X年後の関係者たち 2024年9月2日

  • 4 days ago
X年後の関係者たち 2024年9月2日
#EnglishMovie #cdrama #drama #engsub #chinesedramaengsub #movieshortfull

Category

📺
TV
Transcript
00:00BSTBS
00:30King of Fighters
00:32SNK
00:34SNK
00:36SNK
00:38SNK
00:40SNK
00:42SNK
00:44SNK
00:46SNK
00:48SNK
00:50SNK
00:52SNK
00:54SNK
00:56SNK
00:58SNK
01:00SNK
01:02SNK
01:04SNK
01:06SNK
01:08SNK
01:10SNK
01:12SNK
01:14SNK
01:16SNK
01:18SNK
01:20SNK
01:22SNK
01:24SNK
01:26SNK
01:28SNK
01:30SNK
01:32SNK
01:34SNK
01:36SNK
01:38SNK
01:40SNK
01:42SNK
01:44SNK
01:46SNK
01:48SNK
01:50SNK
01:52SNK
01:54SNK
01:56SNK
01:58SNK
02:00SNK
02:02SNK
02:04SNK
02:06SNK
02:08SNK
02:10SNK
02:12SNK
02:14SNK
02:16SNK
02:18SNK
02:20SNK
02:22SNK
02:24SNK
02:26SNK
02:28SNK
02:30SNK
02:32SNK
02:34SNK
02:36SNK
02:38SNK
02:40SNK
02:42SNK
02:44SNK
02:46SNK
02:48SNK
02:50SNK
02:52SNK
02:54SNK
02:56SNK
02:58SNK
03:00SNK
03:02SNK
03:04SNK
03:06SNK
03:08SNK
03:10SNK
03:12SNK
03:14SNK
03:16SNK
03:18SNK
03:20SNK
03:22SNK
03:24SNK
03:26SNK
03:28SNK
03:30SNK
03:32SNK
03:34SNK
03:36SNK
03:38SNK
03:40SNK
03:42SNK
03:44SNK
03:46When I first joined the company, I was a designer.
03:50On the first day, when I was told to do something,
03:54I was told to wash the anti-movement rubber.
03:58Wash it?
03:59I put a sticker on it to prevent it from being burned.
04:02But if I remove the sticker, I have to use it again.
04:05Because it's a waste.
04:06If I remove it, it's sticky.
04:08So I wash it with soy sauce.
04:10I was told to work there.
04:13I was a designer for about a week.
04:15I washed the anti-movement rubber all the time.
04:17You did interior work all the time?
04:18I did interior work all the time.
04:19I asked the president, Mr. Kawasaki, who was passing by.
04:23What are you doing?
04:24I said, I'm a designer.
04:25I was told, this is not where you work.
04:27I was told to follow me.
04:29The first time I worked as a designer,
04:31I don't know if the president was a person or a company at the time.
04:35He made a bar for the ladies.
04:39You're doing a lot of things.
04:41I was told to check the interior.
04:43I was told, what do you think of this design?
04:45I was 20 years old.
04:47I said, yes, it's good.
04:48He said, let's do it.
04:49That was my first design job.
04:51I haven't seen any games yet.
04:53How long have you been in the game industry?
04:56While he was developing the Heavy Rock class,
04:59he noticed the invader, which was a boom at the time,
05:02and started developing games for the New Japan project.
05:06However, there was a problem unique to Reimeki.
05:09At that time, the entire game industry,
05:11for example, when an invader game hit,
05:13there was a lot of respect.
05:15That's right.
05:16That's a lot of respect.
05:17It's the same kind of respect.
05:19It's too much respect.
05:20When you notice it, it's the same.
05:22There was something like that.
05:24It's pretty famous.
05:25At that time, it was famous.
05:26It's like Hadou Houtsu.
05:27I was making a game that was the main character.
05:29The New Japan project.
05:31It's called Space Battleship Yamato.
05:35It's in there, right?
05:36It's in there.
05:37When the claim came in,
05:39I don't know the truth, but I'm sure I heard it as a fact.
05:42The manager at the time said,
05:44That's Space Battleship Daiwa.
05:46Oh, I see.
05:47It's a copy.
05:48It's a copy.
05:49Oh, I'm sorry.
05:50I read it as a copy.
05:51Wait a minute.
05:52It was like that.
05:53I don't know if it's true or not.
05:56It was in the air that was overflowing.
06:00In 1986, the company changed its name to SNK.
06:05From here on out, the original games will be sent out to the world one after another.
06:12An action game where you use machine guns and grenades to defeat enemies.
06:16An action game called Ikari.
06:18The main character's character is still very popular.
06:22Athena, etc.
06:23It's gradually becoming a hit in the arcade industry.
06:28And in 1990, SNK took on a big challenge.
06:35The release of Neo Geo.
06:40What was the goal there?
06:45This is developed by SNK for each body.
06:48That's right.
06:49This is...
06:50Other manufacturers can put various games in Sega's Astro City, right?
06:55It's not like that.
06:57I think it's the feeling of the owners who cut through that era.
07:02Anyway, the origin...
07:03It's a good echo.
07:04The origin...
07:05The origin...
07:06I'm not saying it's a platformer.
07:07It's the origin.
07:08The origin is the most delicious.
07:10Anyway, it's not profitable to ride other companies' products.
07:13It's also related to the growth and up and down of SNK after this.
07:17Anyway, the origin, the origin, the origin.
07:21Normal bodies can only play one game per unit.
07:27But Neo Geo can play up to six games per unit.
07:33Multi-video system.
07:35We adopted the so-called MVS.
07:39From the arcade side,
07:41If you put this in one set,
07:42All you have to do is replace the cheap ROM cassettes.
07:46You can replace it with popular software.
07:49I think it was a great advantage.
07:50The board in the arcade case is one game per unit.
07:54That's right.
07:55One was 200,000 yen.
07:56At that time, it was 200,000 yen or 300,000 yen.
07:58The ROM cassette itself was replaced with 100,000 yen or so.
08:01I think there were times when I did it for 50,000 yen or so.
08:04I think that was a great advantage.
08:06Neo Geo's case is...
08:07I have the image that it was placed in a lot of shops.
08:10That's right.
08:11It was placed in the closest shop in elementary school.
08:13I was told to turn off the power and let my mother play.
08:16You were turning off the power.
08:18It's a waste of electricity.
08:19Why was it placed in such a place?
08:22In terms of feeling, it's probably the original.
08:25It's like a real estate agency or a real estate agency.
08:28If you ask me how to make money with the land,
08:32It's like a vending machine.
08:35There's a gap there.
08:37I think there are people who have found a place to put it.
08:41I went to all the shops in Tagayashi.
08:45I think it just happened to be a big hit.
08:49What made it even more popular was the home version of Neo Geo, which was released at the same time as the case.
08:57With a catchphrase, let's bring back a great game.
09:00The graphics are the same as those in arcades, but they're made for home use.
09:06And it even has a memory card.
09:08If you use this, you can get data from home and the game center.
09:15Wow, it's Neo Geo.
09:19I've been wanting this for a long time.
09:22It's a big one.
09:24It's a big Neo Geo.
09:26It was sold at a great price.
09:28Neo Geo is...
09:30The cassette is very expensive.
09:33Of course, I've seen a game console called Neo Geo sold at a Famicom shop.
09:38But I didn't know that arcade games were expensive.
09:42And I didn't know that I could play the same thing.
09:44Why is this game console so expensive?
09:48It's a ridiculous price.
09:50It was expensive.
09:51Who would buy something like this?
09:54We weren't half-believing, but we said we'd never sell it.
09:59As you know, there are a lot of people who bought it.
10:04To be honest, there are still a lot of people who say they bought it.
10:10We don't know what it looked like.
10:14We're the ones who made it.
10:16We don't know how much the world wanted it in the game boom and the arcade boom.
10:24There were a lot of people who played fighting games in matches.
10:29One of my friends had a Neo Geo.
10:33The whole family had a Neo Geo.
10:35The people who had a Neo Geo only played Neo Geo.
10:38It's quite different, isn't it?
10:40Yes, it is.
10:41There were a few people who went to Nintendo.
10:47There were also people who went to arcade games.
10:50I think there were a lot of people who went to Capcom.
10:53But there were also people who went to Neo Geo.
10:55I think there were more people who went to Sega and Neo Geo than Neo Geo.
10:59We had a PC engine, so we were much weaker.
11:02But Neo Geo was a bit of a core.
11:05I'm sorry to say this, but at the time, I thought this was everything in the world.
11:14So I blew up this road.
11:17Of course, there was a future waiting for me because I blew up.
11:22But I don't think I hate it.
11:29At least I don't think so.
11:30I've been on a lot of different lanes.
11:34I've seen a few times when the cliff is approaching.
11:38That's a good memory.
11:40Thank you very much.
11:41I'm sure people who use Neo Geo don't hate it.
11:45I'm sure they'll say it's a good memory.
11:47I'm sure they'll say it's a good memory.
11:49It was expensive.
11:51It was expensive, wasn't it?
11:53But I think it's a good memory.
11:55Thank you very much.
11:57SNK, which has steadily strengthened its strength in the arcade industry with the use of Neo Geo weapons.
12:05The next year, that game, which shines brilliantly in the history of games, was released.
12:11Street Fighter 2, released by Capcom.
12:17And then came the fighting game boom.
12:22It also had a huge impact on SNK.
12:26But it was really a fighting game boom.
12:29Arcade became a place to go to play fighting games.
12:31That's right. It was like a UFO catcher or a fighting game.
12:34Arcade has become a place where you can win.
12:38At the end, it was a real fight.
12:40I really got a ticket to Harajuku several times.
12:46SNK, which has mainly created belt scrolling action games, has changed its route in the 1990s.
12:56Street Fighter 2 was released first.
12:58Were you aware of that?
12:59Of course, everyone was aware of Street Fighter 2.
13:04But in my memory, I think Adachi was the most aware of Street Fighter 2.
13:09He was aware of it.
13:10I was in the middle of it.
13:12I was in front of Samurai Spirits, and I was doing a belt scrolling game.
13:16When I was planning a game where a youkai would defeat another youkai,
13:20all the developers were gathered.
13:22Street Fighter 2 was shown to the managers.
13:26From now on, it's here.
13:29King of Fighters was originally a belt scrolling game.
13:34But it all switched to fighting games.
13:38We were very aware of Street Fighter 2.
13:43We bought the game and put it in development.
13:46There's a hard switch called a dip switch.
13:49You can stop it by sending pieces.
13:51You can move one piece by one piece while doing it in a 30-inch unit.
13:57You can copy it and see how the animation is made.
14:02There's a mode where you can display a hit judgment or collision.
14:07If you do this, you can see the square.
14:10You can stop all of that and analyze it.
14:13We were very aware of it.
14:16Street Fighter 2 was a great game.
14:19It was a game with great logic.
14:22If you can do it with proper logic, it's really exciting.
14:26Was the perfection high?
14:28It was really high.
14:29I've seen a lot of development at that time.
14:32I can't imagine why I was there.
14:37After SNK, I was at Capcom.
14:40I knew both of them.
14:43It was like Japan and America.
14:45It was like Japan and America at that time.
14:48Which was America?
14:49Capcom was America.
14:51SNK was pure Japan.
14:54We were fighting with a bamboo spear.
14:59Did you program with a bamboo spear?
15:01It was really a bamboo spear, wasn't it?
15:03Yes, it was.
15:04It would have been better if I got a bamboo spear.
15:06Did you throw it away?
15:07Did you throw it away?
15:09Even though we were in Osaka,
15:12we didn't communicate at all.
15:14We were very aware of it.
15:15It was a strange atmosphere.
15:17How about you, Tanabe?
15:19When Street Fighter was a hit,
15:23we were still in the middle of development.
15:26As a company, I think we had a sense of rivalry.
15:30We were like challengers.
15:34We were determined to catch up someday.
15:37We were determined to take the top.
15:39We were very motivated.
15:41You were on fire.
15:42We were on fire.
15:44We weren't rivals,
15:46but we were determined to catch up.
15:49We were determined to climb up.
15:51You didn't feel like Japan and America.
15:53You had to beat them.
15:55It was like a wall you had to overcome.
15:57That was the atmosphere.
15:59I wanted to hear you say that.
16:02You threw away your bamboo spear.
16:07The origin of SNK fighting games is the legend of Garou.
16:16He didn't have any know-how,
16:18but he was able to complete the game
16:20thanks to an unexpected person.
16:23Mr. Nishiyama, who made Street Fighter 1,
16:26came to SNK.
16:28He made Street Fighter 1?
16:30Yes, he made Street Fighter 1 and Street Fighter 1.
16:34The soul of the game is the same.
16:36The basics are the same.
16:38In fact, Street Fighter 2 may be Street Fighter 1.
16:41Is that so?
16:43Is that so?
16:45I didn't know that.
16:47Was it a coincidence?
16:49I don't know if it was a coincidence,
16:51but at that time,
16:53a lot of people from Capcom were transferred.
16:56That was a big turning point.
17:00SNK got a weapon that no one else had.
17:03How did they differentiate themselves
17:05and how did they challenge each other?
17:08SNK wasn't just about the legend of Garou.
17:11In general,
17:13every team was very particular about
17:16the character, direction, and story.
17:19I think that was the biggest difference
17:22between SNK and Capcom.
17:24There are three characters, right?
17:26Yes, there are three characters.
17:28Terry, Andy, and Joe.
17:30There is a deep story in the character setting.
17:33I think there was a scene where
17:35Geese was about to die.
17:37Was that the first Garou?
17:39He was wearing a suit in his room
17:41and he was swinging his sword.
17:43Was this when Geese lost?
17:45Yes, when he lost, he was pushed down.
17:48On the contrary, when he won,
17:50he pushed Geese down.
17:52Geese looks good when he falls down.
17:55I want him to fall down laughing.
17:57He falls down a lot.
17:59Even when Geese's character
18:01goes on a business trip,
18:03he falls down a lot.
18:05Speaking of Geese...
18:07After the fighting game boom,
18:09there was a change in the number of users.
18:12The concept of income
18:14and the market value changed.
18:16The game play time was getting shorter
18:18and shorter.
18:19If you lose, you lose income.
18:21It wasn't about how long you could play.
18:24It was about whether you could win or lose.
18:27That's what the customers were thinking.
18:30The companies were telling us
18:32to play more and more.
18:34The difficulty of the computer game
18:36was surprisingly high.
18:38It was a very difficult game.
18:40There was a time when
18:42no one could beat the boss.
18:44You can set the level from 1 to 8
18:46with the shell.
18:48The default is 4.
18:50There was almost no difference.
18:52There wasn't?
18:54We were doing our best
18:56to make the computer stronger.
18:58Of course, if you lose,
19:00you'll think,
19:02oh, I lost.
19:04I think the game play time
19:06will be shorter.
19:08But if you don't do it again,
19:10you'll be in trouble.
19:12The income in the game
19:14has become more important.
19:16Even in the computer game,
19:18if there's a player
19:20who's close to the boss,
19:22everyone wants to see the ending.
19:24They don't want to play again.
19:26That's why the game play time
19:28is longer.
19:30When that happens,
19:32we look at each other
19:34and say,
19:36come on, let's play!
19:38Sorry to keep you waiting.
19:40Let's play the nostalgic
19:42Legend of Garou in Neo Geo.
19:45Oh, you can choose.
19:47You only have 10 seconds to choose.
19:49That's right.
19:51You have to do this
19:53to win.
19:5510 seconds?
19:57I miss the button.
20:14Oh!
20:16Ha! Ha!
20:18Oh!
20:20It didn't work at all.
20:26A popular heroine,
20:28Nakoruru,
20:30sets up the voice
20:32on her own.
20:34At that time,
20:36it's like a team concept.
20:38Papinarin is applied
20:40directly to the ears
20:42to double the effect of
20:44antioxidants and sterilizers.
20:46Adults and children can use it.
20:48Papinarin, Harasawa Pharmaceuticals.
20:50Drinking too much,
20:52stress,
20:54and irregular eating habits
20:56can cause liver failure.
20:58Harasawa Pharmaceuticals
21:04Harasawa Pharmaceuticals
21:06My knees hurt again today.
21:08My shoulders hurt.
21:10It's painful.
21:12If you feel pain,
21:14muscle pain,
21:16and joint pain,
21:18you should
21:20get rid of the painful pain
21:22first.
21:24Banterin is made
21:26with Kowa's technology.
21:28Indomethacin goes deep inside
21:30and takes away the pain.
21:32I'm a liquid type
21:34that can be applied without getting my hands dirty.
21:36It's a long bottle,
21:38and it's a gel type.
21:40You just need to apply it
21:42wherever you feel pain.
21:44I like cream.
21:46It stretches well,
21:48so I can apply it while massaging.
21:50I like creamy gel
21:52because it's easy to use.
21:54Banterin is made with
21:56various ingredients
21:58according to your liver and lifestyle.
22:00Choose the right Banterin
22:02for you.
22:04If you feel pain,
22:06fight.
22:08Banterin is made with
22:10various ingredients
22:12according to your liver and lifestyle.
22:14If you feel pain,
22:16fight.
22:18If you feel pain,
22:20fight.
22:22If you feel pain,
22:24fight.
22:26If you feel pain,
22:28fight.
22:30If you feel pain,
22:32fight.
22:34A new fighting game
22:36was developed
22:38with a hit game called
22:40Garou Densetsu.
22:42The company
22:44had a strange atmosphere.
22:46At that time,
22:48there was little communication
22:50between developers and
22:52the director class.
22:54I mentioned Capcom earlier,
22:56but our generation
22:58had rivals
23:00from other teams in the company.
23:02The Garou team
23:04was ahead of us.
23:06At that time,
23:08I thought I could do better.
23:10You were young.
23:12That's right.
23:14On the way,
23:16I was called by the manager
23:18of the company.
23:20The first Garou Densetsu
23:22sold about 200,000 copies.
23:24I don't know the exact number,
23:26but I remember it sold about 200,000 copies.
23:28How many Samurai Spirits
23:30do you think will sell 300,000 copies?
23:32I answered.
23:34He said,
23:36I think it will sell about 50,000 copies.
23:38That's a lot of fights.
23:40Communication.
23:42That's amazing.
23:44I really learned a lot.
23:46I was in that atmosphere.
23:48After that,
23:50thankfully,
23:52Samurai Spirits sold well.
23:54My impression is
23:56that's right.
23:58I think Samurai Spirits will sell well.
24:00What do you think will sell well?
24:02Looking back while talking,
24:04one of the answers
24:06was that
24:08the audience and we
24:10were exactly the same.
24:12We like games.
24:14We really like the games
24:16that come out of Capcom and Sega.
24:18As a customer,
24:20my plan should be like this.
24:22I think it was made
24:24in perfect harmony with the user.
24:26So I felt like I was making
24:28the same software,
24:30the same game.
24:32I felt like I was doing it
24:34as a company.
24:36At least we felt that way.
24:38Samurai Spirits,
24:40just like Garou Densetsu,
24:42also focused on the character.
24:44Many popular characters
24:46were born,
24:48including Nakoruru.
24:50As Oda-kun said earlier,
24:52Capcom is a very good
24:54system for making games.
24:56At that time,
24:58SNK focused on the story
25:00and the charm of the characters.
25:02At a large scale,
25:04it was like an otaku group.
25:06The people who like anime
25:08and manga
25:10were very dense.
25:12Anyway,
25:14we wanted to make
25:16this kind of character.
25:18I wanted to see it.
25:20So it was very deep.
25:22Just like Nakoruru,
25:24the character designer
25:26changed the voice setting
25:28of the character
25:30on his own.
25:32He said,
25:34this is a punishment
25:36of nature.
25:38It's a kind of respect for anime.
25:40It's different from
25:42who is being punished.
25:44At that time,
25:46the character designer
25:48who made the otaku
25:50said, this is fun.
25:52Anyway,
25:54this is what happened
25:56when we dug into
25:58our favorite things.
26:00What did Mr. Adachi
26:02particularly care about
26:04in Samurai Spirits?
26:06What I focused on
26:08when I made Samurai Spirits
26:10was how serious
26:12I was about
26:14living and dying.
26:16How scary it is to die
26:18and how scary it is to live.
26:20So I focused on
26:22how serious I was
26:24about living and dying.
26:26For example,
26:28I was very particular
26:30about the amount of blood
26:32when I cut people.
26:34It's not good now,
26:36but I was very particular
26:38about cutting people
26:40in half.
26:42There was a bit of
26:44a cruel description.
26:46For example,
26:48if you cut a popular heroine
26:50in half,
26:52everyone in the family
26:54would be cut in half.
26:56So it's about
26:58whether you live or die.
27:00At Capcom's Store 2,
27:02there was a game center
27:04full of passion
27:06with SNK's legendary Samuski.
27:08There,
27:10a brand new fighting game
27:12was introduced.
27:14The world's first 3D fighting game
27:16by SEGA, Virtua Fighter.
27:18It's a taste
27:20that's completely different
27:22from the 2D fighting games
27:24made by SNK.
27:26What did the staff
27:28feel about Virtua Fighter?
27:32It's a high-spec game
27:34that we don't have
27:36in our hardware,
27:38Neo Geo.
27:40At the time,
27:42I was really shocked
27:44when Virtua Fighter 2 came out.
27:46I think I announced it
27:48at a game show,
27:50but I didn't go.
27:52I got a phone call
27:54from the people
27:56who went to see it,
27:58and they said,
28:00there was an old man
28:02fighting on TV.
28:04I was like,
28:06what?
28:08When I saw Virtua Fighter 1,
28:10I had a bad feeling about it,
28:12but I thought it was a no-go.
28:14We were on this side
28:16and pushed on
28:18until the end.
28:20It was like the Japanese
28:22limited anime,
28:24where Luffy jumps and punches.
28:26We made things
28:28with that,
28:30and we thought
28:32it would work in the world.
28:34Virtua Racing and Virtua Fighter
28:36at the time
28:38were both no-go.
28:40I was so confident
28:42that I slid around
28:44a lot in Virtua Fighter.
28:46Did you go beyond your expectations?
28:48Yes. When it came to Virtua Fighter 2,
28:50I realized that
28:52I could do both.
28:54After that,
28:56Tekken came out,
28:58and the 3D fighting game
29:00was booming.
29:02SNK competed
29:04in 2D fighting games,
29:06and the King of Fighters 94
29:08was born.
29:12The legendary dragon-like sword,
29:14Athena,
29:16and other SNK-famous characters
29:18all came together
29:20to create a festival-like game.
29:22The biggest feature
29:24was the team spirit of the three.
29:28Where did
29:30this idea come from?
29:33Before King of Fighters,
29:35this was the same as
29:37Samurai Spirits,
29:39but the first project
29:41was an action game
29:43with a belt scroll.
29:45It was set in a criminal city,
29:47and each area
29:49was divided
29:51into six areas.
29:53Each area had a leader.
29:55We chose one of the six
29:57areas' leaders
29:59and placed them
30:01in the center of the city.
30:03The idea was to
30:05increase the number
30:07of players
30:09and increase the number
30:11of areas.
30:13Then,
30:15we decided to make
30:17a fighting game.
30:19We kept the atmosphere
30:21of the game,
30:23and the concept of
30:25a team was
30:27changed to a game
30:29based on judo.
30:31The idea was to
30:33make a team game.
30:35That's how
30:37we came up with a 3-on-3 game.
30:40This is the project
30:42based on KOF.
30:45This is Dirty Knuckle.
30:47This is the project
30:49based on the belt scroll action.
30:51There are characters
30:53that look like them.
30:55Yes.
30:57The basic elements
30:59are already in this game.
31:01This is a fighting game.
31:03The Survival.
31:05You chose your team
31:07from the 8 teams.
31:09The concept was to
31:11make a 1-on-1
31:13fighting game without a battle.
31:17There's Chang Kohan.
31:19He's already here.
31:21It's a team.
31:23Wow.
31:25Chang Kohan was the
31:27first boss.
31:29This is Garou Densetsu Team.
31:31This is Garou Team.
31:33This is Saigo Soldier Team.
31:35This is Ikari Team.
31:37We decided to
31:39reduce the cost of
31:41making characters
31:43by borrowing characters
31:45from other games.
31:47We wanted to
31:49reduce the time
31:51to think about characters.
31:53The other teams are
31:55Zako A and Zako B.
31:57That's a big difference.
31:59I see.
32:01At that time,
32:03Oda and Adachi
32:05were in Garou Densetsu
32:07and Samuski.
32:09What did they think
32:11about borrowing characters?
32:13At first,
32:15we had 94 characters.
32:17We thought
32:19we would continue
32:21to make characters
32:23from Garou Densetsu
32:25and Ryuko.
32:27We thought
32:29we would make characters
32:31from other games.
32:33We didn't like
32:35all the characters.
32:37We complained
32:39about the specifications
32:41that we didn't like.
32:43We complained
32:45to the team.
32:47As we continued,
32:49we thought we could
32:51make popular characters
32:53from other games.
32:55It was like a battle.
32:57Who would you send
32:59from your team?
33:01That's right.
33:03We were motivated
33:05to make characters.
33:07You said
33:09the other teams
33:11were your rivals.
33:13I thought
33:15my team was hated.
33:17Samuski's team?
33:19Samuski?
33:21I don't think so.
33:23Maybe it was me.
33:25We had plans
33:27to make characters
33:29from other games.
33:31We were planning
33:33to make characters
33:35from other games
33:37in KOF 95.
33:39We were planning
33:41to introduce
33:43a system for Samurai Spirits.
33:45Haomaru would fight
33:47with Kyo Kusanagi
33:49and Terry Bogard
33:51in front of Ganryujima.
33:53We were planning
33:55to do that.
33:57But we didn't make it.
33:59We didn't have time.
34:01Was it because it didn't fit
34:03the world view?
34:05No, no.
34:07We treated them as
34:09hidden characters.
34:11We respected them.
34:13At that time,
34:15KOF 95 and Samuski
34:17were quite
34:19close to each other.
34:21Really?
34:23We became friends
34:25in recent years.
34:27But at that time,
34:29we were like enemies.
34:31Let's be honest.
34:33You hated us,
34:35so you prioritized us.
34:37You hated us,
34:39but you
34:41hated us a little.
34:43A little?
34:45Yes, a little.
34:47There were only
34:49three programmers
34:51in KOF 95
34:53compared to other games.
34:55One of them
34:57pulled out
34:59the main programmer.
35:01What?
35:03He pulled out
35:05the main programmer
35:07even though
35:09he didn't remember his name.
35:11So, you hated him.
35:13That's right.
35:15That's why
35:17Samuski didn't join KOF.
35:19It's not good to
35:21talk about it in the office.
35:23It's not good
35:25because it doesn't fit the world view
35:27and the rules are difficult.
35:29But I think it was good
35:31for KOF 95.
35:33I wanted to join KOF 95.
35:35We don't want
35:37you to join KOF 95.
35:39I'm sorry.
35:41I'm really sorry.
35:43Fighting games were
35:45popular all over the country.
35:47However,
35:49in the latter half of the 90s,
35:51they became popular.
35:53The reason is...
35:55Let's cheer up!
35:57Yawata!
35:59It's good that
36:01the president promotes it.
36:03I recommend Yawata's
36:05It's good.
36:07What is the president's name?
36:09I just saw his name.
36:11If you want to know his memory,
36:13please stop by
36:15Yawata's Ichouha EX.
36:17Is this place
36:19on the right?
36:21I can't remember.
36:23If you want to know his memory,
36:25please stop by
36:27Yawata's Ichouha EX.
36:29FLAVONOID lighthouse
36:31Telepen Lactone has been reported to be a part of the cognitive function, memory,
36:36and the ability to remember and maintain the power to remember by memorizing unheard information in everyday life.
36:43It's true that it's coming out smoothly.
36:45It's incredibly positive.
36:48I remember it.
36:49I was surprised.
36:50I wonder if I remember it so far.
36:53Huh? I can't remember the name.
36:55Huh? I can't remember the way.
36:57For such a person,
36:58Yawata's ICHOHA EX is 2160 yen.
37:02An important announcement that must not be forgotten.
37:05Yawata's ICHOHA EX, which contains ICHOHA ingredients,
37:08is 2160 yen per bag for about a month.
37:11It's cheap now.
37:13It's 1080 yen for half price.
37:15Up to three bags for the first time.
37:17However, as long as there are 100 people watching now,
37:20registration is 0120-4433-22.
37:23Until the end of this month.
37:25Let's buy a house in the land of longing.
37:28Friday night at 9 o'clock.
37:31The reason why the fighting game boom began in the second half of the 1990s.
37:37After all, fighting games are unusually popular.
37:40Of course, the boom will end someday.
37:43But the best income was fighting games.
37:47We have been continuing fighting games.
37:50We have a mission to provide software to Neo Geo hardware.
37:55We were releasing fighting games.
37:57After the PlayStation came out,
37:59the position of the arcade and home was completely reversed.
38:03You can have a better experience if you play at home.
38:07In my personal impression,
38:09I think FF7 was the one that made the decision.
38:14FF became 3D.
38:18That was the basic standard.
38:20That's right.
38:21If you can have that experience at home,
38:24it was difficult to bring people back to the game center.
38:27I felt that it was becoming a difficult time.
38:31FF7 is also influenced by arcade games.
38:36Then SNK also strengthened for home use.
38:40Neo Geo CD was released in 1994.
38:45It was cheaper than the first generation,
38:48but it had some disadvantages.
38:52This was in the time of the actual game boom, wasn't it?
38:54Yes, it was.
38:56Anyway, as you know, the road was long.
38:59It was long.
39:00Extremely long.
39:02The monkey was on the road for a long time.
39:04Most of the time I was at work was the time I saw this monkey.
39:08Oh, I see.
39:09You were checking the operation.
39:11Yes.
39:12There was a lot of hate for this monkey.
39:16This monkey was my boss.
39:19I can't say it openly, but everyone really hated this monkey.
39:24How long did you have to wait for this monkey?
39:27I was able to make enough ramen.
39:29I was able to eat it all.
39:32But honestly,
39:34at that time, the road was long,
39:38so I didn't feel it was that long.
39:43Now that I think about it, it was long.
39:46I think it was long.
39:48But the fighting game was strong,
39:50so I felt it more because the play time was short.
39:53The waiting time.
39:54I think there were a lot of companies that looked at the total waiting time.
39:58In addition to game development, he also participated in the hardware competition.
40:02However, due to the decline of 3D titles and game centers,
40:06sales were gradually declining.
40:10And in 2001, SNK finally went bankrupt.
40:14How did the people involved feel when they heard the news?
40:18I went bankrupt a little while ago.
40:23I moved to a company called Dimps.
40:26When I first heard about it,
40:30I could feel the atmosphere of the company.
40:33I felt like I was finally here.
40:35I was doing a lot of things other than my main job.
40:39Like Amusement Park?
40:41It was a little too wide.
40:43I thought it would be like that if I did it by hand.
40:47Various companies will come to this program,
40:51but I don't think you're doing so well when you start by hand.
40:55Puyo Puyo was the same.
40:57There are many cases like that.
41:00Before I went bankrupt,
41:03in December 1999,
41:07there was a bonus time in the winter.
41:10I thought it was time for a bonus,
41:13but three days before that,
41:15I heard that there was no bonus.
41:18I was very anxious.
41:22Anyway, the people above me are doing their best now,
41:26so let's focus on development for the time being.
41:29I think it was like that.
41:32At that time, SNK was preparing to go public.
41:36I was the development director at that time,
41:39but I was in the board of directors.
41:41We had a meeting about how to go public with the five-year plan.
41:46An hour after the meeting,
41:48I heard that there was no bonus.
41:50I was looking at it at a different time.
41:53I was talking about going public,
41:56but I couldn't understand that there was no bonus.
42:00You've been in business for five years,
42:02and you've been running a stable business.
42:04I was making numbers,
42:06but I heard that there was no bonus.
42:08From then on, I felt like I was going straight to the point.
42:13From then on, a lot of things have happened.
42:16I'm sure everyone who has experienced bankruptcy is the same,
42:18but people's hearts are being torn apart.
42:21We had to do development at the same time,
42:24so it was hard to see a lot of things.
42:26That's right.
42:28Even though the company was going to collapse,
42:30we couldn't make anything.
42:32It was a terrible situation.
42:34Time went by,
42:36and SNK resumed game development in the 2010s.
42:42In 2016, The King of Fighters XIV was released.
42:49In 2019, Samurai Spirits was released.
42:54And in 2025, it will be released for the first time in 26 years.
42:59City of the Wolves is scheduled to be released.
43:03How has it evolved?
43:09Today, we recommend a drink with collagen from Seika Morinaga.
43:14Please try it first.
43:18It's delicious.
43:20Collagen is good for your skin, right?
43:23That's not all.
43:25Everyone, please take a closer look at the package.
43:29It's not just skin.
43:31It says skin, knee joints, and bones.
43:35Does that mean it's good for your skin, knees, and bones?
43:40That's right.
43:42Skin, knee joints, and bones that have been a concern since the 50s.
43:47Seika Morinaga's delicious collagen drink, Premium.
43:53Sitting, walking, and other daily movements are important.
43:57The joint cartilage in the knee joint.
44:00More than half of the joint cartilage that acts as a cushion on the knee is collagen.
44:07However, collagen in the body decreases,
44:11causing discomfort in the movement of the knee.
44:15Seika Morinaga's delicious collagen drink, Premium.
44:21Collagen peptide that is easy to absorb.
44:24It contains 10,000mg.
44:29The test results show that it is actually good for knee joint discomfort.
44:36In addition to collagen, it also contains ceramide, hyaluronic acid, elastin, and vitamin C.
44:45It's a drink that makes women happy.
44:51Seika Morinaga, who has been passionate about making sweets for more than 100 years,
44:57is so confident in her deliciousness that she calls it delicious.
45:03It's delicious. As expected of Ms. Morinaga.
45:05I love this blueberry flavor. It's easy to drink.
45:09If it tastes like this, I can keep drinking it every day.
45:13Seika Morinaga's delicious collagen drink, Premium.
45:23Normally, it costs 4,980 yen including shipping.
45:28If you call within 30 minutes after the broadcast is over,
45:33you will receive a total of 1,500 yen including tax.
45:36In addition, for the first 50 people,
45:41you will receive a total of 18 drinks for a total of 6 drinks.
45:45The price is the same as before, and you will receive a total of 1,500 yen including tax.
45:50Moreover, shipping will be burdened by Seika Morinaga.
45:54Please call 0120-010-952 or 010-952.
46:06Morinaga
46:09It's been 26 years since the last time I saw the City of the Wolves.
46:16Why is the vending machine empty?
46:20When I first returned to SNK,
46:23I was originally from the team of Garou Densetsu.
46:27At first, Garou Densetsu's story was over in the middle,
46:30so I said that I would make it including the final episode.
46:34However, the most important IP for the company is KOF,
46:38so the procedure was to revive KOF first.
46:43Somehow, it became now.
46:46Is it the completion of Garou's story?
46:49Yes, it is.
46:50The story is...
46:54The girl is Joe's disciple.
46:56Oh, so she is using a whip.
47:00And Geese's son, Rock Howard, etc.
47:03There are a lot of elements that fans can't get enough of.
47:07In addition, the dynamic action and special moves that show the world view of the original comic book are also attractive.
47:17What do you think, Mr. Oda?
47:20The basic rules of fighting games are the same,
47:24but the environment in which you play is completely different.
47:27The internet battle has become normal,
47:30and the word e-sports has come out from the middle,
47:33but it has become a competition.
47:35Even young users can play enough.
47:38That's what I thought at first.
47:42SNK has created many masterpieces and made a new start.
47:48What does it mean to the people involved?
47:52In a word, it's a sense of security like at home.
47:57I spent my 20s at SNK, passed my 30s, and came back in my 40s.
48:02In the end, I think it's best to do it at SNK.
48:08SNK was a manufacturer in Osaka that was on the verge of a game boom at the time.
48:16I was able to challenge myself in many ways.
48:19Thankfully, I still do a lot of creation and production in the game world.
48:25At that time, I learned confidence, know-how, and know-how that I could crush it if I had this.
48:35I'm glad I was able to start in the industry at SNK.
48:41I personally want to work hard with SNK.
48:46I've been getting a lot of love calls lately.
48:49I'm in the industry at SNK.
48:52It's the last year of the industry,
48:55so I want to give the last fireworks to SNK.
48:59That's how much I care about this company.
49:03When I was at SNK,
49:07I think it was a time when I was taught the difficulty, difficulty, and fun of making things.
49:18Well, if I dare to say it in an embarrassing way, it was the first page of my youth.
49:23I don't think it's embarrassing.
49:25I don't think it's embarrassing at all.
49:27I was wondering what to say.
49:30It was a very precious place for me.
49:37We haven't talked about it yet, but it's about time.
49:42Thank you for your precious story today.
49:48I think KOF is better for that kind of coolness.
49:54Finally, for the future that KAZURAZER marks.
50:00I can't sleep well.
50:02I can't get up well.
50:04The cause may be in the quality of your sleep.
50:09So,
50:11Ajinomoto Green Up!
50:13Quickly bring deep sleep.
50:16Sleep Support Supplement No. 1
50:21I'll introduce you to it for 500 yen.
50:26What kind of sleep is good quality sleep?
50:29Mr. Mihashi, who is familiar with sleep, will explain.
50:32This is a graph of good quality sleep and bad quality sleep.
50:39Good quality sleep is added to deep sleep quickly at the beginning of sleep.
50:44This is the point.
50:46I see.
50:47The beginning of sleep determines the quality of sleep as a whole.
50:52The beginning of sleep is important.
50:55I didn't know that.
50:57Ajinomoto's Sleep Support Supplement Green Up! will bring you deep sleep quickly.
51:06The secret of the greatness of Green Up!
51:09It's in the main ingredient, Glycine.
51:14Ajinomoto's research shows that by taking 3000mg of Glycine at once,
51:19you can get deep sleep at about twice the speed.
51:24That's amazing.
51:27In fact, there are many people who love this Glycine.
51:34What?
51:36Actually, I've been using Glycine for 4 years.
51:41I didn't know that.
51:43What?
51:45Actually, I've been taking Glycine for 5 years.
51:48Are you kidding me?
51:49No, I'm serious.
51:51I can sleep soundly.
51:54He can sleep soundly, too.
51:56Sleep can change your life.
51:59I'll keep taking Glycine for a good sleep.
52:02Ajinomoto's Sleep Support Supplement Green Up!
52:06Ajinomoto's Green Up!
52:08It's a new product.
52:10It costs 5 million yen.
52:17If you try it before the renewal, you can try it again.
52:22It's less than half the price.
52:24I'll buy it.
52:25I'll buy it right away.
52:26Free dial 0120-118844 to 118844.
52:35I can sleep soundly.
52:39I can move around in the daytime.
52:42It's my precious partner.
52:45You can sleep soundly with one coin.
52:49Please order it now.
52:55Eat well. Live well.
52:59We're trying to revive other games for KOF.
53:07Like Ryuko's game.
53:11It's hard to release it as soon as possible.
53:14It's hard to release it as soon as possible.
53:18I see.
53:20I just saw it.
53:25It brings back memories.
53:38America itself recognizes the existence of Yugo.
53:41Next time, we'll take a look at the occult magazine, Monthly Mood.
53:44Will the actual UFO video be released?
53:47In this case, it's about...
53:49X-RENGO, every Monday at 11 p.m.
53:53If you want to watch the show again, go to TVER.

Recommended