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Transcript
00:00So hello everyone, welcome back to the channel where for click
00:03and today we are going to talk about Glossy BSDF
00:08So let's first understand what is Glossy BSDF
00:12To understand Glossy BSDF, you can see this image
00:15The image on the left side is a simple image with roughness
00:21In the other image, you can see a shine and some reflections
00:28This is called Glossiness
00:30In any object, there is a reflection with shine
00:34and the shining we see is called Glossy
00:38So let's see in Blender how to make this Glossy
00:42First of all, I will delete this cube
00:46and here I will take a UV Sphere
00:49I will increase it slightly
00:51and I will take it by right clicking
00:53Smooth
00:54After this, I will take a Plane here
00:56and I will press the S button
00:58and I will increase this Plane
01:02and I will bring my globe on the top side like this
01:08Now let's apply some textures here
01:11For this, first of all, we will go to the rendering board
01:14You can see on the top side, I have come to the rendering board
01:17and I will remove the extra light from here for now
01:20and here I will use the environment light
01:23I have already made a video for lighting
01:25You can watch it in episode no. 50
01:28So for textures, first of all, I will convert it to shader editor
01:32I will close the window by pressing the N button
01:35For now, it is in my object mode
01:37So I will bring it to the word mode
01:39That is, if I want to create light in the background word
01:43For that, I simply have to take an option here
01:45From Texture, Environment Texture
01:48I have already told you about this
01:50Here you simply have to connect it
01:52and the color in my background will be replaced here
01:56There is nothing here and this texture is missing
01:59That's why my pink color is visible here
02:02So I will use my HDRI image here for lighting
02:09and here you can see how the light has come here
02:13Now let's go first
02:15This is the plane I have made below
02:18Consider it as a first
02:20I will apply texture in this
02:22and for that I have to go to object mode
02:24and here I will click on new
02:26As soon as I click on new, my texture will be applied here
02:30by default
02:31and if you want to see this side in the property
02:34then you can see here
02:35Now I will convert this simple color into textures
02:38and for this I will press the shift A button here
02:41After pressing the shift A button
02:43I have to go to the textures option
02:45and I will select the brick texture here
02:48Usually, I will do a detailed class of textures
02:50As soon as I connect it here
02:53you will see that the brick shape has been created here
02:57Now if you want to color this brick shape a little more
03:02then you can slightly change the color option here
03:05So I will take a little red here
03:09and make it a little yellowish
03:13and I will make the black a little white here
03:18This is my texture here
03:22Along with this, we can do a lot of things
03:24We can also remove these bricks outside
03:26in the upper side
03:27and what is visible in this side
03:28we can also give it the shape of cement
03:30We can do a lot of things in this
03:31which we will understand in detail later
03:33For now, let's come to our main topic
03:35I will take it in focus like this
03:37Now first of all, you can see
03:39the furs that you are seeing
03:41it is looking very rough here
03:43If I want to add glossiness to it
03:46then for that I will have to use glossy BSDF here
03:51A whole series of BSDF is going on
03:53Here you can see that these BSDFs
03:55are very important in textures
03:57and after covering them
03:59you can do any kind of color or texturing
04:01in the blender
04:03I have already told you about
04:05Anisotropic BSDF and Diffuse BSDF
04:07in 49 episodes
04:09Today I am going to tell you about Glossy BSDF
04:11So you don't have to select from here
04:13If you are working with nodes
04:15then I will press Shift A here
04:17and by clicking on search
04:19I will pick up Glossy BSDF directly from here
04:23Because I can't connect two nodes
04:25with the output here
04:27If I try to connect them together
04:29then you will see that
04:31I will have a problem like this
04:33So I will use a Mix Shader here
04:35I will use Mix Shader here
04:37and now I can connect both of them here
04:40The one you want to focus more
04:43you have to connect it from the top node
04:46and the one you want to focus less
04:48you have to connect it from the bottom node
04:50and after that when we connect it from the surface
04:52our plane
04:54So you will see that
04:56I have got a little bit of
04:58blurry color here
05:00and that is because of this Glossy BSDF
05:02Now in this Glossy BSDF
05:04if I make this roughness to 0
05:06then you will see that
05:08the glossiness is shining here
05:10and the shine here
05:12is called Glossiness
05:14If you want to reduce this reflection
05:16then increase the roughness here
05:18and increase it as much as you need
05:20and increase it as much as you need
05:22and here you can
05:24control the glossiness
05:26Now you can see that
05:28half of it has been divided
05:30half of it is my glossy
05:32half of it is my color
05:34So if you want to highlight this texture
05:36I will increase
05:38the factor here
05:40So after increasing it
05:42you will see that the texture will be highlighted
05:44you will see that the texture will be highlighted
05:46and I will reduce the roughness here
05:48so that
05:50So that I can see a little bit of glossiness in it and I will move it forward a little bit like this.
05:55So the glossiness of this will come along with my texture in a very good way.
06:02So this is our glossiness.
06:04If you want to bring shine anywhere, then we will use the Glossy shader here.
06:08If I want to use it directly here in this globe, then I will click on New Material.
06:13And here I can use Glossy.
06:16I will press the Shift A button and take Glossy here.
06:20I will remove it from here for now and I will connect Glossy here.
06:26So you will see that Glossy is connected here, but there is a little roughness in it.
06:30So because of this, it looks like this.
06:32As soon as I finish it, I will see the reflection here.
06:38So in this way, you can use Glossy here.
06:42If you want to change its color, then you can change it here in this way.
06:47For now, I will set it to Control Z.
06:49Now if you look here, then I am getting a reflection here.
06:52But the proper reflection you can see is on the first.
06:55So the reflection of the first should also come in it.
06:57It is not coming here.
06:58Only the reflection of the environment is coming here.
07:01And if I take another cube here to show the reflection on its side.
07:07I smoothen it a little here.
07:09And I give it a texture here.
07:11I give it a color that I can see properly here.
07:14I make it a little bigger.
07:16So you will see that if I am bringing anything close to it, then it is not visible inside it.
07:20Only the reflection of the environment is visible in it.
07:25But if I show you here in Cycle mode from EV.
07:30And I make the supports experimental here.
07:34And I convert the CPU here into GPU.
07:37I make it denoise.
07:38I make the maximum samples 50.
07:41And I make the maximum samples 20.
07:45With this, my rendering power will increase a lot in it.
07:49Now if you look here, then the reflection in it will work properly in it.
07:54Because we don't need to do anything in the Cycle mode.
07:58More than half of the things start working automatically in it.
08:02You can also see in the first that the reflection of the globe is visible well.
08:06And its shadow is also coming out well.
08:10And even the globe that I had kept aside is also visible in it.
08:15But if I convert it here in EV, then you will see that the reflection has disappeared from it.
08:21So if you want to handle it in EV mode, then we have given some separate options here.
08:27Which you will get in the Light Probe.
08:29With the help of these, you can control any kind of reflection here.
08:34Not only in EV, but if you check here in Cycles.
08:38So the reflection that is coming in it is up to a limit here.
08:43If I want this reflection to come up more in the globe.
08:47Or if you want to control the reflection.
08:50For that, we have given these lighting props here.
08:53With the help of these, we control the reflection here.
08:56So let's do it practically here one by one.
09:00We will go to EV mode so that I can explain it to you properly in EV mode.
09:05I will press the Shift A button here.
09:06And when you go to the Light Probe, the first option you have is Reflection Cube Map.
09:11The second option you have is Reflection Plane.
09:14In reality, these two are the same and work in the same way.
09:18Here if I take a plane and rotate it by pressing the R button at 90 degrees.
09:24So here you can see that I have two props.
09:27As soon as I open these props here.
09:30So the first one is made for this object.
09:34Which is our 3D object.
09:36If I bring it up, you can see that it will cover my entire object.
09:42The second one is here for Light, i.e. Reflection Plane.
09:47When my surface is completely plain here.
09:50There is a height in it, but there is no depth in it.
09:56Then we use these props here.
09:59Which is specially made for our plane.
10:01Which I will press the R button.
10:03I will press the Y button and I can use it at 90 degrees like this.
10:09So for now, I am just telling you why we use it.
10:13Both of them are the same.
10:14Only their surface is of different types.
10:19So that's why they are used in different ways.
10:22For now, I will delete it from here.
10:24And I will delete this plane from here too.
10:26And let's see our first prop, which is Reflection Cube Map.
10:31Which I have generated here.
10:33Let's see it here.
10:35As soon as I generate it here, you will see that I don't see any difference here.
10:39And here in properties, you will get a new tab.
10:43In object data properties, you will get to see this type of icon here.
10:48Remember, only when you select it, you will see this icon here.
10:52So we have given a lot of options to manage it here.
10:57First of all, type comes here.
10:59What do you have to do in type?
11:01If your prop is of which type?
11:03If it is round, then I have taken a round here like this.
11:07If I have a cube here or a rectangular shape, then I can also make it a box there.
11:13You can see, I can make it a box like this.
11:15For now, I will take it as a sphere here.
11:18In radius, I can make it smaller or bigger.
11:21I can make it smaller or bigger according to the size of my object.
11:24I will press CTRL Z here.
11:26Falloff.
11:27Now what is this falloff?
11:28You can see a double layer here.
11:31One is inside it and one is outside it.
11:34How does it work?
11:36I will tell you later.
11:37For now, you understand this.
11:39If I want to control it here, then with the help of this option, I can control it here.
11:44If I want to make it zero, then I can make it zero.
11:46If I want to increase the area in between them, then I can increase it like this.
11:49The next option I have given here is intensity.
11:52If I want to control the intensity of the reflection I am getting here, then I can change its intensity here.
12:00I will explain the clip start and end in detail here.
12:04Now let me tell you a little bit about the things here.
12:07First of all, I can't see anything here.
12:10If I want to see any effect here, then I will have to go to the render.
12:15In the render, you will get an option for indirect lighting.
12:19Here you can see indirect lighting.
12:22This option will work here.
12:25Someone asked me what is bake?
12:27So here the bake thing I have given you is my bake.
12:31So here I have been given two options.
12:33Bake indirect lighting.
12:35That is, you have to bake the lighting coming from the outside.
12:38Or bake cube map only.
12:40That is, you have to bake only the area inside the cube map.
12:45So I just have to bake the area inside this cube.
12:48So when I click on bake cube from here, you will see that it is completely black here.
12:54Just a little reflection is coming down here like this.
12:58Or you may have this black area in a small area.
13:03First of all, I will tell you why this black happened here.
13:06You have to go to this problem and click on viewport display.
13:10And here you will get an option for clipping.
13:12You have to click on it.
13:13Now here you are seeing that some lines have been made here.
13:17This line coming from the top is my lighting line.
13:20And when it goes inside here, then I will have this problem of black color here.
13:30So you will see that this area has been covered up to here.
13:34That is, its lighting is affecting it up to here like inside.
13:38So here you can see this line from all four sides.
13:42This is my lighting line.
13:43And where it ends here, it affects here.
13:47So it should affect its surface.
13:50But it has gone inside here.
13:52Because of this, it is affecting the area inside it.
13:56If I want to fix it here, then the effect of their lighting will have to bring it to its surface.
14:05And for that, I have to make this line smaller.
14:08We control this with clip start.
14:11And if I increase the clip start here, then you will see that it will start getting smaller here.
14:16Like this.
14:17So as soon as I keep increasing it here, it will slowly get smaller here.
14:23So this is my area here.
14:25Because of this, it has become smaller here.
14:28Now I come back to my rendering board.
14:31Like this.
14:32So this line of lighting has now become smaller here.
14:36Now if I bake it again here, bake cube properly.
14:40So the effect of my lighting will come in it.
14:43Along with it, the reflection that I was seeing there in cycles.
14:47You can see that the prop on its side is also visible here like this.
14:51Now what does this gap do here?
14:54If I want to increase or decrease it, then I can scale it by pressing the S button.
14:58And I will bring it inside this globe a little bit.
15:02Now if I want to increase the shining of this globe here, then I will finish the roughness here.
15:08Its shining will increase here.
15:10The area here is slightly connecting with it.
15:14And it is cutting it.
15:16So whatever thing comes in between these two,
15:19In the outer object of ours,
15:21Its area will create a reflection here.
15:26So for now I make it metallic here like this.
15:29And I make this color here like this.
15:31So that I can see things here.
15:34Now if I bake it again here,
15:36Then you will see how my first reflection has been created here.
15:41And one thing if you can see, the sharpness is too much here.
15:45I will select this probe here.
15:47And I will go back to its properties.
15:49The more you increase the gap in between them,
15:53The less this effect will be on the outer object.
15:58And the more you decrease it, the more sharpness it will be.
16:01And we will manage it as falloff.
16:04So as soon as I pull it here like this,
16:06You will see that my area is going away from it like this.
16:11And the sharpness of this surface,
16:13If I bake it again,
16:15Then it will be managed a little.
16:18That is, it will be light.
16:20So the closer you bring this area to it,
16:22The sharper this area will be here.
16:26And as soon as you take it away,
16:28You can put the effect on the objects around it as per your convenience.
16:34So in this way, if you ever want to use reflection here,
16:37Then you can do it with the help of this probe here.
16:40For now, I will bake it again here.
16:43In this, if I want to take this area to the upper side,
16:47So in this way, I can take it here.
16:50If I bake it again, then you will see here,
16:53The surface here, which is my furse,
16:56It has now gone up here.
16:59So you can manage it according to where you want to keep it.
17:03If you want to change its shape,
17:05Then you can box it from the sphere here.
17:08Accordingly, it will work for you here.
17:11If I bake it again here,
17:13Then you will see that its reflection will change a little again.
17:16You just have to keep in mind that
17:18The line of this lighting should not go inside it.
17:22And it will reflect you here by clicking on clipping.
17:25So this was an example of our glossy.
17:29Let's see our next probe in this.
17:32For our other probe, i.e. reflection plane,
17:35For that, we will make a mirror,
17:37In which we can see our things.
17:39And after that, we will see here,
17:41Irridence volume.
17:43This is a slightly different type of probe,
17:45Which is used for lighting.
17:47So let's see the reflection plane first.
17:49Let's move on now.
17:51We have to make this cube thin first,
17:53According to the mirror.
17:55So let's use some modeling techniques here.
17:59So first of all, we will select the cube.
18:01If we press the tab, we will come to the edit mode.
18:03If we press the A button,
18:05Our entire object will be selected here.
18:07Now you can see two lines here.
18:09The green line is our y-axis.
18:11The red line is our x-axis.
18:15And the line from top to bottom,
18:17Here you can see,
18:19This gizmo will tell you everything.
18:21The line from top to bottom,
18:23We call it z-axis.
18:25Now let's scale it.
18:27To scale it, press the S button.
18:29And which line do you want to scale it?
18:31Let's scale it in the x-direction.
18:33That is, on the red line.
18:35If I press the X button,
18:37It will be activated here.
18:39And I can make it thinner in the x-direction.
18:41I will make it as thin as I need.
18:43Now I will press the S button.
18:45I will make it a little thinner by pressing the Z button.
18:47That is, from top to bottom.
18:49I will make it a little thinner by pressing the Z button.
18:51As per the mirror,
18:53As much as I want.
18:55If you want to increase the green line a little,
18:57Then press the S button and Y button.
18:59For the green axis.
19:01And a little like this.
19:03Now I will use the move tool.
19:05And I will bring it a little to the top.
19:07Now it is ready for our mirror.
19:09It is ready.
19:11But in its face,
19:13Let's make a small mirror in the front.
19:15I will make it on this side.
19:17I will press the I button twice here.
19:19By pressing it twice,
19:21It will make an extra face
19:23inside it.
19:25I will click it here.
19:27In this way, the face button
19:29should be selected here.
19:31Now I want to make the upper part of it
19:33slightly round.
19:35So for that, I turn on the wireframe mode from above.
19:37And if I press one button, you will see
19:39that it is visible to me from the side.
19:41If it looks like this, then press three buttons.
19:43You will come in front of it.
19:45Now I make this area
19:47a little round.
19:49If you want to make it a little higher,
19:51then you can do it like this.
19:53Now what I have to do is
19:55If I want to make the edges of it round,
19:57then I will hold these edges
19:59and select them with shift.
20:01And now I will
20:03press the Ctrl B button here.
20:05By pressing the Ctrl B button,
20:07both the edges of mine will come down
20:09like this.
20:11If you want to make it round,
20:13then you just have to press the scroll wheel button.
20:15You don't have to click.
20:17You just have to press the scroll button.
20:19You can make it as round as you want with the scroll button.
20:21If you want to make all four corners round,
20:23then you can also make all four corners round.
20:25For now, I will make the upper corners round.
20:27Like this.
20:31And I come back to my
20:33working mode.
20:35Now I will select the face again.
20:37And if I want to make this face a little inward,
20:39then I can select it from here
20:41and make it inward like this.
20:43So this is my way
20:45to make the mirror
20:47a little inward like a mirror.
20:49If I want to do
20:51texturing in this model,
20:53then first of all,
20:55you have to separate them
20:57according to the texture you want to keep.
20:59Because if I come to object mode,
21:01if I try to select this mirror,
21:03then only one object will be selected here.
21:05If you want to give it a proper texture,
21:07then first of all,
21:09come to edit mode from the tab button.
21:11And this part,
21:13I will separate it first
21:15and click on selection.
21:17Because I have to separate the part
21:19that I want to separate.
21:21As soon as I click on it,
21:23a new cube will appear in the outliner.
21:25Similarly,
21:27if I want to separate
21:29the back part of my face,
21:31then I will press the P button
21:33and I can separate it
21:35from the selection part.
21:37So whatever I have selected,
21:39I will separate it like this.
21:41Now I will come out and check.
21:43If I select C,
21:45then it will be selected separately.
21:47If I select the back part,
21:49then it will be selected separately.
21:51I will name it back.
21:53And these
21:55side things,
21:57if I select them,
21:59then they will be selected like this.
22:01I will name them frame.
22:03So this is how
22:05my frame is made.
22:07Now I come to
22:09my rendering option.
22:11I will apply textures here.
22:13And for this,
22:15I have to turn on
22:17my shading editor.
22:19Because whenever you
22:21use textures,
22:23always use shading editor.
22:25I will close this window
22:27with the N button.
22:29The first thing I have to do is
22:31turn on the light.
22:33I have already told you about
22:35environment light.
22:37I have to go to texture and
22:39select environment light.
22:41The way I use environment light in
22:43HDRI image, I will select it here.
22:45And my model
22:47will come here like this.
22:49First of all, I can select
22:51the mirror here and
22:53I can select the frame here.
22:55First of all, I give texture to the frame.
22:57To select the frame,
22:59if I want to give texture,
23:01I have to go to object mode.
23:03And here,
23:05I can use a wood texture here.
23:07Or if you have a designer texture,
23:09you can also use it here.
23:11For now, I am using
23:13environment texture.
23:15And the image I have,
23:17I will use it here.
23:19If you want to search in google,
23:21then you will get
23:23different types of wood textures.
23:25You can use any of them here.
23:27For now, I have already
23:29put a wood file here.
23:31I will select it and change
23:33its base color.
23:35You will see that all the material
23:37will be made of wood.
23:39Now, I have to give
23:41another texture to my mirror.
23:43If you want to give another texture,
23:45then you have to go to materials.
23:47You can see that already a texture
23:49of wood is being made here.
23:51If you want to give any other material
23:53to any other object,
23:55then press the plus button here.
23:57Earlier, assign option was available here.
23:59But now, it is not available.
24:01So, first press the new button
24:03and give any texture to it.
24:05And after that,
24:07you have to select the globe
24:09and drag and drop it.
24:11It will be applied here.
24:13If you want to do it from node,
24:15then you can drag and drop it from node.
24:17You can do it like this.
24:19Similarly, I will use glossy here.
24:21In this BSDF, I will remove
24:23the principle.
24:25I will directly use glossy here.
24:27I will type glossy BSDF.
24:29I will connect glossy BSDF
24:31to the surface.
24:33It will be glossy like this.
24:35I will remove the roughness here.
24:37After removing the roughness,
24:39it will be converted to mirror.
24:41Let me tell you one thing.
24:43This mirror is already made here.
24:45But as soon as I take any object here,
24:47let's say I take a monkey here.
24:49I will press the R button
24:51and press the Z button.
24:53After that, I will rotate it
24:55like this at 90 degrees.
24:57And I will move it like this
24:59with the move button.
25:01You can see that
25:03the direction is a little different.
25:05So I will rotate it
25:07at 180 degrees.
25:09I will press the R button again.
25:11In which direction I have to rotate it?
25:13I have to rotate it in Z direction.
25:15I will press 180 here.
25:17So it will rotate like this.
25:19I will make it
25:21shade smooth here.
25:23I will bring it up and make it small.
25:25If you want to group all of them,
25:27select all of them
25:29with CTRL.
25:31After that, I will press
25:33the CTRL P button here.
25:35If you click on the object,
25:37it will be grouped here.
25:39And the name of the object
25:41which will be my by default object
25:43will be moved here
25:45by selecting it.
25:47If you select any other object here,
25:49it will not be moved here.
25:51You can see that the back one is left.
25:53For now, I will make it CTRL Z.
25:55And I will also select
25:57the back one with CTRL.
25:59And which is the main object
26:01that I have to make here?
26:03I have to make the mirror.
26:05I will make the upper frame
26:07with the SHIFT button.
26:09Now it has turned orange.
26:11I will press CTRL P
26:13and click on the object.
26:15Now I can scale it
26:17with the S button.
26:19Everything will be scaled here.
26:21My monkey
26:23is also attached to it.
26:25For now.
26:27I can move the monkey directly here.
26:29I don't have any problem.
26:31It will be connected to it.
26:33Now you can see that
26:35the monkey is not visible here.
26:37For now, I will give some color to the monkey.
26:39In EV mode,
26:41you will face this problem.
26:43And to solve it,
26:45I have been made here.
26:47This is my second prop
26:49which is called Reflection Plane.
26:51It is made for thin and long objects
26:53in height.
26:55It is made here.
26:57If I show it to you in Cycles,
26:59it will work perfectly in Cycles.
27:01You don't have to do anything in it.
27:03Select Experimental.
27:05On Compute, choose GPU Compute.
27:07In Maximum, you can keep 50.
27:09And here you can keep 20.
27:11Keep 2 or 20.
27:13And de-noise it here.
27:15In this way, your frame
27:17will come here.
27:19If I render it here,
27:21I will set the camera here.
27:23I will set it here.
27:25I will manage it here.
27:27In this way.
27:29Here, no matter how much noise
27:31is coming, when you render it here.
27:33No matter how much noise is coming
27:35in the starting,
27:37here I have made it 4090x20.
27:39So it will process only up to 20.
27:43And as soon as your rendering is complete,
27:45you can see that
27:47my monkey has come here
27:49in a good way.
27:51In Cycles, if I change it here
27:53to EV, you will see that
27:55nothing is coming here.
27:57And for this, we have been given a prop
27:59whose name is our Reflection Plane.
28:01Simply, it is very easy for me
28:03to set it here.
28:05Set it according to the mirror.
28:07For that, I will press the R button.
28:09In the Y direction, on the green line,
28:11I will rotate it like this at 90 degrees.
28:13And I will bring it exactly on the frame.
28:15And I will scale it by pressing S.
28:17So that I get the mirror size here.
28:19I will press the S button.
28:21In the Z direction, I will
28:23increase it like this.
28:25And here, my mirror
28:27is ready here.
28:29You can see that my mirror in EV
28:31will work perfectly here.
28:33Now, as soon as the options
28:35were coming there, if you select it
28:37in the same way, it will be highlighted here.
28:39And here your options will come.
28:41There are some changes in this.
28:43Falloff means
28:45if you want to make a difference
28:47here,
28:49if you want to increase
28:51the distance between them,
28:53you can manage the distance here.
28:55As I told you earlier,
28:57there were layers in the cubic.
28:59If you want to change
29:01the gap between them,
29:03you can change it here
29:05with the help of falloff.
29:07In the middle, you always
29:09have to keep the size of the mirror here.
29:11You have to keep it slightly
29:13outwards.
29:15Only then it will be visible here.
29:17If you take it inwards,
29:19it will not be visible here.
29:21So, you have to take care of this.
29:23Always keep the last part
29:25from the middle line
29:27at the top of the mirror.
29:29at the top of the mirror.
29:31The middle part
29:33should be only in front of the mirror,
29:35not behind it.
29:37So, in this way, our second option
29:39Reflection Plane works here
29:41according to the plane.
29:43Now, our last option
29:45is Irradiance Volume.
29:47Let's see this too.
29:49This is a different type.
29:51It is not used for reflection.
29:53It is only used for lighting.
29:55Let's see our last prop
29:57for lighting.
29:59It is Irradiance Volume.
30:01If you want to understand
30:03Irradiance Volume,
30:05I will show you its shape here.
30:07It has a shape like this
30:09in which you can see small points.
30:11So, in any environment
30:13no matter how big it is,
30:15whether it is outdoor or indoor,
30:17if you are using it for lighting,
30:19this is used for that.
30:21Let me show you
30:23how to use it.
30:25First, I make a small indoor.
30:27Let's say I make a small room
30:29and make it bigger.
30:31I will select the cube
30:33and press the S button.
30:35If I want to scale it on the red line,
30:37I will press the X button
30:39and scale it on the Y line.
30:41Again, I will press the S button
30:43and scale it on the Y line.
30:45This time, I will press the S button
30:47and scale it on the Z line.
30:49I will take it up a little.
30:51I will press the S button
30:53in the X direction
30:55and I will scale it
30:57in the X direction
30:59like a room
31:01so that I can see a room here.
31:03I will delete one cover
31:05and go to the edit mode.
31:07I will select the face.
31:09I will select the face
31:11that I want to delete.
31:13I will press the Y button
31:15and my face will be separated
31:17from the Y button.
31:19If you want to delete it,
31:21press the delete button
31:23and if you want to delete faces,
31:25press the face button
31:27and it will be deleted.
31:29I will come to the object mode
31:31and press the S button
31:33and I will scale it
31:35in the Y direction.
31:37I have created a room here.
31:39I will press the S button
31:41and scale it on the Z line.
31:43I will remove the extra light
31:45and go to the render mode.
31:47Here, I can see
31:49complete darkness.
31:51First of all,
31:53I will select the area light
31:55to set the lighting
31:57inside the room.
31:59I will select the area light
32:01and I will bring it
32:03on the roof.
32:05To see it clearly,
32:07I will switch on the wireframe mode
32:09and press the 7 button
32:11so that I can see the upper part.
32:13I will scale it according to the roof.
32:15I will press the S button
32:17and scale it according to the roof.
32:19You can see the top
32:21of the room from the 7 button.
32:23I will scale it
32:25from the back
32:27in the X direction
32:29because it is on the red one.
32:31I will scale it
32:33on the top of the roof.
32:35Let's go to the render mode.
32:37I will increase
32:39the light here.
32:41The bulb option will be highlighted.
32:43You can see the bulb.
32:45Click on it.
32:47Increase the power
32:49to 200-300.
32:51I will increase it to 300.
32:53It will be highlighted like this.
32:55You can increase it
32:57according to your comfort.
32:59I have set
33:01the light like this.
33:03I will add
33:05some small bulbs
33:07on the roof.
33:09I will press the Shift A button
33:11and select the point light.
33:13I will set the point light
33:15on the roof.
33:17The roof should be clear
33:19so that the lighting can be seen.
33:21I will switch on the wireframe mode
33:23and bring it on the corner.
33:25You can set it
33:27according to your comfort.
33:29If I want to keep it blueish,
33:31I will set it to blue.
33:33You can set the power
33:35according to your comfort.
33:37I will set it to 100
33:39so that it can be seen clearly.
33:41I will set it to 200
33:43so that it can be highlighted.
33:45I will set it to 500
33:47so that it can be seen clearly.
33:49I will click on the top of the roof
33:51and come to the wireframe mode.
33:53I will duplicate it
33:55I will press the Shift D button
33:57and bring it on the X axis.
33:59I will press the Shift R button
34:01and repeat it.
34:03You can set it according to your comfort.
34:05I have set it.
34:07If you want to group them,
34:09you can do it here.
34:11Select the top one in the timeline
34:13and select it from the Shift button
34:15till the bottom.
34:17Either put it in a collection
34:19or press the Ctrl P button
34:21and select on the object
34:23Make sure
34:25which object is your main object
34:27because whenever you need to
34:29drag it, you can drag it
34:31from this object.
34:33If you try to drag
34:35someone else, it will go individually.
34:37So this way
34:39it is connected to this
34:41and you can drag it wherever you want.
34:43For now, I will put it in the middle.
34:45Now I will come here again.
34:47You will see that the lighting
34:49has been set like this.
34:51If I want to copy them all,
34:53I will right click here and click on
34:55Select Hierarchy.
34:57All these will be copied here.
34:59Here I will press the Shift D button
35:01and duplicate them again.
35:03If I drag it like this
35:05and bring it like this,
35:07I will have a problem.
35:09So I will bring it on the axis
35:11i.e. on the green line.
35:13I will bring it on the corner
35:15and click on it.
35:17It will be set on the corner.
35:19Similarly, I will press the Shift D button
35:21and bring it on this side
35:23and bring it on the axis with the Y button.
35:25So it will be set like this.
35:27So now you have seen
35:29that I have used all the lights here
35:31but they are all
35:33the same color lights.
35:35I want to use different
35:37color lights here.
35:39So if I change one light
35:41here, if I make it red
35:43here, then you will see
35:45that my color will be red
35:47but with that
35:49if I want to make all the lights
35:51red, then I have to
35:53select all of them individually and make them red.
35:55So what is the solution for this?
35:57Let me show you.
35:59So if I want to apply
36:01all these settings here
36:03then what you have to do for that
36:05first of all, I will give the name
36:07of the color light here.
36:09This will be my red light
36:11and this option will be my blue
36:13or I will make it green light
36:15and this light
36:17I will make it blue
36:19which I have right now.
36:21So now my main motto is
36:23that I have to make all the lights
36:25red with this light.
36:27So what I will do for that?
36:29First of all, I will select all of them.
36:31The way to select is to right click
36:33and select
36:35then all the lights will be selected here.
36:37Now you have to press a button
36:39CTRL L
36:41You will get this option
36:43If you want to apply colors
36:45then you have to click on link material
36:47and all the settings
36:49that you have done in one object
36:51you have to apply in other objects
36:53even the modeling that you have done
36:55you have to apply in all other objects
36:57For that, we will click
36:59link object data
37:01So all the changes that you have done
37:03in one object will be applied
37:05in all of them.
37:07As soon as I click on it,
37:09all the lights will be red.
37:11In the same way, if I want to
37:13make these lights green
37:15then first of all, you have to select the main light
37:17After that, let's change it here
37:19let's give some green color
37:21like this
37:23Now if I want to change it,
37:25first of all, select all the lights
37:27with select hierarchy
37:29You will get this option
37:31and all the lights are selected here
37:33After that, you have to press CTRL L
37:35and as soon as you click on link object data
37:37all the lights will be green
37:39So in this way,
37:41all the lights are applied here
37:43you can see
37:45if you want to manage it
37:47you can manage it in this way
37:49So in this way,
37:51all the lights are applied here
37:53If you want to manage the lights
37:55in Eevee
37:57if you want to set the lights
37:59then you can use this probe
38:01here
38:03You have to scale this probe
38:05on all the lights
38:07In this way,
38:09I will press S
38:11and I can scale it on Y
38:13and in the whole environment
38:15wherever you have outdoor or indoor
38:17wherever you are using lights, use this probe
38:19Here you will get all the settings
38:21I will explain it in detail
38:23in the lighting option
38:25For now, you just have to
38:27see the option
38:29here you have to go to indirect lighting
38:31and as soon as I click on bake lighting
38:33you will see
38:35that the effect of lighting
38:37will be changed here
38:39you can see the processing here
38:41as soon as the processing is over
38:43the light will be baked here
38:45and it will be distributed here
38:47in this way
38:49you have to bake it every time
38:51while baking
38:53you can see
38:55the effect of light
38:57which was supposed to come earlier
38:59has been ruined here
39:01the reason for that is
39:03it is not managed properly
39:05as I told you
39:07in viewport display
39:09if I click on clip
39:11you will see
39:13the indirect lighting
39:15is coming
39:17inside the object
39:19and because of this
39:21you can see
39:23this area is managed
39:25if I want to set it here
39:27I will reduce it
39:29and take it to the back
39:31and the lighting
39:33should be outside
39:35and this area
39:37should be near
39:39the object
39:41so I will scale this area
39:43and take it near
39:45the object
39:47so that my object
39:49is near to it
39:51whatever changes you have done
39:53you have to bake it every time
39:55if you have not done it
39:57it will not reflect
39:59I will bake it on bake indirect light
40:01you will see the processing
40:03and it is baked
40:05and whatever extra
40:07was coming on the walls
40:09it is managed
40:11very well
40:13and the lighting is coming
40:15properly
40:17if you want to reduce the area light
40:19you can select it
40:21or if you want to remove it
40:23you can remove it
40:25I will remove the area light
40:27and you can see the processing
40:29of baking
40:33and when it will be completed
40:35your final result will be like this
40:37so you can see
40:39this area is white
40:41and this is my blue light
40:43and there are many lighting settings
40:45which I will explain you
40:47my main focus was
40:49to explain you
40:51how to use all these props
40:53our next topic is hair bsd
40:55so first we will learn how to make hair
40:57after that we will learn
40:59how to use hair bsdf texture
41:01and before that I will try
41:03to bring audio related video
41:05so one of these three
41:07videos will be coming
41:09so let's meet in next episode
41:11till then good bye
41:25music
41:27music
41:29music
41:31music

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