COSMOS EMPIRES: Culture Clash Reprint and Expansion - Craft your galactic economy in this card game

  • il y a 4 mois
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2-8 players
Ages 14+
⌛ 25 minutes

Culture Clash is an expansion to the base game of Cosmos: Empires. It adds a second build pool and two new mechanics: Culture Cards and the Patrol ability. Cosmos: Empires is a 2-8 player, 15-45 minute engine building card game. Jump into the galaxy, choose your strategy and build your galactic empire. Race against your friends, exploiting their economy to your advantage!

The game is played with two decks, from which 6 cards each are drawn into the “pool” players can select and build cards from. Each card has a cost, roll value and production value. Players also get 3 "Culture Cards" and pick 2 to keep. They can be revealed any time during the game to activate their effects. These are a-symetrical effects which are passive abilities or one-time uses.

Each turn, the current player gets 2 actions and then rolls 2 D4 (4 sided dice). The current player can use one of their actions to increase or decrease the total of the two dice by one. Then, each player with a card with a Roll value equal to the new total gets Credits equal to the same cards production value.

Finally, the current player can use their remaining actions to build a card from the card pool (or “cycle” it and take 2 credits).

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Transcript
00:00 Introducing Cosmos Empires Culture Clash, an expansion to Cosmos Empires.
00:07 The Culture Clash expansion adds two core components to the game, a second deck of completely
00:13 new cards you add to the build pool, and a set of Culture Cards.
00:19 Culture Cards are unique abilities given to each player.
00:22 You start the game with three secret Culture Cards, then later reveal one during your turn
00:26 to activate it.
00:28 However, once you've revealed two, you lose the third one, so choose wisely.
00:33 The expansion also adds a new keyword to the game, "Patrol".
00:37 Some cards let you "Patrol".
00:39 This means you may reserve a card from the build pool to build later.
00:42 However, you cannot patrol again until you have built the card you already patrolled.
00:47 The expansion also modifies the "Cycle" rule.
00:50 Now, whenever you cycle a card, you must choose one from each build pool with a separate deck.
00:55 With the Culture Clash expansion, that would mean cycling a card from both build pools.
01:00 The Culture Card expansion comes with 66 cards, 32 Culture Cards, 4 D8s, and 100 Clear Sleeps.
01:08 Thank you so much for your support, and we hope you enjoy Cosmos Empires.
01:12 [Music]
01:19 [Music]

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