Head of Entertainment Marketing at Roblox Todd Lichten talks listening to the Roblox community
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00:00On the gaming side, gaming's traditionally been a genre that's moved a little bit slower.
00:03I think the upside of working on a platform like Roblox is you can publish quickly and you can iterate,
00:07and I think that's the expectation, right?
00:09These aren't games that take years and years like a AAA.
00:12I think they're expected to listen to your community and evolve as they do.
00:16So as trends appear, I think oftentimes, right, the wise brands are kind of watching what game genres are blowing up.
00:24SpongeBob has a tower defense game that launched with a smaller studio a couple of months ago,
00:29and that's doing tremendously well.
00:31I broke into a top 25, which for brands in an ecosystem like Roblox that's hyper-competitive is quite a feat.
00:39And so I think working with and watching what genres are actually performant on the platform
00:45and being able to kind of jump in quickly tends to be the key to success.
00:49I think where brands tend to struggle or even entertain partners is where you have these massive franchise teams, right,
00:54that have lovingly held up the brand and are very close to it.
00:58And I think oftentimes finding a bridge to work with the creator,
01:01and I think this extends across probably every partnership,
01:04is how do we make the best of what this brand needs to be,
01:08but still working with the creator who understands what their audience wants
01:11and finding that sweet spot, which is, I think, forever the challenge.
01:15Let's do this.