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00:00So hello everyone, welcome back to the channel web4click
00:04Here is a character rigging class going on
00:07And in the last episode, I told you to add bones in the character on a very simple level
00:13And in today's video, we will complete it
00:17If you haven't seen the last video, then the link is available in the description, do watch it
00:22In the last video, I told you to add bones only on one side of the character
00:27I can easily copy and make the bones on the other side
00:30But before that, I have one most important thing that I have to make in it
00:36That is its controller
00:38Let me tell you what a controller is
00:41Whenever we move or animate a character, we need some controllers
00:46With the help of which we make its pose
00:49With the help of controllers, we can easily move our character from anywhere
00:54If we have a controller here, then we can easily pull it here and rotate it around
01:00If we have a controller for its legs, then we can move its legs with the help of a controller
01:05So it is very important to make those controllers
01:08Let's go ahead and make controllers
01:11So we will go back to edit mode
01:13We need two controllers for the legs
01:15So we will take out the first controller
01:18We will press E and Y at the back
01:20In that, we will take out a controller at the bottom
01:25This is our controller
01:27This controller will be used to move its legs up and down
01:31We will click on the second controller
01:35We will press E and Y
01:37And we will pull it to the side
01:39And from here, we will not attach this controller here
01:43We will keep it on the side
01:45We will press Alt P
01:46And when I click on the clear parent
01:48It will be separated from here
01:50And I will move it a little to the front
01:53And I will make it a little smaller by pressing S
01:55So I have two controllers here for the legs
01:58I will move it up and down with this controller
01:59And I can rotate its legs with this controller
02:02From here, left to right
02:04Similarly, I need a controller for its arms
02:06So first of all, I will take out a controller from its corner
02:09I will press E and Y
02:11And I will extrude it here
02:13I will press Alt P and clear parent
02:15So it will be separated from here
02:17And I will move it to the back
02:20I will scale it a little by pressing S
02:22So one controller is added here
02:24Which will handle its corner here
02:26We will make another controller on this side
02:29To make another controller, the bone here
02:32We will shift D here
02:34And as soon as I click
02:36Another bone will be added here
02:38If I pull it up and show
02:40So in this way, this bone has been added to me
02:42But you can see the line here
02:44It is connected to it
02:45So all our controllers
02:47We will disconnect all of them here
02:49I will press Ctrl Z in it
02:51Here you can have a problem
02:53As soon as I shifted D here
02:55This bone has been made right above it
02:58By chance, if I get selected somewhere else
03:00So now I will have a lot of trouble selecting this bone
03:04So here both the bones are on top of each other
03:06So we can get confused
03:08So first of all, let's get rid of this confusion
03:10And let's change the shape of our controller here
03:14For that, first of all, if you look at the corner
03:17You will see an option here
03:19By clicking on this name
03:21We can see the name of any bone
03:22Which is automatically created here
03:24As soon as I click on the name
03:26You can see its name has come here
03:28And both the names are coming on top of each other
03:30So I will simply select it from here
03:32I will pull it up
03:33So you can see
03:34Which is connected to my previous bone
03:36This bone is mine, bone 10
03:38And the new bone that I have made
03:40Its numbers keep increasing at the end
03:42So the number at the top
03:44Understand that your bone has just been added
03:47So this is my new bone
03:49Which has been added here
03:50First of all, I will do CTRL Z
03:52So as I pulled you here
03:54That this bone is selected by me
03:56I will do CTRL Z here
03:57And I will press H
03:58The bone connected to this side
04:00It has been hidden here
04:02And this bone is left for me
04:04Which is my controller
04:05First of all, I will change its name
04:07So that I know its name
04:09To change the name
04:10We will get an option here
04:12You have to go to bone properties
04:14As soon as you click on bone properties
04:16You will see its name on the top
04:19You can change its name from here
04:21Or I have a very good shortcut
04:23With which I can change the name here
04:26Simply I will press F2 from my keyboard
04:29And wherever I want
04:30I can change its name there
04:32So I put its name
04:33Hand.Controller
04:35And as soon as I click on it
04:37Its name is Hand.Controller
04:39First of all, let's short the problem
04:41Of its selection here
04:42And let's go back to our property mode
04:44When you come here in property mode
04:46And if you look down here
04:48You will get an option here
04:49Display as
04:50So as soon as I click on it
04:52You will get a drop down here
04:54And in this drop down
04:55There are different shapes of our bone
04:56For example, I will show you
04:57If I click on sticky
04:59So you can see
05:00How sticky it is
05:02If I click on B bone here
05:04So my bone will be of some different type
05:06If I click on wire here
05:08So my bone will be of some different type
05:10I will remove the name and show you
05:12So whenever we work here
05:14In different situations
05:16We can change the display of our bone
05:19For now, I will display it here
05:21B bone
05:23As soon as I display B bone
05:25I will get a bone like this
05:27The best feature in B bone display
05:29Is that we can resize it
05:31Our bone
05:32So here you saw
05:33That this bone was coming above 1
05:35So I can resize it here
05:37If I want to scale it
05:39So for that I have a shortcut
05:41Ctrl-Alt-S
05:43I will press Ctrl-Alt-S here
05:45And because I am on the green line
05:47So I press Y and make it a little wider
05:49On the green line
05:51One bone that I have hidden here
05:53I will press Alt-H here
05:55And that bone will come here
05:57But still you are seeing
05:59That it is difficult to select the bone here
06:01Now I will select this bone from here
06:03Again press Ctrl-Alt-S
06:05To scale it
06:07This time I will make it a little smaller
06:09In Z direction from top to bottom
06:11Now I can easily select both the bones here
06:13You can see
06:15If I want to select this bone
06:17I can do it like this
06:19So in this way I have made a controller
06:21Of the hand here
06:23While making the controller
06:25One thing you have to keep in mind
06:27That all the controllers should be separate
06:29So I will press Alt-P
06:31And make it clear
06:33So this bone will be separated
06:35In this way you can see
06:37Now it is not connected
06:39Now I will do it again
06:41I will click on octahedral
06:43Now you have seen
06:45Two controllers are for my arms
06:47Two controllers are for my legs
06:49Now I will make one controller
06:51For this cooler
06:53So I don't have to do anything
06:55I will select this
06:57I will press E
06:59And you have seen
07:01Y direction
07:03If you are confused
07:05You can see here
07:07In which direction you have to select
07:09So in Y direction
07:11I have selected it
07:13Now I have to separate it
07:15So I will press Alt-P
07:17And click on clear parent
07:19So my bone is separated
07:21It is separated
07:23I will show you
07:25And this will be
07:27The controller of my cooler
07:29Now all my controllers are ready
07:31Now the third step
07:33Is to name them
07:35First of all let's name them
07:37First of all we will go to object data properties
07:39And here you will get an option of name
07:41So first of all I will turn on the name
07:43Here
07:45I have already named the controller
07:47First of all I will make it a b-bone
07:49So that I can see it clearly
07:51If you can't see the name
07:53Then I have already told you
07:55Click on the b-bone
07:57Here you can check
07:59The b-bone
08:01So as soon as I selected it
08:03It was my controller
08:05So I have named it hand.controller
08:07If I select it
08:09It is my hand bone
08:11So I will change its name
08:13Either I will press F2 directly
08:15Or I will click on the side
08:17And name it hand
08:19And which hand is it?
08:21I will press R
08:23So this is my right hand
08:25After naming the hand
08:27This is my controller
08:29And this is my hand
08:31And the other one is pole
08:33This is our pole controller
08:35So I will press F2
08:37And change its name
08:39Hand.pole
08:41So in this way you can change the name
08:43If you don't want to change the name
08:45Then there is no problem
08:47Whenever you need it
08:49You can change the name
08:51So for now I will remove the name
08:53And let's move ahead
08:55This is our main controller for the body
08:57So we will connect all the body with it
08:59And we will make one more controller
09:01In the bottom side
09:03Which will control the whole area
09:05So for that
09:07I will press Shift A
09:09In edit mode
09:11And select one bone
09:13If I want to rotate this bone
09:15I will press R
09:17I will press X
09:19And rotate it at 90 degree
09:21This part I have to keep in the back side
09:23One thing you have to remember
09:25Where I have added the pole
09:27I will keep it in the same position
09:29Because these two will control the body
09:31That's why I have to rotate it in the back side
09:33So I told you the shortcut
09:35I will press Alt F
09:37And it will rotate in this way
09:39I will scale it by pressing S
09:41Because it is the biggest
09:43I will go to its side view by pressing 3
09:45And I will set it here
09:47I have set it
09:49On the leg area
09:51So this is my small body controller
09:53And this is my biggest body controller
09:55Which will control the body
09:57After making the bone
09:59You have to keep some points in mind
10:01I have already told you
10:03The first point
10:05That we have made 6 controllers
10:07Two for the side, two for the leg
10:09And two are in the middle
10:11To see it properly
10:13I will select it again on the B bone
10:15The second point
10:17Which you have to keep in mind
10:19All the controllers we have made
10:21They should be disconnected
10:23So you can recheck everyone
10:25This is already disconnected
10:27If I click it here, it is also disconnected
10:29If it is connected here
10:31It will show you a line
10:33If I move it here
10:35You can see that this bone is disconnected
10:37And it is connected to it
10:39So I will press Ctrl Z
10:41To disconnect it
10:43Let's go to edit mode
10:45And as soon as I click on Alt P
10:47As soon as I click on clear parents
10:49It will be disconnected
10:51I can disconnect it like this
10:53Similarly
10:55If I select and move this bone
10:57It is also disconnected
10:59And 6 out of 6 bones are disconnected
11:01Now you have seen
11:03One bone was disconnected
11:05So to recheck
11:07I will go to pose mode
11:09And here again
11:11I will click on octahedral
11:13And to check
11:15I will rotate it by pressing R
11:17So you can see that it is disconnected
11:19So whenever you work
11:21Any of your bones can be disconnected
11:23It is a very easy way to connect it
11:25First we will go to edit mode
11:27And you have seen that
11:29These two bones were disconnected
11:31If you are confused
11:33Then again go to pose mode
11:35If you click here
11:37Then you can see that
11:39These two bones are disconnected
11:41In pose mode
11:43First select the upper bone
11:45Then select the parent
11:47With which the upper bone will move
11:49Press shift and select it
11:51After that go back to edit mode
11:53It will be automatically selected
11:55And press Ctrl P
11:57And connect it
11:59Because it is connected
12:01Now if I move it
12:03You can see that
12:05It is moving
12:07In this way
12:09Your bones should move properly
12:11You can see that
12:13These two bones are moving
12:15So in this way
12:17These three things should move
12:19Press R
12:21It should move
12:23My arm should move
12:25And my leg should move
12:27It means that everything is set
12:29In this way
12:31Now here
12:33The first thing we have to do
12:35All the controllers we have
12:37We have to check two points
12:39The first point
12:41It should be disconnected
12:43From each other
12:45The second point is
12:47You will get an option
12:49Click on bone properties
12:51You will get an option
12:53Which is called deform
12:55This deform
12:57Should be unselected
12:59For everyone
13:01First of all
13:03When we connect this bone
13:05To this body
13:07It will move
13:09But the controller we have
13:11It will only control the bone
13:13It will not control the body
13:15That's why all our bones
13:17They should be
13:19Disconnected from here
13:21It should be unchecked
13:23If it is checked
13:25It will affect the body
13:27So for now
13:29I will uncheck
13:31The deform
13:33I will click on it
13:35If I want to select multiple things
13:37And deform
13:39I will select this bone
13:41This is my second controller
13:43This is my third and this is my fourth
13:45The fifth is my side controller
13:47I will select the side controller at the end
13:49If I have a problem in selecting
13:51I will not click directly
13:53If I click directly
13:55The last one I selected
13:57For one bone
13:59If I want to
14:01Unselect the deform
14:03I will click on it
14:05As soon as I click on it
14:07It will be deselected
14:09For all the bones
14:11I will select it
14:13It is deselected for all
14:15If I don't click on it
14:17It will be deselected
14:19For only one
14:21Which I will select at the end
14:23You have to take care of this
14:25I will go back
14:27And convert it to B bone
14:29And for this
14:31I will go to bone and
14:33Unselect the deform
14:35Click on all the bones
14:37The six bones
14:39It is unchecked
14:41Now it is time to connect them
14:43You can see
14:45My side is connected to this body
14:47So I will
14:49The main point of this
14:51With the help of this
14:53I will connect it to my chest
14:55This leg
14:57Should be connected to this
14:59And whenever I move it
15:01This leg should move with it
15:03So let's
15:05Connect them
15:07To connect them
15:09Go to edit mode
15:11And click on octahedral
15:13So that I can see it
15:15First of all
15:17I will connect the side one to the chest
15:19One thing you have to take care
15:21In the last
15:23This is my main object
15:25First I will select it
15:27Press ctrl p
15:29Click on keep offset
15:31Connected and keep offset
15:33You can see two options
15:35If I select connected
15:37It will stick to it
15:39But I want it to stay in its position
15:41So I will select keep offset
15:43And you can see a line here
15:45With the help of this
15:47It will be connected
15:49So first I will select my leg
15:51And this is my main object
15:53So I will select it later
15:55And as soon as I press ctrl p
15:57A small line will be created with keep offset
15:59And it will be connected
16:01Like this
16:03My side and leg are connected
16:05Go to pose mode to check
16:07Check it in between
16:09So that you can see
16:11If I select it and press r
16:13It will move with the side
16:15Like this
16:17If I select this
16:19Because I connected it
16:21If I press r
16:23My leg will move
16:25You can see
16:27My leg is moving
16:29So my side and leg are connected
16:31Now the first thing
16:33Is to connect the side and leg
16:35Go to edit mode
16:37The second thing
16:39Is to connect the controllers
16:41Let's see how to connect the controllers
16:43For the side
16:45I made two controllers
16:47One for the left and one for the right
16:49With the help of this
16:51We can move the side
16:53And with the help of pole
16:55We can rotate the side
16:57So with the help of pole
16:59The whole side will rotate
17:01So we will connect it
17:03With the main part
17:05So first I will select it
17:07And later I will select it
17:09Because it is my main object
17:11And as soon as I press ctrl p
17:13So in the hand
17:15We have to connect this
17:17So in the side
17:19We have made the pole controller
17:21And in the leg we have connected it
17:23Now the rest of the controllers
17:25We have left
17:27This and this
17:29We will connect them
17:31Now we will connect the controllers
17:33In the middle
17:35The middle controller is for the whole body
17:37Now it is disconnected
17:39You can see
17:41Now it is disconnected
17:43So nothing is connected
17:45So this is the main controller of the chest
17:47Which is moving everything
17:49So I will connect it
17:51And for that I have to select it
17:53And later I will select it
17:55Because it is my main object
17:57And as soon as I press ctrl p
17:59And keep offset
18:01It will connect
18:03After connecting
18:05Check it once
18:07In pose mode
18:09Check it
18:11So it should move everything
18:13Means
18:15It is connected
18:17Now the leg
18:19I have to connect it
18:21So my leg is connected
18:23And as soon as I connect it
18:25So my leg will automatically
18:27Connected
18:29So let's go back to edit mode
18:31So first I will select the pole
18:33And later I will select it
18:35Because it is my main object
18:37And as soon as I press ctrl p
18:39And keep offset
18:41It will connect
18:43And now if I check it in pose mode
18:45And move it by pressing g
18:47So you can see
18:49My leg is also moving with it
18:51And the whole body is now connected
18:53Let's go back to edit mode
18:55And it's work is over
18:57It is connected to the body
18:59Now it's work starts
19:01So first of all
19:03I will select it
19:05And later I will select it
19:07Press ctrl p and keep offset
19:09So now my whole body
19:11Is connected
19:13To check it I will go to pose mode
19:15And this time I will select it and press g
19:17So you can see that my whole body
19:19Is moving with it
19:21So all these controllers
19:23Are connected
19:25To rotate the leg
19:27I have not connected the pole controller
19:29Because it has a lot of errors
19:31Which I want to show you
19:33And you can correct it
19:35So let's go ahead
19:37First of all I will go to pose mode
19:39And I want to move the leg
19:41So you can see that my controller
19:43Is not working
19:45And if I try to move it
19:47With this leg
19:49So this leg is also moving
19:51So first of all we will set the spare
19:53One thing you have to pay attention
19:55That now we are working in pose mode
19:57All the work of editing
19:59Is over
20:01In pose mode
20:03How we make our pose
20:05We will set it here
20:07Let me check it again
20:09If I press r then it will move
20:11And if I select this pole and press r
20:13Then my leg will move
20:15And with this controller
20:17I can move my whole body
20:19And with this main controller
20:21I can move my whole body
20:23Now I have to set
20:25My leg
20:27And if I want to rotate this leg
20:29For that I have to use
20:31Inverse Kinetic
20:33For that I have
20:35A lot of options here
20:37Bone Constraint Properties
20:39With which we can
20:41Break any bone
20:43As soon as I click on it
20:45You will see that
20:47You will get a lot of options
20:49And in this you will get
20:51Inverse Kinetics
20:53With which we can rotate any leg
20:55Or any bone
20:57We will use it here
20:59Now where we have to use
21:01Inverse Kinetics
21:03This is the most important point
21:05We will use Inverse Kinetics
21:07Where we have to rotate that bone
21:09If I want to rotate this leg
21:11Then this bone will rotate from here
21:13That's why in this part
21:15I have to use Inverse Kinetics
21:17So that I can rotate it from here
21:19So we have to select it here
21:21And you have to click
21:23On Inverse Kinetics
21:25As soon as you click on Inverse Kinetics
21:27You will get this kind of window
21:29So first of all
21:31If I don't know the name of the controller
21:33Then I will
21:35Turn on the name of the controller
21:37So that I don't have to select it
21:39So I will go to
21:41Object Data Properties
21:43And I will click on the name
21:45All the names will come in front of me
21:47I have already added the names of some controllers
21:49And those whose names
21:51Have not been added, there is no problem
21:53From here I will know which controller is here
21:55So right now
21:57We are working for the leg
21:59And we have to use this controller
22:01To rotate it
22:03So that's why in the target
22:05We will use this one
22:07But in the target
22:09We have to tell
22:11Which armature is being used here
22:13You can see that there are three different armatures here
22:15One is for the body
22:17Second is for the hand
22:19Third is for this
22:21For instance, if you find it difficult to select
22:23Then you can click on the drop down
22:25And select the armature
22:27Which is above this
22:29Then the armature will be automatically selected
22:31After selecting the armature
22:33We have to tell
22:35Who we have to make the controller
22:37We have to give the bone here
22:39Its name is legcontroller.r
22:41So I will search here
22:43If I can't find it
22:45You can see the leg controller
22:47As soon as I click on it
22:49It is connected
22:51It is ready for this
22:53But still if I select it
22:55And try to move it
22:57You can see
22:59It is not moving
23:01Whenever you have to bring this window
23:03You have to select this bone
23:05Then this window will come
23:07The main controller here
23:09Is not working because
23:11I have to tell how many bones I have to control
23:13I have to control two bones
23:15One this and one this
23:17So that I can turn them
23:19So I will select two options
23:21For the chain length
23:23One and two
23:25With the help of chain length
23:27We are going to control two bones
23:29Now the second option
23:31Is pole target
23:33In pole target
23:35We have to tell
23:37Which armature we are using
23:39To rotate it
23:41And in bone option
23:43I have to select the bone
23:45Which bone we are using
23:47For pole target
23:49The name of the bone is
23:51Legpole.r
23:53We will select it
23:55As soon as I select the bone
23:57You can see my leg is rotating
23:59At 90 degree
24:01And when you fill the setting
24:03Everything will be fine
24:05For that I have this pole angle
24:07With the help of this I will rotate it
24:09And bring it back to its position
24:11As soon as I rotate it
24:13Rotate it back and forth
24:15And bring it back to its position
24:17Mostly it will be set at
24:19Minus 90 degree
24:21So I will fill it
24:23More than minus 90
24:25Or between 180 and 90
24:27So set it between
24:29Minus 90 and minus 180
24:31Whatever is your angle
24:33After setting it
24:35All my settings are done
24:37Now I will select it
24:39And move it
24:41As you can see it is not moving
24:43The middle point is not rotating
24:45The reason behind it is
24:47As soon as I press 3
24:49In side view
24:51I have to bend the bone
24:53And rotate it
24:55So that it can tell
24:57The modifier
24:59That there is a small bend
25:01And I have to rotate it
25:03So I will select it
25:05Let's go to edit mode
25:07I will select the upper part
25:09And I will bend it
25:11Like this
25:13Until you bend it
25:15It will not rotate
25:17I will go to pose mode
25:19I will select it
25:21And press G
25:23To move it
25:25As you can see
25:27It is moving
25:29As soon as I move it
25:31It is rotating
25:33Near the pole
25:35And if I move it
25:37If I press G
25:39As you can see
25:41It will move
25:43One way is
25:45You can move the pole
25:47Or another way is
25:49You can move the pole
25:51By rotating the leg
25:53For that
25:55I will connect this bone
25:57To the main controller
25:59Let's go to edit mode
26:01I will select it
26:03And press CTRL P
26:05So that
26:07I did not connect this bone
26:09So that you can know
26:11Why I am connecting it
26:13Like this
26:15Everything is connected
26:17First of all I will remove the name
26:19As it is disturbing me
26:21I will select it and press G
26:23As you can see
26:25My leg is moving
26:27If I want to check
26:29If I press G
26:31As you can see
26:33I can rotate my leg
26:35As you can see
26:37My leg is moving
26:39Now I have to set my hand
26:41As you can see
26:43I have selected it
26:45And there is a constraint
26:47I have to add it
26:49As you can see
26:51When I bend the leg
26:53I have to rotate it
26:55Near the cone
26:57I have to add this constraint
26:59If I do the same process
27:01As you can see
27:03It is a lengthy process
27:05To make it short
27:07I have a shortcut
27:09I can use it
27:11Let's use the shortcut
27:13But before that
27:15I will go to
27:17Object data property
27:19And click on B bone
27:21And change it
27:23So that I can see it
27:25First of all I have to select the controller
27:27After that
27:29I have to select the bone
27:31Where I want to rotate
27:33If I press CTRL-SHIFT-C
27:35The window which was
27:37Coming here
27:39Will come here
27:41I will press CTRL-SHIFT-C
27:43If I click on
27:45INVERSE KINETICS
27:47It will automatically select
27:49The controller
27:51I don't have to select it again and again
27:53Now the main thing is
27:55How many bones I have to handle
27:57In chain length
27:59I have to set 2
28:011 and 2
28:03It will tell me
28:05That it will rotate 1 and 2 bones
28:07After that
28:09The pole which is left
28:11I will connect it
28:13In pole target
28:15I will select this bone
28:17I don't know the name of the bone
28:19So I will check it in the name
28:21Hand.Pole
28:23Now I will go back to
28:25Constraints. First of all
28:27I will select the armature
28:29If I click on bone
28:31The armature will be automatically selected
28:33Remember to click on the next bone
28:35So that it's armature will be detected
28:37Which armature is working
28:39Now in bone
28:41Which bone I want to make a pole
28:43If I select it
28:45Hand.Pole is written here
28:47I will simply type here HAND
28:49And I will get the option
28:51Hand.Pole will be selected
28:53And it will be connected
28:55Now if I try to move it
28:57With the help of controller
28:59The same problem will come
29:01We have not given any bend
29:03That's why it will be a problem
29:05First of all let's go to edit mode
29:07And from here we will rotate it a little
29:09For this I will click on Octa
29:11And click here
29:13And let's go to the top view by pressing 7
29:15And from here
29:17I will rotate it a little
29:19And a little
29:21I will select this bone and rotate it
29:23Again I will click on the B bone
29:25And again let's go to the pose mode
29:27And now I will move it by pressing G
29:29So you will see
29:31My bone is moving here
29:33But it is moving in the upper side
29:35Now why is it moving in the upper side
29:37Know this too
29:39The reason for this is that as you saw
29:41My lower leg was rotated 90 degrees
29:43We set it by giving an angle
29:45So the leg here
29:47It told me that it has rotated 90 degrees
29:49There is no such thing here
29:51Which can tell me while rotating
29:53That's why I will go to the constraint
29:55And set it to minus 90
29:57Most of the time it is minus 90
29:59So whatever you have set in the leg
30:01You have to do all the settings here
30:03I gave the pole angle minus 90
30:05And now if I go to the pose mode
30:07If I move it by pressing G
30:09So you can see
30:11My side is moving here
30:13I will press A
30:15Press Alt G and reset it
30:17I will remove all the names
30:19In this way
30:21My side and my leg
30:23Is set here
30:25If you look at the side properly
30:27If I move it by pressing G
30:29So you can see this side is bending from here
30:31It is not moving from here
30:33What I can do for this
30:35The controller I made here
30:37I can merge it with this
30:39With which when I turn this controller
30:41So it automatically
30:43Turn its hand from here
30:45For this I don't have to do anything
30:47I just have to select this controller
30:49Press Shift and then select its bone
30:51And press Ctrl Shift C
30:53The same option will come to me again
30:55And I have an option of Copy Rotation
30:57Here
30:59As soon as I click on it
31:01My bone will be connected to it
31:03How did this bone connect
31:05It was connected with the help of the same constraint
31:07Which I selected here
31:09I will click here and you will get all the constraints
31:11You will click on Copy Rotation
31:13So you can do this setting manually
31:15Or you can use the shortcut here
31:17Which I just told you
31:19Ctrl Shift C
31:21Now if I click here
31:23And press G
31:25You can see its hand is also moving here
31:27How easily it is rotating here
31:29In the same way
31:31It will rotate its body here
31:33So the work of my armature here
31:35Is over
31:37And my hands and legs
31:39Are also starting to turn here
31:41Its final step is left
31:43The extra thing here
31:45Controllers
31:47We can change these controllers
31:49Or we can make any shape
31:51With the help of which it can be seen easily
31:53So let's go for it
31:55In object mode
31:57So for that I will press Shift A
31:59And I will take a circle here
32:01I will get an option of circle
32:03As soon as I click on it
32:05A circle will come to me
32:07I will increase it a little
32:09I will click on the move button
32:11And I will move it to the side
32:13And I will take a cube here
32:15By pressing Shift A
32:17And I will move the cube to the side
32:19I will set these two here
32:21Instead of the controller
32:23Let's see how to do it
32:25For that let's go back
32:27By selecting the bone
32:29In its pose mode
32:31First of all, let's set the hand controller here
32:33This is the most difficult for us
32:35For that we will go to our bone properties
32:37I have to change it
32:39After that, you will get an option of viewport display
32:41You have to click on it
32:43And in this you will get an option
32:45Custom shape
32:47We can use custom shape here
32:49To make the controller
32:51So first of all, we want to give the shape of the cube
32:53So I will simply click from here
32:55Or I will directly click on it
32:57And click on the cube
32:59So this cube will come here
33:01Or I can select it on the cube
33:03If you want to keep it
33:05If you want to keep it solid
33:07Or you will get an option below
33:09I will show you by increasing the wireframe
33:11If you click on this wireframe
33:13Then it will convert to wireframe
33:15Now you can resize it
33:17To resize it
33:19You have a lot of options here
33:21Use them
33:23And resize it here
33:25So if I want to resize it
33:27First of all, I will scale it
33:29To scale it, you check
33:31Which area will increase
33:33I will increase it here
33:35And decrease it here
33:37I will reduce it here
33:39I will reduce it here
33:41So this is my scale
33:43Now let's come to transform and change its location
33:45Click on Y
33:47And move it to the side
33:49So that my hand
33:51Settles in it
33:53I will reduce it here
33:55So this was a controller of my hand
33:57Which has been changed in this cube
33:59The main controller below
34:01I will convert it into a circle
34:03From here
34:05I click on octahedral
34:07So my biggest main controller
34:09I will convert it into a circle
34:11To convert it into a circle
34:13I have an option
34:15I will go to bone properties
34:17And here I will select
34:19View Port Display
34:21And when I click on custom object
34:23And click on circle
34:25My circle will be set on it
34:27You can see that bone is removed from here
34:29And circle is created here
34:31If you want to increase the circle
34:33You can increase it with the help of X and Y
34:35So I will increase it on X
34:37And decrease it on Y
34:39So that it will be equal
34:41Like this both my things
34:43Have been set in it
34:45Now let's make the controller of my foot
34:47Some shape
34:49So I will click on it
34:51Again I will make a cube in it
34:53And click on wireframe
34:55And I will make a wireframe
34:57In X
34:59I will make it upside down
35:01And I will decrease it
35:03Like this
35:05I will decrease it on Z
35:07And I will increase it on Y
35:09And I will decrease it on Z
35:11Like this
35:13I will decrease it on Y
35:15Like this
35:17We can set it like this
35:19My foot is set here
35:21Only my last one
35:23Is left
35:25I will select it on this
35:27And again I will select the cube
35:29And I will make a wireframe
35:31If I want to make it upside down
35:33I will make it on Z
35:35And I will increase it on Y
35:37And I will increase it on X
35:39With the help of transform Z
35:41I will change the location
35:43After scaling it
35:45Like this my location
35:47Has been changed
35:49After finishing the work
35:51Go back to the object board
35:53And I will select it
35:55And delete it
35:57Now you can see
35:59My bone work is almost done
36:01I have to go back to the pose mode
36:03Here you can see
36:05If I select it
36:07It will move my body
36:09And if I want to select this bone
36:11And move it
36:13With the help of this
36:15I can move it
36:17Anywhere
36:19I can make a jumping pose
36:21The middle one
36:23Is for my neck
36:25I can move it
36:27Now my bones are added
36:29Now the work comes
36:31The bones are added
36:33Now I have to bring the other side
36:35Let's see how to bring it
36:37First of all go to edit mode
36:39After going to edit mode
36:41I will select B bone
36:43So that I can see all the bones
36:45And the bones
36:47Which I have to make
36:49I will select it
36:51You can see
36:53I don't need the middle bone
36:55And I don't need the middle controller
36:57All the options I have
36:59I will make them on the other side
37:01For that I will press C button
37:03And I can select all the bones
37:05Whichever bone I want
37:07By pressing C button
37:09It will select
37:11By pressing S button
37:13Or simply press shift
37:15And you can select it
37:17Check it
37:19Any bone should not be left
37:21And any extra bone
37:23Should not be selected
37:25All the bones on the right side
37:27Are selected
37:29Now I have to bring them on the left side
37:31You will get an option
37:33Go to armature
37:35Symmetrize
37:37As soon as I click on symmetrize
37:39All the bones will be on the other side
37:41But before that
37:43You have to pay attention to one thing
37:45You can see
37:47Some bones are on the left side
37:49The reason is
37:51Only the bones which I have changed
37:53Are on the right side
37:55Let's see how to sort them
37:57For that I will press ctrl z
37:59As soon as I click on armature
38:01I will get an option
38:03Auto name left to right
38:05As soon as I click on this option
38:07All the names
38:09Which the system has given
38:11Automatically
38:13Match with the other side
38:15Because of the name
38:17This problem was coming
38:19As soon as I click on armature
38:21I will get an option
38:23You have to go
38:25All the bones should be selected
38:27On the right side
38:29Click on symmetrize
38:31And this time all the bones
38:33Will be added
38:35Check it
38:37For that I will go to pose mode
38:39Simply I will check it
38:41As you can see
38:43My hand is also working
38:45If I select this leg
38:47My leg is also working
38:49If I select this leg and press R
38:51My leg is also working
38:53Our work of making bones
38:55Is over
38:57Now it's time to connect it
38:59With the body
39:01In the next video
39:03We will connect the bone with the body
39:05And will learn the concept of weight paint
39:07See you in the next video
39:09Till then goodbye
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