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00:00 Sonic Superstars Trio of Trouble
00:03 It's weird to see Amy join Classic Sonic on an adventure like it's nothing when all she was in the Classic platformers was a kidnapping victim.
00:12 I have to assume it's because she has a hammer, but he's so objective first and she'd have to have insisted on staying with him.
00:19 Because by that logic, any random person could tag along on his adventure if he had a weapon too.
00:25 It makes me wish I saw her get her hammer for the first time to justify this change to the status quo.
00:31 The story has the heroes have to dodge missiles fired at them from Fang's vehicle.
00:37 Eventually, Sonic distracts Fang so Tails can sabotage his vehicle to make him fall and get spun.
00:44 I hate how Amy looks unnecessarily scary later.
00:48 Then Fang looks asleep and wakes up near Eggman making me wonder if all that was a dream and someone in a bad looking helmet walks away from them.
00:57 It's never explained why Eggman knew to come here.
01:00 That helmet reminds me of the Medarix.
01:03 But it was useful for protecting the person from arrows in the stereotypical Indiana Jones temple.
01:10 I just have to assume Eggman said he'd pay Fang to work for him again.
01:14 But in IDW we put it best. Why would he pay someone when he could make a robot do something for free?
01:21 Eventually, Fang has to deal with a giant snake and Eggman's calm but would he definitely hear behind him because I guess he has faith in Fang and his vehicle to save him.
01:31 Trip throws him something Tails stole from his vehicle so he puts it in it and makes it spin to attack the snake and tie it up.
01:39 If Tails stole something from his vehicle, why would it be in a place where they could retrieve it?
01:45 Why wouldn't he have just kept it with them so that Fang couldn't resolve the plot?
01:50 What was the giant snake doing here?
01:53 It's not like the series to have giant versions of animals around in random places.
01:58 If Trip's the type to pity a giant snake that tried to kill them, why work for Eggman then?
02:04 Even ALCH made more sense because Eggman had to kidnap and threaten someone's parents to get them to operate Pseudo-Sonic for him.
02:11 And even Sonic Underground did explain why people helped Eggman.
02:15 Trip's a good person and playable character so hopefully the actual game explains why somehow Eggman got an ally like this.
02:22 So this video, directed by Tyson Hess and Evan Stanley even though she's a comic writer, is about Fang trying to shoot missiles at the heroes who are there for an unexplained reason until Tails sabotages his vehicle.
02:38 And then Fang has to tie up an inexplicable giant snake that threatened Eggman when he was reading hieroglyphics in Indiana Jones Temple that he somehow knew to go to.
02:48 I also have to hope the game explains why Trip isn't working for Eggman.
02:52 I wish the video could've been long enough to explain all of those unanswered questions.
02:56 The video's saving grace is its fast pacing because there was almost nothing creative here.
03:02 So the only reason I stayed interested was because the plot was almost always progressing.
03:07 The presence of Trip isn't creative in an impressive way because anyone can add a character to a situation already done in the series.
03:15 And Fang could've easily been the one who found the missing parts to his vehicle that logically Tails would've kept.
03:22 Nearly everything in this story has been done before.
03:25 I doubt the writers were familiar enough with Sonic to have intentionally reused the concepts but that's not the point.
03:32 Fang already shot missiles at heroes in Sonic Triple Trouble in that reboot arc.
03:37 Tails already sabotaged Fang's vehicle in the 30th Anniversary comic.
03:42 Plenty of organic people have worked for Eggman.
03:45 While the giant snake fight seems new, the situation still reminded me of Sat AM when Sonic dealt with a robot in a confined space that only looks like a big monster.
03:55 And Archie Sonic fought with a robot that turned into a snake at one point.
03:59 And the snake being tied up reminded me of when a giant robot was tied up in Sat AM when the heroes wanted to keep Eggman from pulling a giant magical crystal out of a mine.
04:08 I'd like to know how he got his vehicle since Archie has to act proud of it like it's not just a loan from Eggman.
04:14 And the temple with traps is a cliche already done in issue of Archie Sonic and Sonic Boom and EOSCH, making no effort to have unique traps.
04:24 The latter cartoon had Eggman in front of hieroglyphics as well, so he found out something useful by doing archaeology research.
04:31 He already did that to find out about Chaos.
04:34 I assume the story being mostly uncreative was Sega's fault because the story only exists to promote a game and explain it better, and the games are usually the same two plots.
04:44 So there isn't enough room in the video for new concepts.
04:48 I'll give it a pass on that because the snake fight looked new on the surface, so the story did add something to the series.
04:56 I didn't feel like it was a bad animated short when watching it because it was fast-paced enough that I couldn't get really bored, and it didn't have a character be uncharacteristically stupid enough to frustrate me.
05:07 So it's just barely good, considering that the two criteria for a story not being bad are "is it a new experience?" and "does it make sense to have happened the whole way through?"
05:19 And it fails at both.
05:21 If it was normal for giant animals to be hanging around places in Sonic, I would've seen them a lot more often.
05:27 And if it was what it looked like so it was literally a guardian for the mural, you'd think it would be supernatural-looking or look like a golem ancient robot thing.
05:37 But it's not terrible to watch either, so it's just mediocre.
05:42 [MUSIC PLAYING]