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ALL TUTORIALS.
Transcript
00:00So hello everyone, welcome back to the channel Web4Click
00:03As you know that we have started a modeling class here
00:07And in the last episode, I told you that when we start modeling
00:11We need some basic shortcuts
00:13But now there are a lot of things about which you need to know here
00:18I would like to tell you one most important thing
00:21Whenever we make an animation here
00:23We need 4 types of things there
00:27First comes our interior
00:29After that comes exterior
00:31Third comes environment
00:33And fourth comes characters
00:36After modeling the scene, we will learn character modeling here
00:39And for scene modeling, first of all, we have 3 things here
00:43Interior, exterior and environment
00:46So let's understand about these three first
00:49First of all, let's pick our environment
00:51So whenever we go to make animation here
00:53Our first step is to know what type of environment we have
00:59Now I will tell you the examples of environment
01:01Like we have a city here
01:03In which there are a lot of buildings
01:05There is a forest
01:07In which there are a lot of trees, caves and huts
01:11There is a beach where there is a sea and sand
01:14Or there is a space where there are a lot of planets
01:18So in the same way, there can be a lot of scenes of different types
01:22There can be a lot of environments
01:24Which you may need in animation
01:27Now let's come to our interior and exterior
01:29So the first example, as I told you
01:32City is our environment
01:34And in this city, we have to make a lot of buildings here
01:38So in any city, there can be a lot of schools
01:41There can be houses, there can be hospitals
01:44So for these individual buildings
01:46We use interior and exterior here
01:50If we pick up any particular building
01:53For example, if we pick up a house
01:54So the area inside it, we call it interior
01:58And the outer part of that house, we call it exterior
02:01Now the first thing is that
02:03You must already know all these things
02:06What is there to know in this?
02:08So let me tell you that when we do animation here
02:11So first of all, you have to focus on
02:13Whatever video you are making here
02:15Whatever animation you are making here
02:17In that, which thing is going to be used here
02:19Suppose if our character is walking in a city
02:23So here we don't need interior and exterior
02:27We only need the buildings here
02:30And we have to design the necessary things in that city
02:35We don't need to design interior and exterior individually in every building
02:41Now suppose if our character is present in a house
02:45So there we don't need to use any outside city
02:49So the thing to understand is that
02:51In our animation, what is our camera going to capture here
02:55Only that thing we have to model here
02:58We don't have to focus on useless things here
03:01If your video is of a classroom here
03:03So you only have to focus on the classroom here
03:05And that too you have to focus only on the interior of the classroom
03:08In that, you don't have to design the exterior here
03:12Now let's talk about exterior
03:14When our character is with the environment
03:17That is, he is walking in the city
03:18So our file will be separate here
03:21And we will export his video separately
03:23After that, when he goes near the house
03:26There we have to show a little exterior of his house
03:30So you can pick up any building in the city
03:34You can make the exterior of his house
03:36And you can design it well from the outside
03:40After that, when he enters the interior here
03:43So for that, we will make a third separate file here
03:46So that our character can interact with the interior here
03:52Now you must be thinking here
03:53If we sit to design all these things
03:55Then we will take months to do the animation
03:58So there is nothing like that
03:59There are some different methods of designing the city
04:01With which you can make the city here very easily in a short time
04:05Which we will understand later
04:07Apart from this, if you get a 3D model of the city or anything exterior
04:12You can also download it
04:13I have already made a video for this
04:15You can watch it in episode no. 35
04:18So in today's class, we will make a small interior here
04:22Which will be the interior of our classroom
04:24So let's come to the screen of our blender
04:27And now we start modeling here
04:30The first thing you have to do in this is to pay attention to the timeline
04:34Whenever you make a big scene
04:36So first of all you have to manage the timeline
04:39Because when we add a lot of objects in it
04:42So the timeline here becomes very long
04:44And if it is managed well in different folders here
04:47Then you can easily find things here
04:49So first of all, we are going to design the interior of the classroom here
04:52So for this, first of all, our main folder is scene collection
04:56You have to select it, right click it
04:59And when you click on new collection
05:01So in this scene collection
05:03Our second folder will be created
05:05In the name of collection 2
05:06I give its name classroom
05:09If you want to make a folder inside the folder
05:11Then select it, right click it
05:13And click on new here
05:15So your second collection will be created in the folder
05:18I don't need it right now
05:20So let's put this cube in our classroom first
05:25I will just drag and drop it like this
05:28And my cube will come here
05:31Now we are designing the interior of the classroom here
05:34So first of all, you have to pay attention to one thing
05:36How does our classroom look from the outside
05:39We don't have to focus too much on this
05:41Our camera will only work inside the classroom
05:44So for now, I will delete these lights from here
05:47I don't need them
05:48And I will scale it to the size of the classroom first
05:52For that, I will press the S button in the Y direction
05:57Like this
05:58And I will increase it in the X direction a little
06:01Again, I will press the S button to scale
06:04And in the X direction, I will scale it like this
06:08So that my room can be made properly
06:14I will also scale it from top to bottom
06:16I will press the S button and the Z button
06:18I will scale it like this
06:21If you can't see this line while modeling
06:25Then you can see in this gizmo
06:27Which thing will work in which place
06:30So first of all, I have scaled my cube here
06:35Now if we want to go inside this classroom
06:38Then we will go inside and do modeling
06:41Along with that, if we want to move the camera
06:43Then we will need it again and again
06:45So the walls here will be the biggest problem for us
06:49Because these walls are not flexible here
06:52Which we want to hide or show
06:55Till then we will not be able to work in it
06:57So for that, first of all, we will select it here
07:00And let's go to edit mode here
07:02Above you will see vertices, edge and face
07:06We have to select face here
07:08So we can select any face from here
07:11And if you want to separate any face from here
07:15For that, I have already told you the shortcut
07:17Y button
07:18When you will press Y button
07:20Then my face will open like a cover from here
07:25Means it will separate from here
07:27Similarly, I will select the rest of the faces
07:30I will press Y button here
07:31I will select this and press Y button
07:33I will select this and press Y button
07:35Or you can select all of them and press Y button
07:38Then it will separate
07:39So my upper roof is separated here
07:42This wall is separated from me
07:44The lower roof is separated
07:46All the walls are separated from each other
07:49So I will press CTRL Z on all of them
07:51Now here I have separated it
07:53But it is separated in edit mode
07:55When we will go back to object mode
07:58So you will see that my cube will be like this
08:01You will see that I can't select different walls here
08:05For that, you have to do one thing here
08:08Select all of them from A button
08:10Whatever you have separated
08:12Press P button
08:13And click on By Lose Part here
08:16So when you click on By Lose Part
08:18You will see my outliner here
08:20Now all the parts of the cube I made have been separated from me
08:25And they have come here in the name of different cubes
08:27I will minimize it
08:29Now let's go back to our object mode
08:31And now I can select all of them individually
08:35If you want to hide someone
08:38You can easily hide them by pressing H button
08:42So I will unhide all of them with ALT H button
08:45Now let's group all of them
08:48And we will group them in such a way
08:50That whichever wall we select
08:52It will select our wall
08:54And it will hide it
08:56And it will also group them
08:58I told you two ways to group this thing here
09:01We have come to the second screen
09:03Let me explain how both our groups work here
09:07Suppose I have an object here
09:09I duplicate it by pressing SHIFT D button
09:11And I duplicate it by pressing SHIFT D button
09:14And I duplicate it by pressing SHIFT D button
09:17If you want to join all of these cubes
09:21For that, we have a shortcut
09:23CTRL J
09:24You can group them with CTRL J
09:26And you can see individually
09:28There is a small origin point for each of them
09:31For now, the main object I have created here
09:34Is this one
09:36If I want to create a main object for someone
09:38I can create it in this way
09:40And what will happen by creating a main object?
09:42By creating a main object,
09:44Whichever object I will create here as a main object
09:46All the remaining objects
09:49Their origin points
09:51Will shift to this origin point
09:53And when I rotate them
09:55They will rotate around this cube
09:57If I make this as a main object
09:59Then all my objects
10:01Will rotate around this cube
10:03Because the origin point is inside this
10:05For now, the main point
10:07I will make this one
10:09And when I press CTRL J button
10:11They will group together
10:13If you see in the timeline
10:15It will become a single cube
10:17And all the remaining cubes will reach inside this
10:19Now you can see
10:21My origin point has shifted
10:23But now
10:25If I select any of these objects
10:27Then all my objects will be selected
10:29If I want to select and use
10:31An individual object
10:33In my animation or
10:35If I want to shift it somewhere else
10:37Then I can't do that here
10:39If I want to hide this cube
10:41Then I can't do that either
10:43For that, we have another way
10:45First of all, I will unhide it
10:47Go to edit mode
10:49Press A button
10:51And by lose part
10:53Then all these will be separated
10:55Like this
10:57And you can see in the timeline
10:59All the cubes are separated
11:01And one thing you have to keep in mind
11:03Now I have separated all these
11:05But their origin point
11:07Is still inside this cube
11:09All their origin points
11:11Are inside this cube
11:13So if I want to bring them back
11:15Then I have to click on the object
11:17Set origin, origin to geometry
11:19Click on this
11:21Select all
11:23And their origin point will be
11:25Back inside this cube
11:27Like this
11:29Now all my origin points
11:31Are in their separate places
11:33Now let's see the second
11:35Option
11:37To join
11:39Now I want to join them
11:41Like this
11:43And if I want to select
11:45And use them individually
11:47Then I can use them
11:49And if I want to hide them
11:51Then I can hide them
11:53For that, I have a shortcut
11:55CTRL P
11:57So I will select all of them
11:59Press CTRL P
12:01And the second option is
12:03Object keep transform
12:05With this I can group them
12:07But first of all
12:09You have to create a main object
12:11By pressing shift
12:13Now the origin point
12:15Will be inside this cube
12:17So I have created this main object
12:19And I will press CTRL P
12:21And transform the object
12:23So here you can see
12:25My line will be created
12:27Which we call
12:29Relationship line
12:31So in any object when this line is created
12:33Then you can understand
12:35That they are grouped
12:37And if I want to use this cube
12:39Individually
12:41Then I can select them
12:43And use them
12:45Only this cube
12:47Is my parent cube
12:49Which guides
12:51All of them
12:53Rest are my child cube
12:55According to this cube
12:57All of them will behave
12:59If I want to hide them
13:01Then I will select main cube
13:03Then all of them
13:05Will go
13:07If I select individually
13:09Then they will go
13:11So that's why
13:13You have to keep in mind
13:15Who you have created
13:17If you want to scale them
13:19All of them
13:21If you press S
13:23Then all of them
13:25Will scale
13:27Rest of them
13:29Will scale
13:31If I select individually
13:33Then it will be single scale
13:35So you have to keep in mind
13:37Now let's talk about
13:39When we select
13:41Here you can see
13:43If I select
13:45Then I can take it
13:47But I can't use
13:49All of them
13:51How?
13:53If I want to duplicate
13:55Then I will select it
13:57If I press shift D
13:59Then only one object
14:01Will be duplicated
14:03Or if I try to select
14:05Then only one object
14:07If I want to select
14:09All of them
14:11So that I can duplicate them
14:13For that
14:15I have to right click
14:17Select Hierarchy
14:19Then I can select them
14:21By pressing shift D
14:23Or may be
14:25You have many objects
14:27And you have difficulty in selecting
14:29For that we have a shortcut
14:31This shortcut is very important
14:33You have to keep in mind
14:35That is our keyboard
14:37Close bracket button
14:39Means close bracket
14:41With that
14:43We can select the child
14:45If I want to select
14:47Then you have to select
14:49The main object
14:51If I
14:53Press the close bracket button
14:55Then
14:57The child will be selected
14:59You can see
15:01The child is being selected
15:03Means it is deselected
15:05If I want to select all
15:07Then I will select the main object
15:09And with shift
15:11I will press the close bracket button
15:13Then
15:15All of them will be selected
15:17And now I can duplicate them
15:19With shift D
15:21So if you want to
15:23Duplicate anyone
15:25Individually
15:27Then only you can duplicate
15:29When all of them
15:31Are highlighted or selected
15:33So always when you
15:35Download big models
15:37You will get this kind of hierarchy
15:39And when you try to duplicate
15:41Or try to use it
15:43Then you should have knowledge
15:45Of these things
15:47So if I want to duplicate
15:49Simply select it
15:51With shift button
15:53Press the close bracket button
15:55Now I can duplicate it
15:57With shift D
15:59Let's go back to our
16:01Modeling window
16:03So here we have
16:05Resized the classroom
16:07And now I will
16:09Join them
16:11You can see
16:13Many of my cubes are here
16:15And when I will group them
16:17With key transform
16:19Then whoever I will make
16:21The main object
16:23I should know
16:25Which is the main object
16:27So I will select the main object
16:29And only by selecting it
16:31You can scale it
16:33So the roof
16:35Which is easy to select
16:37You can make it
16:39The main object
16:41So I will make it
16:43The main object
16:45And when I will select it
16:47The upper roof is already
16:49The main object
16:51If it is not the main object
16:53Then you can click on it
16:55And you can make it the main object
16:57Now simply I will press ctrl P
16:59And click on key transform
17:01So all my other cubes
17:03Means all the faces
17:05Which are left
17:07They will automatically go inside it
17:09Now in the timeline
17:11If I will show you
17:13So inside the cube
17:15I will put the name
17:17House
17:19Or class
17:21And I will put roof
17:23So I should know
17:25Which is the main object
17:27Now you can see
17:29If I will select the roof
17:31If I want to scale it
17:33Then by pressing S
17:35I will scale it in X direction
17:37I just have to scale the roof
17:39All the things will automatically
17:41Scale with it
17:43If I want to shift it
17:45Simply take the roof
17:47All the things will go
17:49Individually if you select any face
17:51It will react
17:53And you can see the line
17:55It is connected with this line
17:57From here the things which I don't need
17:59I will remove it
18:01I will hide it with H button
18:03And with H button
18:05I can hide the roof also
18:07Like this
18:09Rest all the faces will be as it is
18:11First of all you can see
18:13The face which I have selected
18:15It is a very thin face
18:17And when we make a classroom
18:19We have to make windows and doors
18:21Which should be little thick
18:23So first of all we will use
18:25Some modifier
18:27So that the wall will be little thick
18:29So with Alt H button
18:31I will select all the faces
18:33And I will use a modifier
18:35Which I have already told you
18:37In the last class
18:39Simply you have to go to
18:41Modifiers
18:43And here you will get an option
18:45Solidify modifier
18:47I will hide it with Alt H button
18:49First of all I will tell you
18:51Whenever we use a modifier
18:53The modifier can never be used
18:55In all the objects
18:57Because all these objects are different
18:59Now if I use a modifier
19:01I will select all the objects
19:03And I will use a modifier
19:05Solidify modifier
19:07So you will see the modifier will apply
19:09But it will not work
19:11Modifier is actually working in it
19:13But it will work in the
19:15Main object
19:17And the main object
19:19Is the roof
19:21I will show you the roof
19:23Here I will hide the side one
19:25You can see
19:27The thickness is here
19:29So it will only work in the main object
19:31Like this
19:33I will show you
19:35It will not work in the bottom one
19:37Now what is the solution for this
19:39Let's see
19:41You don't have to do anything
19:43I have already used the modifier
19:45I will reduce the thickness
19:47I will keep 0.02
19:490.02
19:51Now I have to keep the thickness
19:53For that I don't have to do anything
19:55Before Alt H I will unhide it
19:57And I have to select all the objects
19:59And I want
20:01Whatever modifier I have applied in the roof
20:03It will automatically apply
20:05In all the objects
20:07For that I don't have to do anything
20:09I have to press Ctrl L
20:11Copy modifier
20:13And when you click on copy modifier
20:15It will automatically
20:17Apply in all the objects
20:19So like this
20:21You can apply one modifier
20:23In all the objects
20:25In all the objects
20:27Now I will press one button
20:29And I will hide it
20:31And I will hide it
20:33With Alt H
20:35And now we will make the models
20:37Inside it
20:39If you want to design anything
20:41You have to see the samples
20:43Now we are going to design the classroom
20:45If you search in google
20:47You have to search classroom
20:49And you have to see in 3D models
20:51And you have to see the classroom in reality
20:53You have to check in 3D models
20:55You have to check in 3D models
20:57So many things are necessary for the classroom
20:59Like
21:01Blackboard
21:03Table, chair
21:05You have to search
21:07You have to search
21:09Then you have to do the modeling
21:11So the first and important thing
21:13Is our blackboard
21:15So let's make a blackboard
21:17For that I will take a simple plane
21:19I will bring my plane up
21:21Here you can see
21:23All the colors are going same
21:25So for that
21:27I have already told you about the tools
21:29In the last episode
21:31If you have not seen the last video
21:33Do watch it
21:35I have already told you about the basics
21:37In this we get the option of random
21:39This random option
21:41You have to click on it
21:43And while doing the modeling
21:45All the colors will change
21:47If you take any new thing
21:49It will come to you as a new color
21:51If you want to make it better
21:53You have to select the globe
21:55Here
21:57Be careful
21:59Then you have to click on it
22:01Otherwise all the options change
22:03And here I get an option
22:05Of cavity
22:07I have to click on it
22:09Here I have to do both
22:11From the screen
22:13As I do both from the screen
22:15I will see better things
22:17And this ridge option
22:19I will make it full
22:21So you will see
22:23The edges will shine better
22:25Now
22:27This is my plane
22:29We want to make it blackboard
22:31Before that
22:33Select the item option
22:35Or here
22:37In the properties
22:39Select the object properties
22:41You will get the same options
22:43We have to rotate it
22:45On the x-axis
22:47Or bring the cursor
22:49And drag and drop it
22:51And see
22:53How much I have to rotate it
22:55Measurement
22:57You have to keep it perfect
22:59It is set at 90 degree
23:01So I will keep it at 90 degree
23:03Like this
23:05Now I will scale it
23:07I have to scale it on the x-axis
23:09Like this
23:11And this is the size of my blackboard
23:13I will make it
23:15As per my wall
23:17I will set it
23:19I have to give thickness to the blackboard
23:21For that I will go to the modifier
23:23And in this
23:25I will use the modifier
23:27And I will make it
23:29As thick as I want
23:31Like this
23:333 meter
23:350.03 meter
23:37Now I have to remove it from the wall
23:39For that I told you
23:41In the last episode
23:43We will use the snap tool
23:45Click on the snap
23:47And select the face
23:49Now you have to deselect it
23:51And select it again
23:53And now I will
23:55Stick it
23:57Perfectly
23:59Now like the blackboard
24:01I want to manage
24:03The things
24:05I want to model the blackboard
24:07For that I have to
24:09Go to the edit mode
24:11And if I want to go to the modeling mode
24:13If I want to remove everything
24:15And go to the modeling mode
24:17For that I told you an option
24:19In the last episode
24:21The slash button
24:23When I will click on the slash button
24:25Everything else will automatically
24:27Disappear from here
24:29Only my object will be there
24:31Now simply I will
24:33Model it
24:35And for that I will go to the edit mode
24:37Now I will tell you one thing
24:39Which you have to understand
24:41If I will take a cube
24:43And if I want to put a face inside the face
24:45Then I will select it with the I button
24:47And inside the face
24:49I can make another face
24:51Now if I want to
24:53Drag this face inside
24:55There are two ways
24:57If you are making a painting
24:59Or anything
25:01In which your edges
25:03Go inside with your face
25:05Then you can hold it directly
25:07Like this
25:09The reason for that is
25:11My snap tool is on
25:13After finishing the work
25:15Close the snap tool
25:17Otherwise you will face the same problem
25:19Now if I drag it
25:21You can see
25:23The face is also going inside
25:25If you want to make a painting
25:27Or anything
25:29In that case
25:31You can drag it like this
25:33But I want it to stay in its place
25:35Only my face should go inside
25:37For that I will press the E button
25:39Extrude button
25:41Now I will drag it inside
25:43You can see
25:45It will be dragged like this
25:47Now my face will stay in its place
25:49And it will go inside
25:51I don't need this
25:53For now I will select it
25:55You can see
25:57It will be selected from one side
25:59For that I will use the wireframe mode
26:01From the wireframe mode
26:03It will be selected from all sides
26:05And I will delete it
26:07Let's come back to the modeling mode
26:09And now my face
26:11I will make it
26:13With the I button
26:15I will make another face
26:17And if I want to drag it inside
26:19I have already told you
26:21I will drag it inside with the E button
26:23Like this
26:25And my blackboard will be made
26:27You can see the edges are going outside
26:29The reason is
26:31This is a very thin blackboard
26:33If you want you can make it thicker
26:35If you want to make it thicker
26:37You can increase the thickness
26:39With the modifier
26:41I can increase the thickness
26:43Like this
26:45So my face will be made
26:47So my blackboard is made
26:49I will come back with the tab button
26:51From the edit mode
26:53And from the slash button
26:55I will go back to the modeling mode
26:57And you can see
26:59It is already disbalanced
27:01I will use the snap button again
27:03First I will select it
27:05And after selecting it again
27:07I will snap it
27:09Now it will work properly
27:11Now let's make the second thing
27:13We will make fans in the roof
27:15And we will animate it
27:17For that I will bring
27:19Everything with the alt H button
27:21And if I want to make fans
27:23In the roof
27:25I will hide the side walls
27:27Like this
27:29And now
27:31I will make fans in the roof
27:33First we will need
27:35The UV sphere
27:37If I want to model the fan
27:39All these things
27:41Will be a problem
27:43So I will come back to the modeling mode
27:45And first
27:47I will make the shade auto smooth
27:49This is the latest version 3.5
27:51Shade auto smooth
27:53You will get it in 3.5
27:55Now if I want to make the fan
27:57I will simply
27:59Press the S button
28:01And from the top to the bottom
28:03I will scale it
28:05Like the thickness of the fan
28:07And from the S button
28:09I will scale it
28:11And from the S button
28:13I will scale it
28:15Like the thickness of the fan
28:17So like this
28:19I have made the fan
28:21Now let's
28:23Press the shift D button
28:25I will move it to the side
28:27Now you can see
28:29I will press the Y button
28:31So that it goes perfectly to the Y axis
28:33And now I will make the fan
28:35How will I make the fan
28:37I will bring it in focus
28:39It is very easy to make the fan
28:41I will press the S button
28:43And from the Y button
28:45I will scale it
28:47This time I am doing it on the red line
28:49So I will scale it from the X button
28:51You can keep it as thick as you want
28:53Now the thickness of the fan
28:55Is very thin
28:57And it is a little thick
28:59So from the S button
29:01I will make it very thin
29:03Now our first fan is ready
29:05I will scale it
29:07From the S button
29:09And from the Y button
29:11I will scale it
29:13And I will set it
29:15Like this
29:17Now you can see
29:19My 3D cursor is moving
29:21So I will press the shift S button
29:23And whenever you want to take your
29:253D cursor in the default position
29:27I will do it on the word origin
29:29So you can see my 3D cursor
29:31Is moving on the word origin
29:33Now I have to make these 3 fans
29:35So I have to duplicate this fan
29:37And rotate it on all 3 sides
29:39And at what angle
29:41I have to rotate it
29:43Let me show you
29:45First of all
29:47This 3D cursor
29:49Is very important
29:51And this option
29:53Is our 3D cursor option
29:55So first of all
29:57You have to take your 3D cursor
29:59In the middle
30:01So for that we will press the shift S button
30:03And here you have to use
30:05Only two options
30:07Selection to cursor and cursor to selected
30:09If you are taking your 3D cursor
30:11On the option
30:13Select
30:15Then it will go to cursor to selected
30:17And if you are taking
30:19Your object here
30:21Then whatever you have selected
30:23It will go to selection to cursor
30:25So we are taking our 3D cursor
30:27So I will click on cursor to selected
30:29And my 3D cursor will go to it
30:31Now the origin point of this
30:33I have to move it to the 3D cursor
30:35So for that I will go to object
30:37I will click on set origin
30:39And here I will get the point of origin
30:41Means I will get the option of origin
30:43So here I will get an option
30:45Origin to 3D cursor
30:47When I will click on origin to 3D cursor
30:49Then our origin
30:51Of this object will go to 3D cursor
30:53And now my
30:55Object will move around
30:57This 3D cursor
30:59Now I have to make another
31:01Fan which will come
31:03Equally to this
31:05So for that our circle
31:07Is of 360 degree
31:09Means our circle is of 360 degree
31:11And
31:13We have 3 fans
31:15So we have to divide it by 3
31:17Then it will come equally
31:19So again you have to
31:21Go to option
31:23Then you will get the option
31:25And where you have to rotate it
31:27You have to rotate it on Z axis
31:29So first of all
31:31Duplicate it with shift D button
31:33After pressing shift D button
31:35You have to click it directly
31:37If you don't want to move it anywhere
31:39Then your fan will go to another place
31:41So now my double fans are ready
31:43Now the duplicate
31:45I have to rotate it
31:47And move it to Z direction
31:49Now here I have to move it equally
31:51As I told you
31:53The circle is of 360 degree
31:55And we are dividing it by 3
31:57So I will divide it by 3
31:59Calculation is done automatically
32:01Like a calculator
32:03Simply I will click here
32:05And you can see 120
32:07And my fan
32:09Has reached here at 120 degree
32:11Now the second fan
32:13I will click it with shift D
32:15And I will click it again
32:17So my duplicate is here
32:19Now I will move it again
32:21To 120 degree
32:23So my 120 degree is already here
32:25Now I will click the plus button
32:27And move it to 120 degree
32:29So my fan will reach 120 degree
32:31If you will calculate
32:33From the number
32:35As per the calculation
32:37Then your fan will work perfectly
32:39Now I have to make the upper part
32:41So I will click the shift A button
32:43And I will take a slender
32:45I will make it smaller
32:47As much as I need
32:49Slender on the fan
32:51So first of all
32:53I will right click
32:55And select shade auto smooth
32:57And I will round it
32:59From the top
33:01For that I have to go to edit mode
33:03And after going to edit mode
33:05I don't have to do anything
33:07I will select the face
33:09And I will choose
33:11The bevel option
33:13I will choose it
33:15You should know all the modeling tools
33:17If you don't know
33:19Then you can watch my starting classes
33:21From episode no.1
33:23To episode no.11
33:25When you will practice it
33:27Then all these tools
33:29Will be in your hands
33:31So for that I will press the control B button
33:33And I will pull it down
33:35So my things will come here
33:37If you want to rotate it
33:39Means you want to make it round
33:41Then you have to rotate
33:43As much as you want to make it round
33:45Rotate the scroll of your mouse
33:47And it will be round
33:49When your work is done
33:51Then you have to click
33:53You don't have to click anywhere
33:55Even after clicking
33:57If you think there is something missing
33:59Then a new window will be created
34:01You can manage it here
34:03So it will be round like this
34:05It will come back to its object mode
34:07And it is done
34:09I will scale it more
34:11And I will scale it more
34:13If you want to increase it
34:15Then you have to take it in Z direction
34:17Like this
34:19I will set it like this
34:21So this is my
34:23One thing is done
34:25Now I have to put a pipe
34:27I have to press shift A button
34:29And take a cylinder
34:31Let's scale it
34:33As much as I need
34:35I will make it smaller
34:37And if you want to scale it
34:39You can do it
34:41In Z direction
34:43Here you can see
34:45This snap tool will always
34:47Disturb you
34:49Now you can see
34:51So many objects have come
34:53So many
34:55Models have been created
34:57So the way we have
34:59Grouped the class roof
35:01In the same way, let's group them
35:03And let's see how to group
35:05Here you can see
35:07First of all
35:09You have to pay attention
35:11Whether it will be used
35:13First of all, I want to use it in animation
35:15If I use it in animation
35:17Then you will see
35:19This and all three things
35:21Will rotate in my animation
35:23The thing above will be stable
35:25So first of all
35:27You group these three things
35:29With ctrl J button
35:31When you group it
35:33With ctrl J button
35:35This object will be in the middle
35:37So that my origin point
35:39Will be in the center
35:41And the thing above
35:43Will be fixed
35:45So I will group it with ctrl J
35:47Now this thing above
35:49I will make it the main object
35:51So that it is easy for me to select
35:53And the thing below
35:55Is my separate object
35:57If I want to rotate it
35:59I can see it in Z direction
36:01Whether it is rotating perfectly
36:03If the origin point is in the center
36:05Then it will rotate perfectly
36:07Now I will group it with ctrl J
36:09I will name it
36:11Fan
36:13Because all my things will be inside it
36:15I will make it the main object
36:17By clicking with shift
36:19I will make it the main object
36:21And with ctrl P button
36:23I will transform it
36:25So all my things
36:27Will go inside it
36:29So my fan is ready
36:31Now we will set it in the roof
36:33For this simply
36:35We will come to our modeling board
36:37If I want to scale it
36:39I will hold the main object
36:41And scale it
36:43So you can see
36:45My outliner is coming
36:47Very well managed
36:49Here you can see a plane
36:51I forgot to rename it
36:53Always rename it
36:55This is my blackboard
36:57I will name it blackboard
36:59All my things are inside it
37:01All my things are inside it
37:03All my things are inside it
37:05All my things are inside it
37:07So you have to manage it like this
37:09Now suppose
37:11This option
37:13This fan
37:15I will click the snap button
37:17I will click the snap button
37:19And select the face
37:21And set it in the roof
37:23And set it in the roof
37:25Like this
37:27Now suppose
37:29I want to duplicate it
37:31I will click the snap button
37:33If I want to duplicate it
37:35You can't do it easily
37:37I have already told you
37:39If you want to duplicate it
37:41You have to select the entire hierarchy
37:43Or you can select it directly
37:45Or you can simply
37:47Select your main object
37:49And with shift
37:51Press the close bracket
37:53Press the close bracket
37:55And select the entire thing
37:57With shift D button
37:59I will select it
38:01And I will move it to the Y axis
38:03And it will go in the same direction
38:05And it will go in the same direction
38:07For kids I will make a fan
38:09One fan is for the teacher
38:11And another one is for the kids
38:13And another one is for the kids
38:15I will move it to the side
38:17And with shift D button
38:19I will move it to the side
38:21And this time I will move it to the X axis
38:23And I will move it to the Y axis
38:25And this way my things will come here
38:27If I try to duplicate it individually
38:29You will see that
38:31Only this will be duplicated
38:33If you want to duplicate the entire thing
38:35Select your main object
38:37And with shift
38:39Press the close bracket button
38:41Then my entire hierarchy
38:43Will be automatically selected
38:45Or you can right click and select
38:47Select it
38:49I will always use the shortcut
38:51So I will do all these again
38:53I will select both of them directly
38:55I will press shift D button
38:57And I will move it to the Y axis
38:59And I will move it to the Y axis
39:01And I will move it to the Y axis
39:03So these are my fans
39:05Now let's do some animation
39:07Now let's do some animation
39:09If I want to rotate these fans
39:11What should I do?
39:13First of all I will hide the roof
39:15So that my fans are clearly visible
39:17Now if I want to rotate this fan
39:19The bottom part of this fan
39:21I can animate it
39:23With R button and Z button
39:25And in the timeline
39:27You don't have to do anything
39:29You just have to rotate it
39:31So I will open it
39:33Before pressing the N button
39:35If I want to rotate it once or twice
39:37And I want to close it
39:39Then you can fill your value
39:41In the Z direction
39:43And rotate it as much as you want
39:45If I want to rotate it 6 times
39:47Then I will multiply it by 6
39:49Which means I will rotate it 6 times
39:51At 360 degrees
39:53Then I will get 6 fans
39:55If you want to rotate it individually
39:57Then you can rotate it with the keyframe
39:59But I will tell you a very easy way
40:01To rotate it
40:03So that it will rotate permanently
40:05I have already told you this
40:07In this you have to select
40:09Whichever you want to rotate
40:11And on the Z axis
40:13You have to rotate it like this
40:15See if it is rotating properly
40:17Then click on it
40:19In this you have to type a text
40:21Press the Heads button
40:23And then write FRAME
40:25With the name
40:27This is our small script
40:29Of the drivers
40:31As soon as I enter it
40:33My animation has been applied
40:35And as long as
40:37Your timeline is running
40:39My fan will rotate
40:41If I play it
40:43You will see my fan
40:45In the entire animation
40:47Wherever you want to use it
40:49As long as my timeline is on
40:51It will start rotating
40:53So in the same way
40:55If you want to run all the fans
40:57Simply select it
40:59And in this you have to type
41:01HEADS FRAME
41:03And your animation
41:05Will be on
41:07Like this
41:09You have to type it individually
41:11You don't have to copy paste
41:13Otherwise you will have a problem
41:15So in all the fans
41:17I will apply HEADS FRAME
41:19And in this way
41:21All the fans are rotating
41:23One fan is left
41:25If you can't apply it
41:27Then delete the drivers
41:29And now in this
41:31You have to press the HEADS button
41:33And FRAME
41:35Now it is applied
41:37In this way
41:39All the fans are rotating
41:41Now you can see
41:43When you make a lot of things in modeling
41:45Then you have to pay attention
41:47To the timeline
41:49Now the fans
41:51Are many
41:53First of all I will unhide the roof
41:55And all the fans
41:57If I want to
41:59Connect them
42:01Then I will take one more
42:03I will press SHIFT A
42:05You have to go to the empty option
42:07And click on the plane axis
42:09Here my
42:11Empty will come
42:13If you want to scale it
42:15Otherwise leave it as it is
42:17Now all these fans
42:19I will connect with this
42:21Empty and send it
42:23Inside this
42:25Here you can see my folder
42:27Inside this
42:29I have to send all these fans
42:31So I don't have to do anything
42:33Just connect it
42:35I can select it
42:37Remember your roof should not be selected
42:39Only my fans
42:41And this
42:43Empty should be selected
42:45This fan is
42:47Coming as my main object
42:49So I make the empty as the main object
42:51And in the same way
42:53I will press CTRL P
42:55And click on the object key transform
42:57So you will see
42:59All these fans are connected with this
43:01And whenever I want to adjust the fan
43:03I can do it
43:05If I click on play
43:07All these fans will rotate
43:09Whenever there is a modeling
43:11You will get it with a well managed group
43:13Whenever you
43:15Download a model
43:17It will be grouped in the same way
43:19I will change the name of the empty
43:21And this will be my fan
43:23And inside this
43:25All the fans are present
43:27I have already named the fan
43:29So here it is
43:31I will name it fan group
43:33fan.group
43:35So it will know that all the fans
43:37Are inside it
43:39If you want to hide all the fans
43:41I have already told you
43:43Simply you have to click on it with SHIFT
43:45All the fans will disappear
43:47If you will
43:49Disappear it
43:51Only my empty will disappear
43:53Nothing inside will disappear
43:55If you click on it with SHIFT
43:57It will disappear
43:59You have to pay special attention to these things
44:01So you have seen
44:03How we have modeled a room
44:05After that we have made fans
44:07How we have made a blackboard
44:09And the video is getting very long
44:11If I want
44:13I can design it in 5 minutes
44:15But
44:17I want the beginners
44:19To understand it
44:21Because of this
44:23It takes a lot of time to explain
44:25So there are a lot of things in it
44:27We have to learn a lot
44:29Now we will make it
44:31How we will manage it
44:33How we will manage windows and doors
44:35How we will color it
44:37How we will make it realistic
44:39How we will use lighting
44:41We will understand all these things
44:43Now I will stop it here
44:45In the next episode
44:47We will do the rest of the modeling
44:49All the things that are left
44:51We will finish it in the next episode
44:53So see you in the next episode
44:55With a new concept
44:57Till then goodbye

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