• vor 20 Stunden
Epic Games hat ein Video veröffentlicht, in dem die neuen Features der Unreal Engine 5.5 vorgestellt werden. Die neue Version ist ab sofort verfügbar.

Die Unreal Engine 5 gilt als eine der wichtigsten Spiele-Engines und verspricht nahezu fotorealistische Ergebnisse mit einer vergleichbar simplen Bedienung. Jetzt wurde Version 5.5 veröffentlicht, die erneut einige Verbesserungen mit sich bringt:

- Unzählige Optimierungen bei Animationen für bessere Ergebnisse und einfachere Workflows
- Realistische Gesichtsanimationen nur anhand eines Audiofiles
- Mehr Möglichkeiten beim Rendering
- Das Material-Erstellung-Framework Substrate wechselt in die Beta
- Movie Render Graph (MRG) wechselt in die Beta
- Bessere Unterstützung für Mobilgeräte

Darüber hinaus gibt es natürlich viele weitere Anpassungen, die die Engine noch mächtiger und zugänglicher machen sollen.
Transkript
00:00Hey everyone, Unreal Engine 5.5 is here.
00:07Check out some of the highlights.
00:09First up, let's take a look at how we're making Unreal Engine's in-editor animation
00:13authoring tools even more powerful and intuitive, so there's less need for you to roundtrip
00:18with DCC tools.
00:20Sequencer sees a whole bunch of updates, including a more controllable interface with better
00:25filtering and easier access to properties.
00:29We've also added non-destructive animation layers, complete with animatable weighting.
00:34Plus, you can now author animatable animation deformers inside Control Rig and easily apply
00:40them to characters in Sequencer with a single click.
00:44Squash and stretch anyone?
00:46Released last year, MetaHuman Animator enables everyone to create stunning facial animations
00:51from an actor's performance.
00:54Now we've expanded that toolset so you can animate MetaHumans using just the audio of
00:59a performance, making it easier than ever to bring your MetaHumans to life.
01:05Simply select the pre-recorded audio performance and hit Process to generate full face animation
01:11on your MetaHuman.
01:13Nothing else is needed to create facial animation with accurate lip sync.
01:17It works with a variety of languages, like French, and even non-verbal sounds.
01:27We've also included a batch processing capability, which means you can create facial animations
01:32for multiple language localizations in just a few clicks.
01:36We just can't wait to see what you do with this new feature.
01:40On the animation gameplay front, we've added the mutable character customization system
01:45that generates dynamic skeletal meshes, materials, and textures at runtime while optimizing
01:51memory usage, keeping shader costs low, and reducing the draw call count.
01:57Choosers, which enable you to easily select animations for playback based on game context,
02:02moved to production-ready in this release and now work for nearly any type of asset.
02:09We've invested significant effort into improving rendering performance in UE 5.5, especially
02:14hardware ray tracing.
02:16Lumen can now run at 60Hz on platforms with hardware support, while Path Tracer and Light
02:22Baking benefit too.
02:24Now production-ready, Path Tracer also adds support for Linux as well as Sky Atmosphere,
02:30Volumetric Clouds, and more.
02:33Movie Render Graph receives many user-requested enhancements and moves to beta.
02:38All asset types are now fully supported.
02:42This release also offers a sneak peek at an experimental new feature we're calling Megalights.
02:47Megalights enables you to add hundreds of dynamic shadow casting lights to your scenes
02:52without constraints.
02:55On console and PC, you can freely use textured area lights with soft shadows, light functions,
03:01media texture playback, and volumetric shadows.
03:05It's already being dubbed the Nanite of Lights.
03:08In this release, the in-camera VFX toolset moves to full production readiness, including
03:13support for SMPTE 2110, the Camera Calibration Solver, and more.
03:19The updated Virtual Scouting toolset is also now production-ready, offering a powerful
03:23out-of-the-box experience using OpenXR HMDs and new opportunities for customization via
03:30an extensive API.
03:32Meanwhile, the Color Grading panel now supports post-process volumes, cine cameras, and color
03:38correction regions.
03:40It's also been made available for general use in the Unreal Editor, not just within display.
03:46On the platform front, we've been investing in our support for mobile, with the aim of
03:51cementing Unreal Engine as the best engine for mobile and cross-platform AAA game development.
03:58You can expect increased visual fidelity from the mobile forward renderer.
04:02There are also several improvements to the mobile previewer, including the ability to
04:06capture and preview a specific Android device profile, and to emulate half-16 float precision
04:13shaders, making it easier to detect and deal with artifacts.
04:18Finally, this release sees many dev iteration tools reach production readiness, including
04:23Unreal Zen Server for deployment as a shared derived data cache, Unreal Zen Loader, Unreal
04:30Build Accelerator, and Unreal Horde.
04:33Meanwhile, an experimental new feature means that Zen Server can now stream cooked data
04:40to target platforms from console to mobile.
04:43These are just some of the highlights of Unreal Engine 5.5.
04:48You can find out more about all the new features and download the release on unrealengine.com.
04:53Enjoy!
05:00Unreal Engine 5.5
05:01Unreal Engine 5.5

Empfohlen