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00:00Dungeons have their own rules and mechanisms.
00:06For example, this dungeon has a dimly lit space.
00:11It's not as bright as you'd want it to be,
00:15and it's not as bright as you'd want it to be,
00:18but it's as bright as you'd want it to be.
00:22Other than that,
00:24there's nothing in particular that blocks your view.
00:27Even in a straight path, you can't see through the distance.
00:32It's as if you're in the middle of a fog.
00:35It's as if you're in the middle of a fog.
00:38I don't think it's difficult to say,
00:40I don't think it's difficult to say,
00:43but I thought it was a strange space.
00:46But I thought it was a strange space.
00:51But I thought it was a strange space.
00:58I'm going to break down the common sense that's been
01:01I'm going to break down the common sense that's been
01:05called evil and justice.
01:09I don't care about the debate,
01:11I don't care about the debate,
01:12I don't care about the debate,
01:13I don't care about the debate,
01:15I don't care about the debate,
01:19I don't care about the debate,
01:23but why do you know?
01:25but why do you know?
01:35But even so,
01:38as long as you keep doing
01:41Heart Bingo!
01:43Ataku tsuyomete!
01:46Bikkuri bakka yorimichi datte warukunai yo ne
01:50Tanoshimanai to mottainai ze jinkei no kihon
01:54Hone no volume totto agete
01:58Waratte mieta
02:01Hora ne
02:11BIKKURI BAKKA YORIMICHI
02:26A new map?
02:28Yes, I'm thinking of making a new map for the 5th floor.
02:33In the Antmurg Dungeon,
02:35only one floor at a time,
02:37the map may suddenly become new.
02:41Because of that,
02:42it is recognized that the old floor will be updated.
02:47In reality...
02:49The map of the dungeon tends to be particularly monotonous,
02:53and the layout changes are like a kind of festival.
02:57If you don't do it in order, it will be a mess.
03:00I see.
03:01So,
03:03Cray-san,
03:05why don't you make a map?
03:09Me?
03:10Even though I don't know anything?
03:13Yes.
03:14That way,
03:15it seems that there is a new miracle here.
03:18I see.
03:19I got it.
03:20So,
03:21what should I do?
03:23Well,
03:25first of all,
03:26the current layout...
03:28Now it's a map like this.
03:31It's familiar to the terrain.
03:33Do you mean to think of a similar map based on this?
03:37That's right.
03:39After that,
03:40if there is a request that I want to incorporate,
03:42I will think about it.
03:45Request...
03:48If you want to explore,
03:50be careful of the corner where you can't see the end.
03:53You need to be more careful about the door.
03:56Be careful of the crossroads.
04:01Are there any other passages or doors?
04:05By the way,
04:06in this dungeon,
04:08there are various traps in the treasure chest,
04:11but there are no traps in the passage or door.
04:14Why?
04:15Well,
04:17that's...
04:19I see.
04:20It's because the monsters are caught.
04:22Yes.
04:24The monsters are also on patrol,
04:27so if there is a trap, of course it will be caught.
04:29It is certainly impossible to train the knowledge and technology to avoid traps
04:33to all the people who hire them.
04:36The floor...
04:37The wall is no good either.
04:38But,
04:40if it's a trap on the door,
04:41shouldn't you touch it?
04:43There are times when you can open it by contact,
04:46and above all,
04:48when you tell them there is a trap,
04:50there are a certain number of people who are interested and open it.
04:53On the contrary...
04:55A child...
04:57Well,
04:58it's a long story.
05:00The part that the explorers should be careful of
05:03can be said to be a threatening part of the dungeon.
05:06In other words,
05:07the corner,
05:08the crossroads,
05:09and the room with the door
05:11should be placed appropriately...
05:14and that's it.
05:16That's it?
05:17Really?
05:19Is that what a dungeon is?
05:22It's too simple...
05:25Something is missing...
05:27Something...
05:29Oh!
05:30The enemy!
05:31That's right, it's a monster!
05:33The map alone is not enough.
05:34The passage and the trap
05:36are the dungeons that combine with the threat of monsters.
05:40In other words...
05:42How is it?
05:43Can you do it?
05:45Well,
05:46before the map,
05:48it's better to think about the details of the monsters that will be placed.
05:53Think about the number of monsters,
05:56and place them according to the terrain, right?
05:59The number of monsters...
06:01The number of monsters...
06:04I didn't think about the reaction.
06:07What have you been doing so far?
06:09Well...
06:11I asked for at least five requests,
06:15but other than that...
06:18I asked for a lottery!
06:20A lottery?
06:22There's a reason for that.
06:25In the early days,
06:26they were seriously considering the placement of the monsters according to their race and characteristics.
06:31However,
06:32as the number of monsters increased,
06:34the placement of the monsters increased.
06:37So, well...
06:39I decided to adopt the lottery.
06:43I see. I understand.
06:45So, the placement of the monsters will be decided by the lottery, right?
06:49Are you sure?
06:50No!
06:51This time, I left it to Cray to change the pattern of misunderstanding.
06:56No matter what the decision is,
06:58I will respect the intention and follow the instructions.
07:02I understand.
07:03Give me all the details.
07:05Let's do the lottery!
07:08The placement of the monsters will be decided by the lottery.
07:11It's true that it's less laborious than collecting requests.
07:16And it's like a dungeon where you don't know what's going to come out.
07:21It's deep.
07:24You seem to be thinking deeply,
07:26but it's just a hassle.
07:29Is there a limit to the number and size of the room?
07:32Oh,
07:33the current monsters in charge of misunderstanding
07:35don't need a special area,
07:38so you can do whatever you want.
07:40What about the treasure box?
07:41Oh,
07:42it's a job for a newbie.
07:45Why don't we split up and go with 15?
07:48Are you sure?
07:49Recently, the children have been motivated to go on a fire.
07:53I have my own work, so I have a surplus.
07:56I see.
08:11What do you think of this?
08:15Are you organizing the residential areas?
08:18Why did this happen?
08:20No,
08:21I'm trying to fill in the bad elements as a searcher.
08:25That's not a bad idea,
08:28but the wall in the room where the treasure box is placed is too thin.
08:31This won't be able to get through the walls of the children.
08:34I see.
08:36I forgot.
08:37I need a passage on the back side.
08:40I can't dig from the bottom,
08:42but I don't want to get in the way.
08:47You're going to dig with those hands and feet?
08:52Well, that's about it.
08:54It's pretty normal now.
08:57Oh,
08:58if you think about it,
08:59it's hard to see in this dungeon even if it's a straight passage.
09:04That's...
09:06It's a performance.
09:08A performance?
09:10It's a special gimmick for this dungeon.
09:14A gimmick?
09:16Our dungeon doesn't have any special features,
09:20so if you don't do your best with such a fine performance,
09:23it'll be just a cave.
09:26Just a cave?
09:30At this point,
09:32if you notice that it's becoming more like a dungeon,
09:35please let me know.
09:42Dungeon-like...
09:47The dungeon boss doesn't look like a boss!
09:50Yes?
09:51No,
09:53it's nothing.
09:55There seems to be no problem with the map,
09:58so let's do it right away.
10:00Gray-san,
10:01please follow me.
10:02Are you going to show me?
10:04Yes,
10:05I think it's appropriate.
10:08I see.
10:09Then I won't go.
10:12I understand.
10:17What are you going to show me?
10:19The center of this dungeon,
10:22the initial area.
10:24Initial area...
10:26Initial...
10:27of the dungeon?
10:29Is this a door?
10:31That's right.
10:33It's more like a seal.
10:36It won't open unless I do it.
10:40Open.
10:48It's true...
10:50It's different from a dungeon and a residential area.
10:53I've never seen anything like this before.
10:57Is this also a seal?
10:59It's not as much as a seal,
11:01but it won't open unless you match the wavelength of magic.
11:05Wavelength of magic...
11:07Is there such a thing as a wavelength?
11:21This is...
11:24Oh, my.
11:26It's good for humans.
11:30How is it?
11:31Would you like to connect with me?
11:33When did this happen?
11:35I didn't feel anything.
11:38That's not fair.
11:40I want to know more.
11:51The people in the dungeon.
11:54This is bad.
11:56This is bad.
11:57This is bad.
11:58This is bad.
11:59This is bad.
12:00This is bad.
12:01This is bad.
12:05Cray is an important employee.
12:08You can't touch him.
12:10Oh, my.
12:11Oh, my.
12:13I thought you wanted to get along.
12:17I'm sorry to bother you.
12:20I'm sorry to bother you.
12:24I didn't feel anything at all.
12:27Are you a monster?
12:30No, I'm a spirit.
12:32Spirit?
12:34Yes, I'm a water spirit.
12:37I didn't feel anything like a spirit.
12:40It's not a spirit.
12:42It's a thing.
12:44A thing?
12:46This room is located in the boundary between the world where the spirits live.
12:50It's a place where spirits can take shape.
12:53I see.
12:55Anything is possible.
12:57Anything is possible.
12:59Dungeon.
13:00It's a dungeon.
13:02You don't look like you understand.
13:04I don't understand.
13:06It's too much work for me to create a floor.
13:11Please ask the main color spirit to make the initial shape.
13:15Main color spirit?
13:17What is it?
13:18The rest of the light in the dungeon will turn into a spirit of light.
13:23The interference of vision will turn into a spirit of darkness.
13:26Interference.
13:28That's what it feels like.
13:30I see.
13:35So this is the main color soil spirit.
13:39Hello.
13:40Hello.
13:42I remember you.
13:44Did the bearded man die?
13:46Bearded man?
13:48Are you talking about Rangad?
13:50I'm fine.
13:53This is 78.
13:55I want to add a corner at point 65, so I'll add it to 85.
14:00Here and there.
14:02I see.
14:03And then I'll connect this corner.
14:06It's straightforward.
14:08I'll bend it.
14:11For what?
14:13It's done.
14:14How is it?
14:16It's perfect.
14:18Next, please.
14:21It's bright.
14:23I can't see.
14:25It looks like he's playing.
14:28The rest of the interior will be as usual.
14:31Yes.
14:32As usual, Rangad.
14:34I'll leave the connection to you.
14:40That's all.
14:42Thank you for waiting.
14:43Good job.
14:45I didn't do anything.
14:48Thanks to you, everyone is quiet.
14:52It's always hard.
14:54Rangad has a fight.
14:57Rangad...
14:59See you.
15:01See you.
15:08Control.
15:11Dungeon area. Basic settings.
15:14Refer to the map.
15:20Add information.
15:25I'll do this.
15:34Eliminate selection information.
15:38It's done.
15:39The rest is Rangad's work.
15:42Did you make a new one?
15:44I don't feel it at all.
15:47That's right.
15:49It's impossible to fill it with your hands.
15:52I thought it was magic.
15:57Was it magic?
16:01It's like magic.
16:06Are you done?
16:08Yes.
16:09I'll leave the rest to you.
16:11Okay.
16:13What are you going to do?
16:15If you don't mind, you can come and see.
16:22It's more like a cave than a dungeon.
16:26I'll do this.
16:32It's amazing in an instant.
16:35Is it magic?
16:37It reproduces my image.
16:41The spirit is powerful, but it has no sense.
16:45It makes it look like an ancient ruin.
16:48It doesn't look like a dungeon.
16:51I see. It's a fight.
16:54I'll do all of this.
16:56It's hard.
16:59By the way, isn't the explorer coming to the fifth floor?
17:03Yes.
17:05If it's a shallow floor, you can make a new floor next to it and switch it.
17:11The number of explorers who come to the fifth floor is small.
17:14The room of the floor guardian in the previous floor is used as a battle room.
17:19I'm going to close the door.
17:22I thought the door would close during the battle with the floor guardian so that others couldn't get in.
17:31Is that why?
17:35I'll leave this to you. Let's go to the next one.
17:41Is this slime?
17:45It's the origin of slime.
17:48Origin?
17:50Slime.
17:51Whether it's a weapon or armor, it melts everything.
17:55It's a very dangerous monster that can only be attacked by magic.
18:00However, slime in Antmrug's dungeon is much weaker than normal.
18:06You don't have to attack.
18:08Most explorers don't deal with it because they don't want to waste their precious magical power.
18:16Do we have to do something about this?
18:19To place it on the fifth floor, cut it into pieces that are easy to handle.
18:33The slime you encounter in the dungeon is about that size.
18:38How should I put it?
18:40It's a rough way to increase it.
18:43Come to think of it, I don't remember getting a jewel even after defeating the slime.
18:48While there are monsters that make a contract and revive with jewels,
18:52the monsters that don't make a contract don't revive.
18:56Well, you can't make a contract with slime.
19:01Slime is an early monster made by my predecessor.
19:06When you cut it and separate it, the skin will be torn.
19:09I'm cutting it with a repair tool.
19:13Is it like a long stick?
19:16Yes.
19:17What happens when it's torn?
19:19The magic power leaks and rots.
19:22If you get a magic attack, the exterior will be torn and you will die.
19:28Isn't it too weak?
19:30It's a monster, but it's not supposed to attack explorers.
19:35It's not set in a battle.
19:39It's the opposite of pure magic using magic.
19:43That's right. Magic is a mechanical way of using magic.
19:53Slime is a cleaning monster that uses magic to disassemble things.
19:59For cleaning?
20:01In the dungeon?
20:02What?
20:04Ah, the corpses of monsters and explorers that don't turn into jewels.
20:10What you see a lot in the Asai world is the cleaning of corpses and battles.
20:15That's right.
20:17It's not for dissolving anything, it's for cleaning.
20:22I see. Clever.
20:24Okay. So what's that little slime?
20:29It's a monster that uses too much internal magic to break it down with magic.
20:36The inside is just magic, so if you reduce it, it gets smaller.
20:41I'll put it back and cut it out again.
20:45If you keep doing it, won't it get smaller and smaller?
20:49Yes. That's why I eat magic jewels regularly to replenish my magic.
20:56I see. That's convenient.
20:59No, is it convenient?
21:02Does the separated slime have a personality?
21:06Huh? It doesn't have a personality.
21:10It's just following orders, so I don't know if it's intelligent or not.
21:17I see.
21:21There's only one person.
21:25You can't peek inside the box.
21:31Where's number 5?
21:33Oh, it's in front of the stairs.
21:36What number is this?
21:38It's number 10.
21:40It's next door again.
21:42Do you want to try the combination we practiced before?
21:46Sounds good.
21:48Let's try it again.
21:50You can't change places.
21:53It's more of a lottery than I thought.
21:59I can't believe there's a guest on the fourth floor of the Floor Guardian.
22:04Is it a Flame Hero?
22:06It could be a riot.
22:08Oh, that rookie party...
22:16It's a long battle.
22:19Are they having a hard time?
22:22It's not time to have a hard time yet.
22:46It's not time to have a hard time yet.
22:49It's not time to have a hard time yet.
22:52It's not time to have a hard time yet.
22:55It's not time to have a hard time yet.
22:58It's not time to have a hard time yet.
23:01It's not time to have a hard time yet.
23:04It's not time to have a hard time yet.
23:07It's not time to have a hard time yet.
23:10It's not time to have a hard time yet.
23:13It's not time to have a hard time yet.
23:15It's not time to have a hard time yet.
23:18It's not time to have a hard time yet.
23:21It's not time to have a hard time yet.
23:24It's not time to have a hard time yet.
23:27It's not time to have a hard time yet.
23:30It's not time to have a hard time yet.
23:33It's not time to have a hard time yet.
23:36It's not time to have a hard time yet.
23:39It's not time to have a hard time yet.
23:42It's not time to have a hard time yet.
23:45It's not time to have a hard time yet.
23:48It's not time to have a hard time yet.
23:51It's not time to have a hard time yet.
23:54It's not time to have a hard time yet.
23:58We are the raptors.
24:00Antmoorve's search party.
24:02First, I'll...
24:03Next, the people inside the dungeon.
24:05Episode 9, The King and the Dungeon Master.
24:07Hey, Ratta, we're not done yet.
24:09This week's schedule is getting shorter.
24:11W-What?