Fallout DLC Ranked

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00:00 Welcome to Mojo Plays.
00:11 Today we're looking at every Fallout DLC ranked.
00:15 This series is known for its outstanding expansions.
00:29 For this list, we'll only be including story-based expansions for the single-player games, so
00:34 we won't be including item drops like Courier's Stash or any of the updates for Fallout 76.
00:41 Before we begin, we publish new content all week long, so be sure to subscribe and ring
00:46 the bell to get notified about our latest videos.
00:50 Automatron, Fallout 4.
01:01 It's right at the bottom of our list not just because it's the shortest and the only
01:05 DLC that doesn't add an entirely new region for players to explore, but also because it's
01:11 a complete rehash of a quest from Fallout 3.
01:22 Yes the Canterbury Commons side quest with the wannabe superheroes was one of the most
01:26 popular in the game, but it still seems lazy to see Bethesda redo it and then charge $10,
01:33 especially since Automatron only has the Mechanist in it and not the Antagonizer.
01:40 But we have to give it credit for adding the robot crafting system and Ada, because those
01:45 fun mechanics can be used throughout the rest of Fallout 4 once you've beaten the DLC.
01:57 Mothership Zeta, Fallout 3.
02:05 It's one of the most derided DLCs in Fallout history, and for good reason.
02:10 While Fallout always has plenty of absurdity built in, Mothership Zeta takes things just
02:16 a bit too far by taking the fun easter egg of finding a crashed alien ship and turning
02:22 it into an entire, hours-long ordeal.
02:32 You're abducted by a UFO and then have to navigate it, collecting a large number of
02:37 boring audio logs while fighting off aliens.
02:41 And remember, they're bullet sponges.
02:44 While it does have its highlights, like walking along the exterior of the flying saucer and
02:49 getting lots of powerful energy weapons, it's very repetitive and there's no reason to actually
02:55 use the new companions because they die so easily.
03:05 Lonesome Road, Fallout New Vegas.
03:19 This one was definitely disappointing.
03:22 We had a few references to Ulysses near the beginning of New Vegas, and then a lot more
03:27 throughout its DLCs, all building up to the grand finale of the whole game, Lonesome Road.
03:34 The DLC takes you to the Divide, a dangerous but crucial trade route between the NCR and
03:40 the Mojave.
03:41 It's also a key part of the Courier's past, before they lost their memory after being
03:46 shot in the head.
04:01 We learn a lot about the Courier and about how they inadvertently destroyed the communities
04:06 living there.
04:07 But most of this lore comes from Ulysses himself leaving cryptic and extremely long holotapes,
04:13 with the entire DLC blaming you, the player, for events you had nothing to do with.
04:32 Honest Hearts, Fallout New Vegas.
04:47 Another misfire from New Vegas was Honest Hearts, which sent the Courier on an expedition
04:53 to Zion National Park in Utah.
04:55 Honest Hearts gave us one of the most beautiful maps in the franchise, with much of Zion remaining
05:01 largely untouched by nuclear war and now occupied by tribes, one of which is led by Mormon missionary
05:08 Joshua Graham.
05:17 We hear about Graham a lot in the base game, as Caesar's former legate who was covered
05:21 in pitch, set on fire and thrown into the Grand Canyon, but little did the Legion know
05:26 that Graham survived.
05:28 Unfortunately though, the characters and story weren't actually interesting enough to carry
05:33 the DLC to the great heights of some of the others.
05:45 Operation Anchorage, Fallout 3.
05:57 The Brotherhood outcasts are investigating a pre-war military base in the capital wasteland,
06:02 but to unlock a cache of powerful equipment, they need to go through a military training
06:07 simulation.
06:08 And lo and behold, it requires a Pip-Boy.
06:12 So you're drafted in to complete the simulation for them, and it's a recreation of the Anchorage
06:17 Reclamation, in which American forces took Alaska back from Chinese control in early
06:23 2077.
06:32 Despite providing you with some great weapons and armor however, Operation Anchorage is
06:37 painfully linear and not very interesting, as all you do is walk through snow and bases
06:43 for a few hours.
06:44 Worse, to convince the Chinese general to take his own life, it just requires passing
06:50 one speech check.
07:04 Nuka World, Fallout 4.
07:14 Though it's far from perfect, we think Nuka World sometimes gets a raw deal.
07:20 While the actual gameplay consists of going to an area and clearing it up enemies, far
07:24 too many enemies really, the level design is enough to make it worth playing.
07:29 Bethesda really built a mostly believable theme park including functioning rides, with
07:34 areas themed around outer space, the wild west, a safari, and more.
07:46 It's definitely interesting to explore, but the actual story about the raiders all vying
07:51 for power and you being made their leader for beating one boss isn't that great.
07:56 And it's a little odd for you to suddenly be on the side of the raiders, whether you
08:00 want to be or not.
08:13 Broken Steel, Fallout 3.
08:29 There are good things and bad things about Broken Steel.
08:32 For a start, it fixed the fact that the game just ends when you beat the main story, finally
08:38 giving players the option to keep free roaming in the post game.
08:42 But it also removed all the stakes from the ending, as no matter what happened at the
08:46 purifier, you'll always survive.
08:58 It was still a fun few hours though, with much of it focused on the lone wanderer helping
09:03 the Brotherhood develop a Tesla Cannon, a devastating energy weapon that remains massively
09:07 popular with fans.
09:09 Plus the Enclave is finally defeated, only a mere 30 years after they were defeated for
09:15 good that other time in Fallout 2.
09:23 Dead Money, Fallout New Vegas.
09:37 It's definitely the most divisive Fallout DLC, that's for sure.
09:41 The fans are split between those who love Dead Money's hostility and emphasis on survival
09:46 gameplay, not to mention high difficulty even on lower settings, and those who find it too
09:51 frustrating what with the enemies that come back to life, the laser shooting holograms,
09:57 and environmental hazards.
10:02 Regardless, story wise, Dead Money is a cut above the rest.
10:10 It explores the greed and decadence of the old world, as well as developing the subplot
10:15 about Father Elijah.
10:17 Dead Money wants to get into Sierra Madre and recover the gold from its vault, in a
10:22 tale about how greed will destroy us all if we let it.
10:31 The Pit, Fallout 3.
10:44 One of the biggest moral dilemmas in the franchise is in the Pit, when you finally reach Asher
10:49 and find out what's going on.
10:52 You're sent by a guy named Werner away from the Capital Wasteland and into the ruins of
10:56 Pittsburgh, where people are enslaved, brutalized, and suffering from a strange illness.
11:12 Eventually, you discover that the cure for the disease that everyone has, the very thing
11:17 Werner wants you to retrieve, is not what you think.
11:21 Along with the story being phenomenal, the Pit gives you a lot of interesting weapons,
11:26 including the unique auto-axe and its many variants.
11:30 It's also got an arena to test your mettle and a unique set of power armor.
11:39 War Harbor, Fallout 4.
11:52 We're leaving the Commonwealth and heading to Maine, sent along with Nick Valentine to
11:56 find a missing girl.
11:58 What unfolds is a huge, detailed story that, like the best Fallout stories, is full of
12:04 gray areas and moral problems.
12:07 As well as the story being fantastic, so is the world design, with heavy nautical theming
12:12 and brand new enemies, including a giant mutant hermit crab living in a bus.
12:24 There are more and more layers added to the synth story too, not to mention providing
12:29 tons of backstory for Fallout 4's best companion and exploring the Children of Atom in more
12:34 detail.
12:35 The only bad parts of the DLC are the baffling Dima memory puzzles, which is why it doesn't
12:41 rank any higher.
12:49 Point Lookout, Fallout 3.
12:57 In a lot of ways, Far Harbor was an attempt to recapture the magic of Point Lookout, which
13:03 was undoubtedly Fallout 3's best expansion and perhaps even better than the base game.
13:09 The lone wanderer embarks upon a riverboat and sails to Maryland Swamps, where they're
13:14 promptly lobotomized and then sent to resolve a centuries-long feud between a pre-war ghoul
13:20 and a robobrain.
13:27 It's got some great side quests too, including one where you trace the footsteps of a Chinese
13:31 spy infiltrating Point Lookout back before the bombs fell, which lands you one of the
13:36 game's best weapons, the Backwater Rifle, provided you survive a deadly encounter.
13:52 Old World Blues, Fallout New Vegas.
14:06 New Vegas's second-to-last DLC, Old World Blues, goes to the Big Empty in Colorado to
14:12 explore a state-of-the-art, but dangerous research facility.
14:17 We find out that the group of scientists who ran it before the war put their brains into
14:21 robots, called think tanks, and have now gone completely insane and removed your brain,
14:27 heart, and spine.
14:41 Through their experiments, they've been wreaking havoc on the Southwest for centuries,
14:46 and are now trapped in the facility by the villainous Dr. Mobius, a fellow think tank
14:50 who understands how deadly his former colleagues truly are.
14:54 Old World Blues is also hilarious, parading 1950s B-movies to the extreme and boasting
15:01 some of the funniest dialogue in a video game ever.
15:15 [END]

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