マツコの知らない世界 2024年10月15日 後編!「クレーンゲームの世界」

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マツコの知らない世界 2024年10月15日 後編!「クレーンゲームの世界」
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Transcript
00:00He's a 33-year-old university professor.
00:02He's a pretty painful guy.
00:05This is Kenichi Koyama. Please come in.
00:08Hello!
00:10I'm Koyama.
00:14Huh?
00:16It's been a while since I felt like this.
00:19I'm sorry.
00:21What I want to tell you is that if you use science and physics at a junior high school level,
00:26it's easy to beat most of the crane games.
00:29Are you sure you don't want me to delete that?
00:33I'm sure there are some limitations,
00:36but in terms of physics,
00:39I think you can do it to a certain extent.
00:40I can do it.
00:42Tomorrow, we're going to have a nuclear war and a panic.
00:47Matsukuro doesn't know the world of crane games.
00:53In recent years, there have been many specialized stores all over the country.
00:57The market size is 2.7 billion yen.
01:01There are even people who come from overseas to play crane games.
01:07In addition, the popularity of the crane game-only anime has risen,
01:11and the boom is heating up.
01:14He's a savior of the game center, which has shown its limitations in popularity.
01:19What will he tell us about the world of crane games?
01:23I'm the head of the Faculty of Medicine at Kagoshima University.
01:26I'm worried about the future of Kagoshima.
01:29I'm just kidding!
01:32As a result of being addicted to crane games,
01:34the lab has become full of prizes.
01:38This kind of lab is no good!
01:42He has been studying crane games in physics for 33 years.
01:47Professor Koyama, head of the Faculty of Medicine at Kagoshima University.
01:51Tonight!
01:53If you lift this edge, it will definitely shift forward.
01:57Professor Koyama has been studying for 33 years.
02:00He is the king of physics in the modern era.
02:03He will get a lot of experience in crane games!
02:07Wow!
02:08Do you have experience, high school student?
02:10You can get a seat in the middle of the class!
02:23The history of crane games continues to evolve from the 1980s to the 1990s.
02:27The first generation!
02:29The place where the Yankees challenge for her!
02:32How many years did it take to make a crane game?
02:34It's like taking a capsule.
02:37Oh, there it is!
02:39That's right, there it is.
02:41So, did that evolve?
02:43What changed dramatically was
02:45the UFO Catcher in 1985, which was made by Sega.
02:49In 1985?
02:51Yes.
02:51It was this flashy!
02:53It's still flashy, though.
02:55It was in the middle of a dark arcade.
02:57I see, so it stood out.
02:59It was mostly dim, though.
03:02There were arcade games and table games in the back.
03:06I remember it was placed at the entrance to the front door.
03:10In 1991, the UFO Catcher came out and spread widely.
03:15It was said that the UFO Catcher was the cause of the explosion.
03:20Professor Koyama began his research around that time.
03:24Are you a reporter for a local TV station?
03:28With his unique route, he obtained the UFO Catcher's arm.
03:33After this, the forbidden contents will be revealed!
03:41While researching crane games,
03:44Professor Koyama collected the arm of history.
03:47I was playing this type when I was 22.
03:50It was in the shape of a real UFO.
03:55So this is the shape of a real UFO, and that's why it's called the UFO Catcher?
03:58Yes.
03:59If you look inside here, there's only one spring.
04:04It's more primitive than I thought.
04:07Yes.
04:07You use the power of this spring.
04:09I wonder why they made something like this.
04:11It's amazing.
04:13And in 2001, the UFO Catcher 7 was released.
04:18The difficulty of the game has increased.
04:20This is also revolutionary.
04:22Just like before, there are two springs.
04:25So this time, there are two springs.
04:27That way, you can only control the strength of one arm.
04:31Because there are two arms.
04:33It's not easy to get prizes,
04:36but with the increase in game quality, there's a boom.
04:39And thanks to a certain program,
04:42the popularity of crane games is established.
04:44In the 2000s,
04:46due to the influence of the TV champion,
04:47the crane game catching technique suddenly developed.
04:52Oh, it's starting.
04:55Masumoto Hiho-san.
05:00That's right.
05:04The TV champion's technique is to catch prizes without lifting them up.
05:11It's like the center of gravity is shifted forward, so you fall.
05:14You drop a prize with your arm,
05:16and then you lift up another prize and drop it.
05:20Pushing and swallowing.
05:23And more.
05:26The width was just right.
05:28With the help of the crane game catcher,
05:30a technique to hook the arm was born.
05:33This is because I'm putting my strength on both sides.
05:37Due to the influence of the TV champion,
05:39the level of the catching technique suddenly developed.
05:42And now...
05:44What's different from the 2000s is that the Internet is popular.
05:47It's the first time.
05:49Yes, and recently,
05:51there are many YouTubers who are very good at explaining how to catch prizes.
05:54I've seen that.
05:56It's the same with crane games.
05:58There are also people who upload coin games.
06:02It's refreshing.
06:05With the popularity of social media,
06:07information is easier to access,
06:09and the level of customers has improved.
06:11But now,
06:12the store can't catch the prize easily.
06:15In the gap between the prizes,
06:17the tape is used to prevent the tip of the arm from entering,
06:20and rubber mats are laid so that the floor doesn't slip.
06:24The competition with the store is fierce.
06:27As a result...
06:28The store's setting is getting more and more difficult.
06:34But because it's getting difficult, you can't stop, right?
06:37That's right.
06:38So...
06:39It's a game where you can catch it in one go.
06:41So,
06:42if you do this, this, and this,
06:44you can catch it in the fourth time.
06:47It's like shogi or chess.
06:50Do you have it, high school girls?
06:52You can catch it in the middle of the night.
06:56How to get a popular prize cheaply.
07:00After this,
07:01Professor Koyema will publish his research on
07:04the physics of crane games.
07:10Professor Koyema has been studying
07:13the physics of crane games for many years.
07:16He will teach Machiko.
07:18The physics of crane games,
07:20which he learned in 33 years of his life.
07:23Phase 1.
07:24It means to find out the center of gravity by lifting it up.
07:28So, like in the old days,
07:30there's no such thing as lifting it up and throwing it.
07:33The only time you can catch it is when you're really lucky.
07:37It's not just a crane game where you lift it up and drop it.
07:40Physically speaking,
07:42it's a game where you find out the center of gravity of the prize
07:45and control it to bring it to the drop.
07:49I see.
07:50I think the center of gravity is around this center.
07:54So, if you catch it there,
07:56it becomes the center of gravity.
07:58If you hold the center of gravity properly,
08:00it goes up nicely.
08:01If the center of gravity is off,
08:03it tilts and falls.
08:05First, lift it up once
08:07and find out the position of the center of gravity
08:09by how the prize moves.
08:11Next...
08:12Phase 2.
08:13It means to shift it to the best position and move it.
08:17It's about where to hold the center of gravity
08:20and move it to the drop.
08:24For example, if you lift it up,
08:27it will fall straight down or roll somewhere.
08:30But if you lift up the edge,
08:32it will always move forward.
08:34So, the possibility of it going to the drop
08:36is quite high.
08:38So, in order to bring it closer to the hole,
08:41hold the front
08:45and shift it little by little.
08:48The point is
08:49not to lift up the center of gravity,
08:51but to hold the edge close to the drop.
08:55At the end,
08:56roll it and finish it.
08:58If you combine these three things well,
09:00I think you can get the prize.
09:02For example,
09:03there is a long prize like this.
09:05Do you want it?
09:08There are people who want it.
09:10Mr. Matsuko,
09:11which part do you aim for?
09:13First, find out the center of gravity.
09:15I aim for the center of gravity
09:17around the center of white and orange.
09:19Move it little by little
09:21and move it little by little
09:23to make it straight.
09:26Finally,
09:27make the torso longer and drop it.
09:29I got it.
09:30No, no.
09:31You can't do that from the head.
09:33I can't.
09:34If you hold the center of gravity
09:36of the eyeball,
09:37just by lifting up the eyeball,
09:39the center of gravity moves away from the drop.
09:42If you hold the center of gravity
09:44closer to the drop,
09:46it will gradually get closer to the drop.
09:49Like this.
09:50This is an unpleasant picture.
09:52What is this?
09:54I drew it.
09:56Everyone,
09:57this is Chinyanago.
10:00In fact,
10:01Mr. Koyama challenged me.
10:04How many times can I get it?
10:08For the long prize,
10:10the center of gravity is in the middle,
10:12so lift it up
10:14closer to the drop.
10:16Let's do it.
10:18Here we go.
10:19Don't hold the farthest part.
10:21Hold the closest part to the drop.
10:25Aim at this part.
10:27Hold it.
10:28Go.
10:29Go.
10:32Move forward a little.
10:33Okay.
10:34Repeat this.
10:36You got it.
10:37You got it.
10:38Let's go.
10:39Not yet.
10:41Calm down.
10:43When you get closer to the drop,
10:45the distance from the center of gravity
10:47will be shorter than the first time.
10:51By doing so,
10:52you can get more momentum to move the prize
10:55and pass the partition.
10:58As close as possible to the partition.
11:01Get closer.
11:03Closer.
11:04Closer.
11:06Like this.
11:09You got it.
11:11A little more.
11:12A little more.
11:13A little more.
11:14Why did he move so far?
11:17Because he was so close to the center of gravity,
11:19his perspective shifted and he moved a lot.
11:22The center of gravity is at the drop,
11:25so I think it's okay to hold the head.
11:28If you hold the head too much, it's scary,
11:31so hold this part.
11:34The head will get stuck,
11:36so it's better to hold this part.
11:38At the end, hold the other side.
11:40How many times?
11:41Four times?
11:42Three times.
11:44Thank you very much.
11:46It's embarrassing.
11:47It's done.
11:48Mr. Matsuko, let's do it like this.
11:50What?
11:53The next prize is very popular in crane games.
11:56A big stuffed animal with a head.
11:58It's hard to see the center of gravity,
12:00but where should I lift it?
12:03Let's do it.
12:06Free service TVER.
12:08Broadcast on U-NEXT.
12:11Next episode.
12:13I'm still a beginner.
12:15The world of traditional vegetables,
12:17a collection of basic treasures.
12:19It has a very good texture.
12:21It's like Japanese sweets.
12:23It's soft.
12:25It's fat-killing.
12:28Professor Koyama's physical strategy
12:31that he learned in 30 years.
12:33Next episode.
12:35There are no pillars on the front or side windows,
12:38so it's easy to see the prize.
12:40Nihonzume's Yu-Go-Catcher 9.
12:44It's very versatile,
12:46and it's a popular machine
12:48that represents Reiwa,
12:50where all kinds of prizes
12:52such as stuffed animals,
12:54figures, and sweets are placed.
12:56In Yu-Go-Catcher 9,
12:58the prize that Professor Koyama is aiming for is
13:02a big stuffed animal with a head, Kuromi-chan.
13:05It's hard to see the center of gravity,
13:07so how does he do it?
13:10He's looking at it with a face like,
13:12take it!
13:14That's right.
13:16He's saying, take it!
13:18It's just one.
13:22I'm going to do it.
13:24The center of gravity of this prize
13:26looks a little heavier on the head,
13:28so if you go forward with your feet
13:30so that the center of gravity doesn't move,
13:32it's a little slanted,
13:34so it's better to bring it to the center
13:36of gravity.
13:38He's saying, take it!
13:40It's floating, isn't it?
13:43In the case of a prize with a center of gravity on its head,
13:46you lift it in the opposite direction from the center of gravity.
13:49The trick is to adjust the angle
13:51so that the prize faces straight
13:53at the center of gravity.
13:57When it comes close to the center of gravity,
14:00lift it a little further than the center of gravity.
14:03If you put it too far,
14:05it's hard to lift it up,
14:07so it's a good idea.
14:09Behind the ears.
14:11All right!
14:14He took the black part and was excited.
14:1657.
14:18This is a bad picture.
14:20He said, all right!
14:22Get the black part!
14:33The appeal of crane games is
14:35whether you can get it or not.
14:37It's an intellectual battle
14:39with all the managers
14:41in the country
14:43who are trying to get it.
14:45If you can't get it, it's no good.
14:47If you get too much, it's no good.
14:49That's right.
14:51Even if you don't get much,
14:53your reputation will spread quickly.
14:55I'm calling the strongest manager now.
14:57The strongest manager?
14:59Yes.
15:01He is the manager
15:03of Tokyo Dome City Store.
15:05Mr. Terasaka, please.
15:09The manager is a gyaru!
15:11It's not yay!
15:13It's not yay!
15:15The strongest manager
15:17who runs 350 stores
15:19nationwide
15:21and is the youngest
15:23in the amusement facility
15:25Giego.
15:27For example,
15:29Mr. Terasaka
15:31checks the shape
15:33and weight of the prizes
15:35and sets the mechanism.
15:37This time,
15:39to increase the difficulty,
15:41Mr. Terasaka prepared
15:43a thorny mat.
15:45With this,
15:47it is said that
15:49it is impossible
15:51to drop and shift
15:53Professor Koyama's
15:55physical strategy.
15:57There's nothing in it.
15:59Can you explain
16:01how to put it in?
16:03Hey, high school girls!
16:05I'll start from here today!
16:07This time,
16:09I'll set this shrimp fry.
16:11I've seen a girl
16:13who lowered this.
16:15Did a high school girl in Omiya lower it?
16:17This time, I'll put it like this.
16:19I'll put two on purpose.
16:23By putting two,
16:25it's a little disturbing.
16:27It's not a very mean way
16:29to put it, is it?
16:31That's right.
16:33The point is
16:35that the thorn itself is
16:37in the way of this arm.
16:39By having thorns,
16:41randomness is also born.
16:43Sometimes it takes longer than expected,
16:45and sometimes it goes well.
16:47Sometimes it's tricky.
16:49But for that,
16:51we help.
16:53Do you have a strategy?
16:55I think this one
16:57is easier to move
16:59in front of you.
17:01I think so, too.
17:03Even the teacher
17:05thinks so.
17:07I'll do it, this blonde girl!
17:11I really don't know
17:13which one.
17:15It's easier to roll
17:17because it's better
17:19to turn this way.
17:21It's a little bumpy,
17:23so I'll turn it a little
17:25and move it to the front.
17:29Mr. Koyama's strategy is
17:31to insert the arm
17:33into the back of the light object
17:35and move it
17:37so that it rolls.
17:39Will it work?
17:41I'll put it in.
17:43I guess I have to turn it.
17:45Let's see.
17:49One, two.
17:51I'm going to turn it
17:53by inserting my arm
17:55into the back of the light object.
17:57It's a little too deep.
18:01Oh!
18:03It's a coincidence!
18:05Mr. Koyama,
18:07you haven't learned anything!
18:11Don't change the channel!
18:13It's crazy!
18:15But this kind of thing happens.
18:17That's interesting.
18:19If you're lucky,
18:21you can get caught
18:23and take it off.
18:25You can get sucked in
18:27with the rest of the money.
18:29Please do it quickly!
18:31I'll show you
18:33how to succeed.
18:35Considering the shape of the fried shrimp,
18:37insert the arm
18:39into the position
18:41of the light object.
18:43I'll turn it.
18:51Will it work?
18:53I'll turn it.
18:55Like this.
18:57Oh, I see.
19:01Like this.
19:03The other way around.
19:05This time, the other way around.
19:07Yes.
19:11It's hard, isn't it?
19:15Align the left side.
19:17Yes.
19:19Then it will come like this.
19:21Oh!
19:23Great!
19:25Oh!
19:27Of course,
19:29there is a limit,
19:31but if you decide
19:33it's 2,000 yen today,
19:35it's fun to do it
19:37while saying,
19:39I'll call the manager.
19:41He'll help you.
19:43Please call me before that.
19:45You can call me for about 1,000 yen.
19:47Please call me once.
19:49Don't worry.
19:51Please come to the Tokyo Dome.
19:53I'm looking forward to it.

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