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Transcript
00:00So hello everyone, welcome back to the channel Web4Click
00:03and today we are going to talk about Pose Library
00:07First of all, let me tell you that to make the animation easier
00:11Blender has given us two types of Pose Library
00:14First of all, we have Single Use Pose Library
00:18Single Use Pose Library is the library
00:21in which we can save different types of character's pose
00:25like walking, standing, sitting
00:29We can save these types of pose in our library
00:33and while doing animation, when we need them
00:37we can use them very easily on a single click
00:40Single Use Pose Library is mostly used for those characters
00:44on which a lot of detail work is done
00:47and they are very less in number
00:49So while doing animation, the main character
00:53while doing animation, we can use this pose library for its detailing
00:58Single Use Pose Library is only used for one character
01:02We can't use the pose used in it in any other character
01:07Similarly, we have Multi Use Pose Library
01:12Multi Use Pose Library is available in Pose Mode
01:17and with the help of this, we can use different types of pose
01:22The outcome of this is that we can't use a thumbnail
01:27But the good thing is that we can use the pose
01:30made in one character in different characters
01:33So where we have a lot of characters
01:36and we have to work very fast
01:39there we can use this Multi Use Pose Library
01:43This is very easy for us
01:45So this was the introduction of our Pose Library
01:48So let's move ahead and practically
01:50first of all, let's see how Single Use Pose Library is made
01:55and how it works
01:57First of all, I will tell you that when Blender launched its version 3.0
02:01at that time, it made a movie from that version
02:05which is a short movie named Sprite Fright
02:08You will get its link in the description
02:10You can go there and watch it
02:12In this, we have a character named Allie
02:15So for example, let me show you the file of the pose made to animate Allie
02:22So here you can see my character Allie is present
02:26and a lot of such poses have been made here
02:29with the help of which it has been animated in the movie
02:32One more thing I would like to tell you
02:34whenever we use FaceRig and make its facial expressions
02:39then this library comes in very handy
02:41If we want to animate its eyes, nose, mouth etc.
02:44then you can see here we have different types of pose
02:48If we click here on its face
02:51then we can easily change its pose
02:56and use it in our animation
02:59So you can also download this example and see the file
03:03The link of this file is present in the description
03:05You can also download it there
03:08Simply you have to click on the link
03:10After clicking on the link, you will see this kind of interface
03:14Here you have a lot of such files
03:17You can download the scenes of all the movies made in Blender
03:21and see how they were made here
03:24But I would like to give you a warning
03:26that those whose system configuration is less than i5
03:29and are not using a graphics card
03:31then do not download them
03:33They are made in a very high standard hardware
03:37Because of this, it will start hanging in your system
03:40Some files will be installed by clicking directly
03:44And some files are such that
03:46when you click to install
03:48then it will appear on another window
03:51and you will get the download link below
03:54You can click on it and see
03:56how their rigging has been used here
03:59and how this character has been animated
04:02So we are back on our Blender screen
04:05Here you can see I have rigged a character
04:08I have already told you the rigging process in two videos
04:12For that, you can see in episode no. 41
04:14how we rig with the help of Mixamo
04:16or in my last episode
04:18in which my rig has been done with the help of Rigify
04:22In episode no. 41, you will know
04:24how I have done rigging here
04:27So here we have a character
04:29We will generate different types of pose libraries for it
04:33and see how it is animated here
04:37Apart from this, the file I am using here is very light
04:41I will put it in my community tab
04:43So only my members can download it
04:47It is a very light file
04:49So let's go ahead and see
04:51how we create a pose library here
04:55So here you can see
04:57I have to select the rig I have
04:59And here you have to go to the pose mode
05:03After coming to the pose library
05:05the first thing I have to do
05:07is to press the N button
05:09You will get an option called animation tab
05:11You will get this animation tab only in the pose library
05:15You will not get this option anywhere else
05:17After clicking on it, you can see
05:19my single-use pose library is here
05:22And I have been given an option here
05:24which is called create pose asset
05:26So the first thing I will do
05:28is to click on it
05:29You will see that I will get an error at the bottom
05:31which is called no keyframes were found
05:34The reason for this is
05:36the first thing we have to do
05:38is to select the entire rig
05:41Only then will my create pose asset work here
05:45So by pressing the A button
05:46I can select the entire rig here
05:48And now if I click here
05:50So you can see
05:52my pose has been generated here
05:54But nothing is coming here
05:56And an option is coming below
05:58Pose name
05:59I can give any name to the pose
06:00F R O N T front
06:02So errors like this will come to you in the starting
06:05You have to understand one by one
06:07What you have to do there
06:08You can see in this file
06:10There are a lot of thumbnails made here
06:12But as soon as I am creating it here
06:14You can see that the pose is coming here
06:16But I don't know in it
06:18What type of thumbnail it is
06:21First of all, let me tell you
06:23Whenever we make a pose here
06:25For that, I have to set a camera here
06:27And after setting the camera
06:29Whatever I see in the camera
06:31I can make a thumbnail here
06:33in the create pose library
06:35And to set the camera
06:37First of all, you have to go back to the object mode
06:39And here I will press the shift A button
06:41And let's take my camera here
06:44After taking the camera
06:46I will set it here with ctrl alt 0
06:49And by pressing the V button
06:51Set it like this on the front
06:53I have already made a video on camera setting
06:55You can see in episode no. 37 and 38
06:58How to set it
07:00So after setting the camera
07:01Press the zero button
07:02Come back from your camera mode
07:04And by selecting the rig in it
07:06Let's go back to our pose mode
07:09And now I can see here
07:11If I press the zero button
07:12So this is how my camera is showing
07:14So first of all, I will create a pose here
07:18So my rig should be selected here
07:21And as soon as I click on it
07:22On create pose asset
07:24Now you will see that my pose
07:26Has been created here
07:27Now you can see in it
07:29The pose has been created here
07:31But it is coming to me in some other color
07:35So the thumbnail that is coming here
07:37It depends on the color of our character
07:40Whenever we design a character
07:42Or import the character
07:44And bring it in our blender
07:45So when our pose library
07:47Doesn't support its color
07:49Then it becomes this type of thumbnail
07:52And metallic
07:53Which is our viewport in it
07:55If I click on it
07:56So it is making this type of thumbnail here
07:59So this type of problem
08:00Can come with you
08:01Sometimes our pose library
08:03Doesn't support our color here
08:06That's why I deliberately
08:07Kept this type of character here
08:09Now how to use the thumbnail in it
08:12Or if we want to delete it from here
08:14So how to delete it
08:16Let's see it first
08:18First of all, let me tell you
08:19If we generate anything here
08:21We can't edit or delete it directly from here
08:24Whatever thumbnail we make here
08:26They are saved in our asset library
08:29And if we want to edit them
08:31Then we have to go to our asset browser
08:34To go to the asset browser
08:35Simply you have to go to the top side
08:38As soon as the plus button comes
08:39Let's convert this window into two windows
08:42In which our character is present in one
08:44And in the other
08:45We convert the asset browser
08:47Which you will get at the end
08:49Let's convert it here
08:51So here on the top side
08:52You can see there is an edit button
08:54So if we want to delete it here
08:56We will right click on it
08:57And as soon as we click on clear asset
08:59This thumbnail will be deleted from here
09:02Again if I want to create a pose
09:04I will simply click on it
09:05You can see below
09:06There is an error of no keyframes were found
09:08It means by pressing the A button
09:10I have not selected its rig
09:12By clicking on it
09:13I generate a thumbnail here
09:15Now let's see first
09:16How we will set an image on it
09:19If we want to put a color thumbnail on it
09:21It is a very simple way
09:23To put a color thumbnail
09:24This asset browser that we have created
09:26When we press the N button
09:27Its property will come here
09:29And here you can see
09:30From here we can edit its full name
09:32And its other things
09:35Whatever name you want to give here
09:37You can change it and give any name
09:39I will give its name here
09:41Print
09:42And in this the topmost
09:43The option of this folder is visible
09:45This is my thumbnail option
09:47If I click on any image here
09:49I can set it on this thumbnail
09:52Now how to generate a thumbnail
09:54Let's see
09:55The way to generate a thumbnail
09:56Is very easy
09:57Simply you go here
09:58In render view
09:59And see
10:00Which type of your character
10:01Is visible here
10:03If I go to render
10:04And click on render image
10:05Then you can see
10:06My character
10:07Is visible in this way
10:09When your image will come
10:10Click on image here
10:11And save it as
10:13Make any folder
10:15Here you can see
10:17I have made a folder named thumbnail
10:19I have to click on it
10:20And give its name
10:21Front
10:22Simply I have to save it from here
10:24And my image
10:25Will be saved there
10:27I will cut it from here
10:29Always keep one thing in mind
10:30In asset browser
10:31If your window is less open
10:33Then your end button
10:34Will stop working here
10:36So always
10:37The browser
10:38You open the window here
10:40Properly
10:41Then you will press the end button
10:42Then it will open
10:44Using thumbnail is very easy
10:46Simply you have to go
10:47Where you have used that thumbnail
10:49And simply select it
10:51And click on load custom preview
10:53My thumbnail will come here
10:55So in this way
10:56If your color does not support
10:57Then you can also use
10:58Thumbnail here
11:00For now
11:01I minimize this window
11:02Here
11:03When needed
11:04Then we will open it
11:05Now we will make different poses
11:06And
11:07One thing
11:08Keep in mind
11:09While making different poses
11:10Every time
11:11The camera
11:12We have to set it
11:13According to it
11:14So first of all
11:15The hand in it
11:16We will make it wave
11:17Means
11:18We will make it high
11:19For that
11:20Let's create a pose in it
11:21Here
11:22All my different colors
11:23Are visible here
11:24We call them controllers
11:25With the help of which
11:26We animate the body of the character
11:28First of all
11:29All the yellow color
11:30Controllers I have
11:31They
11:32Different parts of its body
11:33In different ways
11:34Animate
11:35If you want to animate
11:36Its waist
11:37Then select the controller
11:38Of its waist
11:39Press the R button
11:40And in this way
11:41You can animate
11:42Its waist
11:43In this way
11:44I am doing CTRL Z
11:45If you have
11:46To animate
11:47Its shoulder
11:48Then select
11:49The yellow part
11:50Of its shoulder
11:51Press the R button
11:52And in this way
11:53You can move
11:54Its shoulder
11:55So in this way
11:56All the yellow color
11:57And the red color
11:58Part of it
11:59We can move
12:00Its body
12:01In this way
12:02You can see
12:03We have a red color
12:04Controller
12:05On the hand
12:06With the help of which
12:07I have to select
12:08The hand
12:09And with the G button
12:10I can move
12:11Its hand
12:12Anywhere
12:13After moving
12:14Some arrows
12:15I used
12:16This controller
12:17But if you want
12:18To move
12:19Its hand
12:20In this way
12:21Then we have
12:22This controller
12:23And with the R button
12:24We can move
12:25Its hand
12:26In this way
12:27Or with the help
12:28Of this
12:29Twix
12:30With the help
12:31Of this
12:32Here
12:33In this way
12:34We can move
12:35Its corner
12:36From here
12:37To here
12:38So this arrow
12:39Will move
12:40Its entire hand
12:41And the small
12:42Twix
12:43In this
12:44Here
12:45To animate
12:46It
12:47To move
12:48It
12:49Here
12:50So the blue color
12:51Parts
12:52And the green color
12:53Parts
12:54We need them
12:55Very less
12:56We don't need them
12:57So that's why
12:58I will hide them
12:59Here
13:00With A
13:01I will select
13:02The whole rig
13:03And press
13:04Alt R
13:05And Alt G
13:06So with this
13:07All the movements
13:08Will end
13:09In this
13:10All the red color
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22:53If you select the entire animation from the A button, then only you can see the animation.
22:57So, you have to pay special attention to this.
22:59Sometimes, these new people have problems here.
23:02If they click there, then you will say that the animation is not visible here.
23:06Any animation in which you save, when you select it,
23:11only then you will see that animation at the bottom.
23:13Or your timeline sometimes runs down like this.
23:18Still, this animation disappears here.
23:20You have to pay special attention to this.
23:21By clicking the A button, I can see all the animations here.
23:24First of all, I should know the shortcut to move the keyframe.
23:29The arrows key in my keyboard works here.
23:33And I can move it from up to down on my keyframe.
23:37If I click the up button, it will move forward like this on the keyframe.
23:40And if I click the down button, it will move downwards.
23:42Now, let's see how we overwrite the keyframe.
23:45If I click the A button, I will see this keyframe here.
23:48And suppose you want to overwrite a pose.
23:50You can see that the hand is taking up a lot of space here.
23:55Now, I want to overwrite the normal new pose here.
24:00If I click the up arrow button, it will move forward like this.
24:04If I click the down arrow button, it will move downwards like this.
24:08We will come to this keyframe very easily.
24:11And the way to overwrite it is very easy.
24:14Click on your pose again.
24:16And again, click the I button and click on Location Rotation.
24:20Now, it has overwritten our front pose.
24:25Now, if you want to change the name of this pose.
24:28Suppose you want to edit something or change it.
24:31Then, anything will be edited here in our asset browser.
24:35You can't do it directly from here.
24:37For this, open your asset browser by pressing CTRL.
24:41If you want to change the name of anyone.
24:42Suppose you want to change the name of this hand.
24:46Then, you can put the name here.
24:48Just click on it.
24:50And in this way, hand up right.
24:53Whatever name you put here, it will automatically change here.
24:57If you want to delete any pose, then right click it.
25:00And if you click on Clear Asset, then my pose will be deleted here.
25:04Now, there is one more feature in this, which I would like to tell you.
25:07Which makes your animation even easier.
25:09I minimize it by pressing the N button.
25:12And I make it a little bigger here.
25:14So, you saw here that I have made a pose.
25:16If I double click it, it will make this hand up.
25:19After making the hand up, I don't want this hand to be here.
25:23I want to make this hand up.
25:25So, I will get an option here, Flip Pose.
25:28Here, you can see that whatever pose I have made here.
25:31If I want to flip it.
25:33That is, whatever pose I have made in the body on the left side.
25:36I want to flip it and bring it to the body on the other side.
25:39So, I can use Flip here.
25:41And as soon as you click on it.
25:43And click on Apply.
25:45You will see here.
25:46Instead of this hand, the other hand will be flipped in it.
25:49And you can save its animation here.
25:53By pressing the I button.
25:54By moving the cursor.
25:55Always move your timeline first.
25:58Otherwise, it will come back to the same position.
26:01And after bringing it here, you have to apply it again.
26:04And by pressing the I button, I can make an E-frame here.
26:08Like this.
26:08So, it has been saved.
26:09After saving, I can remove it from here.
26:12And now I will play it.
26:14So, you can see how it has lifted the other hand here.
26:17So, you can flip any pose in this way.
26:20This is also a very good feature in it.
26:22So, if you use a face rig in this way.
26:25Then you can animate its eyes, nose, etc.
26:28I will tell you about it when we will do a face rig class.
26:31There are a lot of things in it that will create a problem for you.
26:35Some of them are like this.
26:37As soon as you take this character to a scene or to another file.
26:41Then this rig will cause you a problem.
26:43And you won't be able to access this library either.
26:47So, how do we take our character from one file to another file?
26:50And how do we use this library in another file?
26:56I will tell you about it in the next video.
26:59For now, let's come to our second library.
27:01And let's understand how to create it.
27:05So, our second library is here.
27:07Multi-Use Pose Library.
27:09So, to understand the second type of pose library.
27:11I have taken a simple character here.
27:14Which is mostly used in YouTube's simple animation.
27:19Here, I have to select its rig.
27:22Select it here.
27:24And you will get both types of pose library in pose mode.
27:27After that, when we go to its pose mode.
27:29So, here you will get an option.
27:31You have to click on object data properties.
27:34After that, you will get an option called pose library in object data properties.
27:39When you open this pose library, you will get an option called new.
27:44So, here we can create multi-useable pose.
27:47And we can use it from one character to another character very easily.
27:52Let's see how to do it.
27:53First of all, if I click on new.
27:56Then it will show me a window here.
27:59Where I will see a plus icon on the side.
28:02First of all, you have to tick on the sidebar.
28:07And let's give it a name.
28:09I will give it a name, Jojo.
28:11Whenever you want to create a pose.
28:13First of all, you have to click on the A button on its rig.
28:17After that, you have to create a pose here.
28:19As soon as I click on the plus button here.
28:21It will ask me to add a pose.
28:23And as soon as I add, this pose will be added here.
28:26At this time, the condition of the character will be saved here.
28:31I can give it a name.
28:32T-Pose.
28:34After giving a name, you have to click on a different place.
28:36And my pose has been selected here.
28:39Whether this pose has been saved or not.
28:41I will simply click on the G button next to it.
28:45I will move it like this.
28:47To check, I have given a button here on the side.
28:50It is a search button.
28:52We call it the apply button here.
28:54Apply pose library.
28:56With this, our pose is applied to the character.
28:59So, I just have to click on it.
29:02So, you will see that automatically his hand is in T-Pose.
29:05So, this means that my T-Pose has been saved here.
29:08So, first of all, let's make a pose for it.
29:10To make a pose, I would like to tell you one more thing.
29:13As I told you in Bone,
29:15that if we do any work on one side,
29:17the other side automatically starts happening in it.
29:20So, for that, we have been given an option here.
29:22Which we used in Rigify.
29:24This option is called the mirror option.
29:27With this, whatever you do on one side,
29:29the other side will start happening automatically.
29:31In that, you don't have to work hard again and again.
29:34So, I will tick it from here.
29:36Now, I will hold its side and bring it down.
29:39And I will try to bring it in a normal pose.
29:41Simply, you have to select its hand here.
29:44By pressing the N button, first of all,
29:46remove its stretch from here.
29:47You will get a stretch option here.
29:50IK Stretch.
29:51Here, its value will be 1.
29:53You always have to make it 0.
29:54Otherwise, if I make it 1 here.
29:57And I will try to stretch it.
29:59By pressing the G button, it will stretch like this.
30:02So, to end this stretch,
30:05simply, you have to make this value 0.
30:08Now, I will hold it and pull it here.
30:10So, here,
30:12there will be no stretchable movement in it.
30:15Now, we have to bring its side down.
30:17First of all, by pressing the G button,
30:20turn it like this.
30:22And bring it down here.
30:25When you bring it down,
30:26its sides will go inside.
30:30Because of which, you can see
30:31that there is a little bit of disbalance here.
30:33For that, I have given these arrows here.
30:35With the help of these arrows,
30:36you have to turn its side to this side.
30:39That is, we will press the R button.
30:41And in this way,
30:44the stretch that was inside the shirt
30:45will be corrected in this way.
30:47Now, I have to select the one below it.
30:49And by pressing the G button,
30:50we will pull it down.
30:52Keep a slight bend in it
30:54so that the hands of my character
30:56are bent here.
30:57And by pressing the R button,
30:58I will rotate it in this way
31:01and bring it in a simple pose.
31:03And after completing the pose,
31:06select the entire rig from the A button.
31:08After that, you have to make this pose.
31:10You have to always keep this in mind.
31:12If you forget this,
31:13then the pose that you have made here
31:15will be messed up.
31:16So, simply I will click on the plus button
31:19and click on add.
31:20So, this is my normal stand.
31:22I will write normal stand here.
31:24So, my second pose will be saved in this.
31:27I will click here.
31:28And to check, I will click on T this time.
31:32And the option here is apply.
31:35If I click on this, it will come in my T pose.
31:37If I click on normal and click on apply,
31:40it will come in my normal position.
31:42In this way, you can make
31:44different types of sitting and getting up poses.
31:48So, in this way, the pose of one of my characters
31:50is set here.
31:52Now, I want to bring another character in this.
31:55So, simply you have to go to the place
31:57where you have made that character.
31:59So, here you can see
32:01that I have made a character.
32:02Whenever we use Rigify add-on here,
32:05we get two types of rigs in it.
32:08One of them is Meta Rig.
32:10Meta Rig is used there
32:12when we add the bone inside the body
32:14and edit it and set it according to the body.
32:17Then we use Meta Rig here.
32:19And this is our second controller rig
32:22which is made from Meta Rig.
32:24When we animate any character,
32:26then this rig is useful for animation.
32:30If you delete its Meta Rig here
32:33and only take this rig,
32:35then it will cause a problem.
32:37You have to take it with Meta Rig always.
32:40And if it causes a problem elsewhere,
32:42then you can generate it again in two seconds
32:44with Meta Rig.
32:46So, because of this, you simply have to click on it.
32:49And press CTRL-C.
32:51And go to the second file
32:53where we had our old character.
32:54And I will press CTRL-V here.
32:56Now, you can see that
32:58as I am pressing CTRL-V here,
32:59its pose is changing here
33:01and it is not getting pasted here.
33:03The reason for this is that
33:04it is in pose mode at the moment.
33:05So, first of all, I will press CTRL-Z
33:07so that my normal stand remains here.
33:10And go back to object mode.
33:13And you always have to paste in object mode.
33:16So, I will press CTRL-V
33:17and my second character will come here.
33:20So, if you don't get this arrow,
33:23then you simply have to do it like this.
33:25And by dragging it here,
33:27my character has come here.
33:29You can set the position of this character
33:32wherever you want.
33:33For example, I will keep it at the front
33:35so that they can talk to each other like this.
33:38I will press R button
33:39and by pressing Z button,
33:40I will rotate it like this.
33:42While you are doing animation,
33:44you don't need this Meta Rig.
33:46First of all, you check
33:48whether all its controllers are working or not.
33:51For this, I will go to pose mode here.
33:54And in pose mode,
33:55I will select it by pressing A button.
33:56I will press N button.
33:57So, you will see that
33:58the options of its controller rig
34:01are not coming here.
34:02So, you don't have to do anything for this.
34:03You can simply delete this rig here
34:06and generate it again.
34:07For this, we will go back to object mode.
34:10After coming to object mode,
34:11first of all, I will select it from here.
34:13I will press ALT-P button
34:14and I will do clear and keep transform from here.
34:16So, it will be disconnected from here.
34:19Now, I have to simply delete it from here.
34:21Again, I will generate its rig here.
34:24And I have to go to object data property
34:28and click on regenerate.
34:29So, you will see that
34:30all its controllers are here.
34:32First of all, select the body.
34:34After that, select the rig.
34:35After that, press CTRL-P button
34:37and do with automatic weights.
34:40So, when you select the rig
34:42and all the blue color layers will be highlighted here,
34:46then you can understand that
34:47my rig is perfectly here.
34:49Now, I can remove the meta rig from here.
34:52I don't need it.
34:54You have to check this rig properly
34:57whether it is properly connected or not.
34:59You saw that it is connected to the body.
35:01It is not connected to the clothes.
35:02So, here I will select its clothes.
35:04After that, I will press SHIFT and select its rig.
35:07And I will connect it with CTRL-P
35:09with automatic weights.
35:11In this way, my rig is connected here.
35:15So, you can do rigging in any way.
35:18You can also do it with Mixamo.
35:19If you want to do it manually, you can also do it manually.
35:22I have already made an episode for this.
35:24Now, I will go to its library.
35:28And here, we will go back to pose mode.
35:32After going to pose mode,
35:33we will come back to our library.
35:35And here, I will generate a new one.
35:38I will give some name to it.
35:41I will give its name as Mary.
35:43For now, I will press A button.
35:44First of all, you have to save the T pose.
35:49Now, you saw that I made a normal pose in the first character.
35:53Now, I want to use the same normal pose in this character.
35:58So, let's see how to do it.
35:59First of all, I have to select it by pressing A button.
36:04And here, you can see an option on the side.
36:08So, if I click on this icon,
36:11it will tell me how many characters I have created.
36:16If you have created a character and deleted it,
36:20then that character will also be added to this.
36:23And the pose library that I told you earlier,
36:26the single pose library,
36:27all the characters will be added to it.
36:29If you feel that it is too complicated,
36:32then you don't have to do anything.
36:33You can delete the extra things from here.
36:36You cannot delete it directly from here.
36:38If you want to delete it from here,
36:40then you have to click on this icon in the thumbnail.
36:46And go to the Blender file.
36:48The first option in this is Actions.
36:50All our animations come here.
36:54And they are saved in this section.
36:56If there is an extra, then I will right-click it
36:58and delete it from here.
37:00So, it will be deleted here.
37:02For now, I will click on View Layers again.
37:05So, all my things will come back here.
37:07Now, if I want to use this pose,
37:09I simply have to click on it.
37:10And if I click on my JoJo pose,
37:13then all its poses will come to me here.
37:16So, I have to use this normal stand pose here.
37:19So, I simply have to click on Apply.
37:23So, as soon as I click on Apply,
37:24you will see that its pose has been automatically used
37:27in my character here.
37:30So, for now, my new pose has been created.
37:32And I want to save it again.
37:34So, I will press the A button and select it first.
37:37And again, I will go back to my Mary profile.
37:40And in the Mary profile,
37:42I simply have to press the plus button here.
37:44And I have to give its name here.
37:47Normal Pose.
37:48If I click here separately,
37:49then it will be saved in this.
37:51Now, if I want to go to T-Pose,
37:52then I simply have to click on it.
37:54In this way, T-Pose will be created.
37:55And this will become my normal pose.
37:57In this way, you can use any character's pose
38:01in other characters.
38:03And if I want to show them while talking,
38:06then let me show you a little animation in this.
38:09So, the hand goes up while talking.
38:14So, first of all, I will come out of its pose mode.
38:17I will go to Mary's and Jojo's pose mode.
38:21And I will make a new pose in this.
38:22In which, by pressing this G button,
38:24its hand will move up here.
38:28First of all, I will skip its animation here.
38:31So, by pressing the I button,
38:33I will click on Location Rotation.
38:35So, its animation will be saved.
38:37There is an X button above.
38:38I will remove it.
38:39So that it works only on one side.
38:42So, now by pressing the G button,
38:43I will move its hand forward.
38:45So, you can see,
38:46in this way, I will press the R button.
38:48In this way, I will move it forward.
38:50It is entering the inner side here.
38:53So, I will slightly move it to this side.
38:55In this way.
38:57So, in this way, I have set its hand here.
39:01I will make a pose by raising its hand.
39:04Before making the pose,
39:05first of all, press the A button.
39:07And by pressing the plus button here,
39:09you can see Hand Up.
39:10H-A-N-D, Hand Up.
39:12Now, you can check here.
39:13Suppose, this is in the normal pose.
39:15So, I will click on the Apply button.
39:17This is the normal pose.
39:18And if I want to raise its hand,
39:19I will click on Hand Up.
39:20So, in this way, it will raise its hand.
39:22If I press the A button,
39:23you can see that on its normal pose,
39:24I have already made a keyframe here.
39:26Now, I will move it a little forward.
39:29And the hand that I raised,
39:31I have to move it down again.
39:34So, I will press the Shift-D button.
39:37And I will move it a little forward.
39:40In this way,
39:41you can see this yellow color.
39:43It means that this keyframe is of the same type.
39:46Now, if I want to raise its hand,
39:50I will simply click on Hand Up.
39:53So, it will raise my hand.
39:54Now, I will press the A button again.
39:56And I will make a keyframe here.
39:58This is a keyframe of my Hand Up.
40:01Now, I will press the Shift-D button.
40:03For how long I have to keep it,
40:05I will move it forward.
40:08So, in this way,
40:09if I play it here,
40:10Hello, how are you?
40:12So, in this way,
40:13it raised its hand and brought it down.
40:14And if I want to scale it,
40:17I want to increase its speed,
40:18then I have already told you,
40:20you have to select everyone.
40:21You have to press the S button.
40:22We will move it back a little like this.
40:24Its speed will be controlled here.
40:27If we move it forward, it will become slow.
40:29If we move it back, it will become fast.
40:31Now, I will play it.
40:32Hello, how are you?
40:33So, in this way,
40:34you can make different poses of it.
40:36And you can animate it here.
40:38Here, I have not done much perfection.
40:40Otherwise, you can bring its hand forward
40:42in a good way.
40:44And you can animate it.
40:45The video is going quite long.
40:47So, without making the video too long,
40:49in the next episode,
40:50I will do some practical animation here.
40:53And along with that,
40:54we will also know some animation add-ons.
40:56With the help of which,
40:57we can make the animation very easy.
41:00So, in the next episode,
41:01we will see how the character walks,
41:03how the character talks,
41:05how the character drives a motorcycle,
41:08how the character drives a car.
41:09We will see all these things practically
41:11in the next animation.
41:13So, see you in the next episode.
41:15Till then, goodbye.
41:27Thank you for watching!

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