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00:00So hello everyone, welcome back to the channel Web4Click
00:03And today we are going to talk about Nodes
00:06A lot of people keep commenting to me
00:08Sir, make some advanced level things
00:10So let me tell you all that
00:12If you want to work on advanced level in Blender
00:15Then for that you have to learn Nodes
00:18Because Nodes are the most powerful tool of 3D animation software
00:22And with the help of this you can make such advanced level things
00:26That you can't even imagine
00:27The first thing you need to know is
00:29In Blender we use Nodes in 3 ways
00:34First is Shading
00:36Second is Geometry Node
00:38And third is Composition
00:40Whenever we have to make advanced level colors and textures
00:44Then we use Shading Panel in Blender
00:47For those who are new to this video
00:49Let me tell you that the whole course of Blender is going on
00:52And till now I have made 47 episodes
00:56And I have started a series of color and texture from the last episode
01:01Those who haven't seen my last video
01:04Do watch it, the link is available in the description
01:06Or you can go to the playlist of my channel Web4Click
01:10So the first node that we use in advanced level
01:13Is for color and textures
01:16And let me tell you one more thing
01:18You can't just make advanced level colors and textures
01:21But you can also give them animation
01:23I will explain to you in detail
01:25How to give animation to nodes
01:27And how to make keyframes
01:29In the video
01:31Apart from this
01:33If we have to change the background color in Blender
01:35Or if we have to make some scenes on advanced level
01:37Like making space
01:39Giving color and textures to big mountains and mountains
01:42Or if we have to show the flow of colors in comparison videos
01:47And if we have to give them animation
01:49Then we use Shading Panel
01:51Now let's move ahead
01:53And move to our second
01:55Our second panel is Geometry Node
01:57When we have to play with the shape of an object
02:01Then we use Geometry Node
02:03And with the help of Geometry Node
02:05Without any modeling
02:07And without any sculpting
02:09We can break our object as we want
02:13And we can change its shape to such an extent
02:15That you will never be able to make it in modeling and sculpting
02:19Yes, but
02:21In character designing
02:23We don't use Geometry Node
02:25But if we have to make big scenes
02:27Then we use Geometry Node
02:29So if you have to make big cities
02:31If you have to make big mountains
02:33If you have to make
02:35If you have to make them with modeling
02:37Then it will take you months to work on them
02:39With the help of Geometry Node
02:41We can make them in a few minutes and seconds
02:43After the series of textures
02:45We will start the series of modeling
02:47And slowly we will understand Geometry Node
02:49In detail
02:51With the help of Geometry Node
02:53We can make a lot of such motion videos
02:55Which you must have seen only till now
02:57You must not have even thought
02:59How it is made
03:01If we have to make big scenes
03:03Then we can use Geometry Node
03:05And very easily
03:07In a few minutes
03:09We can make those scenes
03:11Apart from this, our third is Composition
03:13Apart from objects
03:16Then we use Composition
03:18If you have to remove the green screen
03:20Or if you are making an animation
03:22Or a film
03:24And if you have to use
03:26Advanced level VFX
03:28That is, if you have to show
03:30Mountains in the background
03:32Then we use Composition
03:34And in Composition
03:36What we do is
03:38With the help of Nodes
03:40So in this way
03:42There are a lot of advanced things
03:44That we do with the help of Node
03:46And in a few minutes
03:48We can make them
03:50If you also want to learn advanced things
03:52In Blender
03:54And want to clear the concept of Node
03:56In detail
03:58Then subscribe to the channel now
04:00Because whatever you will get on Web4Click
04:02You will not get anywhere
04:04So first of all
04:06To understand Node
04:08I will take you to history
04:10The first computer in the world
04:12Was Charles Wabbage
04:14Charles Wabbage had made a computer
04:16But it was a disgrace in the name of computer
04:18A calculator of our age
04:20Can do 10 times bigger calculations
04:22Than that
04:24And neither electricity was used in it
04:26Nor any type of coding
04:28Was used in it
04:30You just consider it as a big clock
04:32Filling a key
04:34Which used to give us
04:36Calculations of very small additions
04:38Charles Wabbage made it
04:40In 1963
04:42And after that
04:44People started making
04:46Calculator machines
04:48The first digital computer
04:50Was launched in 1946
04:52Which was named
04:54ENIAC
04:56It was made by two people
04:58One was John William Mutchley
05:00And the other was J. Peresper Eckhart
05:02Actually this computer
05:04Was made by William Mutchley
05:06The other people associated with him
05:08So in 1946
05:10We got our first digital computer
05:12In which programming was used
05:14And it was the first
05:16Electric computer
05:18But let me tell you about this computer
05:20You couldn't see anything in this computer
05:22This whole computer
05:24Was based on command base
05:26You just had to give some command
05:28Then that computer
05:30Used to work
05:32Which was developed gradually
05:34And our first graphical
05:37Interface computer
05:39We got it in 1973
05:41Which was developed by
05:43Xerox PARC
05:45And it was a bitmap screen based computer
05:47In which we could see black and white
05:49Things
05:51Gradually the demand for computers
05:53Increased in the market
05:55And after 1981
05:57There were many companies
05:59Which jumped into the computer market
06:01Two of the most popular companies
06:03Were Microsoft and Apple
06:05Microsoft is the most popular
06:07Computer in the market
06:09Because they are
06:11Very cheap in cost
06:13Along with that
06:15A new industry was born
06:17Which was Software Engineering
06:19And lakhs of people
06:21Are still struggling
06:23To make their career
06:25In software engineering
06:27And if you want to go into software engineering
06:29The base is coding
06:31So let me tell you
06:33That our coding
06:35Was mostly used to make websites
06:37The things which we search
06:39On the internet
06:41All those things
06:43Were made with the help of coding
06:45But the biggest problem with coding
06:47Was that the people
06:49Who used to work
06:51Had to write long codes
06:53And if someone doesn't do any coding
06:55For 2-3 months
06:57Then he forgets everything
06:59So to short out the problem of coding
07:01Some of the most popular
07:03CMS's are
07:05Wordpress, Magento, Laravel
07:07And Swopify
07:09So this way our CMS's
07:11Started to come into the market
07:13And the craze of coding
07:15Was completely eliminated
07:17Because CMS's like Wordpress
07:19Are so easy to run
07:21That if someone doesn't have any knowledge
07:23Of coding and wants to make a website
07:25Then they can easily make it
07:27With the help of Wordpress
07:29So you should have some pictures
07:31And some content
07:33With the help of copy and paste
07:35You can easily design
07:37Your best website
07:39Which will take years to design
07:41So the way coding was used
07:43In websites
07:45In the same way
07:47Coding was used the most
07:49In animation and gaming
07:51To short out the problem of coding
07:53We made Node
07:55And let me tell you
07:58In the same way
08:00In every 3D animation software
08:02Different types of nodes are used
08:04But only their names
08:06Are used in different types of software
08:08Like in Unreal Engine
08:10We use Blueprint
08:12In Blender we use Node
08:14And not only in 3D animation software
08:16But in website designing software
08:18Like in Apple we have Sketch
08:20In which we design mobile applications
08:22And websites
08:24In that also we use Node
08:26If you want to design a UX UI
08:28For that we use
08:30Adobe XD
08:32And in Adobe XD we use Node
08:34To make a website and mobile application
08:36We call it UX UI designing
08:38And one more thing
08:40I will tell you about
08:42Apple Sketch and Adobe XD
08:44When we have to design
08:46A website or mobile application
08:48And show it to our client
08:50Without any coding
08:52Or without any preparation
08:54We use Sketch or Adobe XD
08:56And before any client
08:58We can make
09:00Everything in it
09:02And show it
09:04So this was our Node introduction
09:06And because we are going to start Node
09:08So let's first
09:10Do some practical things about Node
09:12And let's start Node from the starting
09:14As you know
09:16Color and texture series is going on
09:18And for that we use Shading
09:20So let's go to Blender's shading panel
09:22So we have come to our Blender's screen
09:24Whenever you open in Blender
09:26You will get this cube by default
09:28And in material's option
09:30Like in properties
09:32In material's option
09:34If you click on it
09:36You will see one material already
09:38I have already told you about material
09:40If you haven't seen
09:42The last video
09:44Then do watch episode no. 47
09:46In material you get this color
09:48By default
09:50If you want to delete
09:52The material
09:54Then you can see
09:56On this tab
09:58You have to click
10:00You should be in object mode
10:02It won't work in any other mode
10:04If you want to generate new material
10:06Then click on new
10:08And new material will be generated
10:10And this fourth globe
10:12Is our color option
10:14If you give any color by default
10:16It won't reflect
10:19You have to click on surface globe
10:21Then only it will be visible
10:23You can see
10:25All these things
10:27Which I am using in material
10:29They automatically go to shading
10:31As soon as I click on shading
10:33As soon as I use green color
10:35It automatically comes here
10:37And if I go back to layout
10:39The surface which is written
10:41We will understand about it in detail
10:43And in this
10:45Principle BSTF is selected
10:47All these options
10:49Have a different value
10:51And every option
10:53Is very important
10:55Like emission option
10:57If you want to make light
10:59Then you have to select
11:01Emission option
11:03As soon as I select emission
11:05Automatically my shading option
11:07Will be changed
11:09Both these options
11:11Are same
11:13And they automatically
11:15Updates
11:17And let's go back to our material
11:19And again I select
11:21Principle BSTF
11:23Whenever you see
11:25Color option
11:27Select Principle BSTF
11:29Then only your material
11:31Will work
11:33Let's work practically
11:35In shading
11:37First of all
11:39I want to tell you
11:41Learn how to manage
11:43As you can see
11:45I only need two things
11:47One for this panel
11:49And one for this panel
11:51I can merge them
11:53But I need shading
11:55So I leave this option
11:57And I can make a new option
11:59I have to go to general
12:01And select any layout
12:03I select
12:05Layout
12:07I name it
12:09Because I am working with texture
12:11As you can see
12:13I named it
12:15If you want to take it to the front
12:17Right click on it
12:19And click on reorder to front
12:21You can take it to the front
12:23When we work
12:25We need to click on front
12:27There is a problem in the corner
12:29And when your work is finished
12:31And you want to make another panel
12:33Click on it
12:35And take it to the back
12:37And take another panel to the front
12:40For now I need this
12:42So I take it to the front
12:44If you want to remove it
12:46There is a limit
12:48And the plus sign is removed
12:50So I delete it
12:52This plus sign
12:54Will be highlighted
12:56When you delete some things
12:58And you have all the options
13:00You can make any panel
13:02I wanted to delete
13:04Some layout
13:06And I go back to texture
13:08Making layout is very easy
13:10First I convert it to two windows
13:12I bring it to the top
13:14You can see the plus button
13:16And click on it
13:18And convert it to two windows
13:20In shading
13:22This panel
13:24Is my
13:26Shader editor
13:28And in geometry node
13:30This option is
13:32Geometry node editor
13:34And in composition
13:36This is my compositor
13:38For node
13:40We use these three
13:42For now I will use
13:44Shader for node
13:46Because we are working on texture
13:48These are your properties
13:50You can hide it
13:52Or show it
13:54You don't need properties
13:56By chance you need
13:58You can hide it
14:00And the other option
14:02You can see
14:04I will make it
14:06It is very easy
14:08I will take my cube
14:10And focus it
14:12Like this
14:14And whatever option I click
14:16You can see
14:18In shading
14:20You can see something strange
14:22If you want to make it
14:24First you need to see color
14:26So I need to click on color
14:28So whatever color
14:30I apply
14:32You can see
14:34Second
14:36If I want to make background
14:38You can see
14:40A small arrow
14:42Click on it
14:44And you will get this option
14:46These three options
14:48You can use
14:50In shading
14:52First
14:54I will zero this blur
14:56So I can show you
14:58Word opacity
15:01We have an image
15:03In background
15:05When you fill it
15:07You can see
15:09A 3D image
15:11Which is
15:13HDRI image
15:15You can use it
15:17In render
15:19And how to use it
15:21In detail
15:23How to make background
15:25We will learn it in node
15:27I will click on it
15:29And if I want to blur
15:31I will click on blur
15:33I will click on it
15:35And you can blur
15:37As much as you want
15:39As per your comfort
15:41I have given strength
15:43What is strength
15:45Strength is
15:47How much you want to make it white
15:49If you have less whiteness
15:51You can increase it
15:53As much as I increase
15:55Background will be white
15:57As per your comfort
15:59What is rotation
16:01If I remove blur
16:03You can rotate
16:05Background image
16:07With these three options
16:09You can
16:11Manage it
16:13Where your object is
16:15Always save your
16:17Blender file
16:19Otherwise it will be lost
16:21Let's move ahead
16:23In node
16:25First I can see
16:27Material output
16:29First I will tell you
16:31Whatever we will apply
16:33With the help of node
16:35This small option
16:37With the help of this
16:39My video will be rendered
16:41And my output
16:43Will go to video
16:45I have given three options
16:47Surface, Volume and Displacement
16:49Click on render
16:51Always keep it on all
16:53You can see these three options
16:55Surface, Volume and Displacement
16:57These three options
16:59Are very important
17:01And they work differently
17:03If I remove this
17:05You can see
17:07My cube will be black
17:09If I apply this
17:11My cube will be visible
17:13First I will tell you
17:15These three options
17:17Surface, Volume and Displacement
17:19These three are
17:22Related to surface
17:24But these three
17:26If we
17:28Connect any node
17:30It will affect
17:32Our object
17:34In a different way
17:36How it will affect
17:38First we have to understand
17:40What are these three things
17:42First is our surface
17:44Any object
17:46Which has a top layer
17:48Because of which our light
17:50Is visible
17:52We call it surface
17:54If I
17:56Connect any node
17:58Because of which
18:00My cube is visible
18:02If I remove this
18:04You can see
18:06My cube will be black
18:08And it will be rendered
18:10This color
18:12Will give a color
18:14Because by default
18:16My light is visible
18:18If you go to render panel
18:20You can see
18:22My cube
18:24I have a small light
18:26If I remove this
18:28It will be black
18:30And when I add color
18:32It will be visible
18:34Because of its surface
18:36Because of its top layer
18:38If I click on UV editor
18:40You can see
18:42The selected cube
18:44Its top layer is visible
18:46This is my surface area
18:48If I select its face
18:50And delete its top layer
18:52You can see
18:54It is empty
18:56The empty area
18:58In which it is filled
19:00This area
19:02Is my volume
19:04To see it clearly
19:06I will show you
19:08The inner area
19:10Is my volume area
19:12For now I will press ctrl z
19:14I will select it in object mode
19:16In this way
19:18In UV editor
19:20If you select this cube
19:22This top layer
19:24Is my surface
19:26And the empty area
19:28Is my volume area
19:30Now how it will interact
19:32I will show you
19:34Before that
19:36Let's understand the last option
19:38Displacement
19:40As soon as I select vertex
19:43If I select one vertex
19:45And move it to another place
19:47You can see
19:49Its shape will change
19:51As soon as its shape changes
19:53Its surface and volume
19:55Will change
19:57The process of changing
19:59Its shape
20:01Is called displacement
20:03If we have displacement
20:05In our object
20:07The volume and surface
20:09Will change
20:11I will return it from ctrl z
20:13Let's see
20:15Practically
20:17How it will interact
20:19All three
20:21Surface, volume and displacement
20:23I will shrink this panel
20:25So that I can use
20:27Node in it
20:29Whichever button I press
20:31It will reflect
20:33The first shortcut
20:35Is shift a
20:37As soon as I press shift a
20:39Click on search
20:41And search
20:43First I select
20:45Color ramp
20:47I have already told you
20:49How to use gradient
20:51When I connect color
20:53To node
20:55First it was green
20:57Which will replace it
20:59With color ramp
21:01Whenever you want to use gradient
21:03Always use color ramp
21:05I can change the first color
21:07As soon as I select
21:09Color ramp
21:11I will select
21:13Color ramp
21:15If I click on this color
21:17It will be highlighted
21:19And I will change it to red
21:21The middle color
21:23Will be mixed
21:25If I want to separate
21:27Both
21:29I have to click on shift a
21:31And search
21:33Coordinate
21:35It will create a
21:37Coordination
21:39As soon as I click on
21:41Generate
21:43My gradient is applied
21:45If I want to add more color
21:47I have to press plus
21:49I can add as many colors
21:51As I want
21:53You saw
21:55How I used gradient
21:57I don't need
21:59Texture coordinate
22:01I have one more option
22:04Voronoi texture
22:06In any layer
22:08There are small boxes
22:10Like apple
22:12Or
22:14If you want to make
22:16Texture of wood
22:18There is a box
22:20Where voronoi texture is used
22:22As soon as I
22:24Select color ramp
22:26As soon as I
22:28Connect
22:30It will generate
22:32Texture
22:34To explain
22:36I will select single color
22:38Press shift a
22:40I will use white and black
22:42I will connect
22:44It with base color
22:46You can see
22:48I am using black and white
22:50If I want to remove
22:52I have to press control
22:54Right click
22:56It will be removed
22:58If I convert distance
23:00It will be shown
23:02I will select distance
23:04All these options
23:06Will be explained
23:08In detail
23:10First option
23:12Surface volume
23:14And displacement
23:16It is connected
23:18I will remove it
23:20I will remove it
23:22For some time
23:24I will connect
23:26You can see
23:28I will remove it
23:30It will apply texture
23:32Voronoi texture
23:34It has small boxes
23:36We can make
23:38I will zoom in
23:40You can see
23:42My boxes
23:44Start from zero
23:46You can see
23:48As soon as I
23:50Zoom in
23:52They merge
23:54And create texture
23:56You can create
23:58Any kind of texture
24:00I will explain
24:02In detail
24:04I will show you
24:06Many things
24:08Let's go back
24:10To first option
24:12I will delete it
24:14I will show you
24:16Practically
24:18How it works
24:20With different types
24:22It is connected
24:25You can see
24:27How it works
24:29As soon as I delete it
24:31You can see
24:33As soon as I
24:35Connect it to volume
24:37My texture
24:39Was visible on surface
24:41But now
24:43It is filled
24:45The volume
24:47Is filled
24:49If I
24:51Connect it
24:53It is applied
24:55On surface
24:57If I edit
24:59I will delete
25:01The front part
25:03You can see
25:05It is still empty
25:07If I connect it to volume
25:09The top part
25:11Is gone
25:13And inside
25:15It is filled
25:17This is the difference
25:19Let's see
25:21If I click
25:23On displacement
25:25The color will be
25:27Like this
25:29I will select object mode
25:31You can see
25:33The color is gone
25:35As I told you
25:37Displacement
25:39Affects both
25:41Volume and surface
25:43To use displacement
25:45You have to show
25:47One thing
25:49To reflect
25:51The displacement
25:53I will select
25:55Principle BSDF
25:57Press ctrl
25:59And right click
26:01If you drag it
26:03It will move
26:05As soon as I
26:07Connect it
26:09The color will be on surface
26:11I can give any color
26:13Like this
26:15What will happen
26:17As soon as
26:19I connect it
26:21You can see
26:23The shape is changed
26:25And the surface
26:27Is changed
26:29In front of me
26:31Displacement means
26:33The shape is changed
26:35I will scale it
26:37So I can change
26:39The texture
26:41When we
26:43Want to change
26:46We can use
26:48Displacement
26:50If we want to fill
26:52We can use
26:54Volume
26:56If I click
26:58On displacement
27:00You can see
27:02The color is changed
27:04And the white color
27:06Is filled
27:08If I click
27:10On surface
27:12You can see
27:14The color is filled
27:16And the displacement
27:18Is changed
27:20So this is
27:22The first panel
27:24Surface, Volume and Displacement
27:26You can understand
27:28You have to do it
27:30Practically
27:32To understand
27:34This is
27:36The material option
27:38And there are
27:40Other nodes
27:42You will learn
27:44To make advanced things
27:46So texture is a very important class
27:48Don't miss it
27:50And whatever I tell you
27:52You have to practice
27:54So see you in the next video
27:56With a new concept
27:58Till then
28:00Goodbye
28:12Thank you