SMITE PTS 2.21: Amaterasu Abilities Preview
Amaterasu is new god from Japan and will release for 2.21 patch.
Passive : Illuminating Strike
Amaterasu illuminates enemies she hits with Basic Attacks. After three hits on the same target the enemy gains an Aura, exposing their weaknesses and causing them to take more damage (10%) from all sources for 5 seconds. Any other enemies that come near the afflicted target are weakened as well.
Max Auras Possible: 3.
Divine Presence
Amaterasu harnesses the power of her jewel, healing herself every second for 4 seconds and providing a Buffing Aura to allies nearby. Her Auras are always active and every time this ability is activated the Aura alternates between Valor and Benevolence. Cost: 50/55/60/65/70. Cooldown: 9s.
Heal Per Tick: 20/30/40/50/60 (+5% of your Physical Power).
Valor Aura : 15/20/25/30/35 Bonus Magical and Physical Power.
Benevolence Aura : 5/10/15/20/25% Movement Speed.
Heavenly Reflection
Amaterasu charges her mirror for 5 seconds. While the mirror is charging she takes decreased damage. By activating the ability again or at the end of the 5 seconds she will fire her mirror straight ahead. The mirror will charge up from successfully attacking enemies or from taking damage, and can deal up to double the base damage when fully charged. Cost: 70/75/80/85/90. Cooldown: 14s.
Self Damage Mitigation: 3/6/9/12/15%.
Mirror Damage: 50/100/150/200/250 (+60% of your physical power).
Full Charge Damage: 50/100/150/200/250.
Glorious Charge
Amaterasu shines light off her sacred blade, Silencing all enemies in front of her. She then dashes forward dealing damage, piercing through minions or stopping at the first god hit. Cost: 70/75/80/85/90. Cooldown: 18s.
Silence Duration: 1s.
Dash Damage: 70/130/190/250/310 (+60% of your Physical Power)
Ultimate : Dazzling Offensive
Amaterasu focuses the power of the heavens into an impressive three strike combination attack. The second hit will do 20% more base damage and Slow enemies. The third hit will do 40% more base damage and Stun enemies. She must hit an enemy target with each hit to progress the combo. Cost: 100. Cooldown: 75s.
First Strike Damage: 75/125/175/225/275 (+50% of your Physical Power).
Slow Duration: 2s.
Stun Duration: 2s.
Passive : Illuminating Strike
Amaterasu illuminates enemies she hits with Basic Attacks. After three hits on the same target the enemy gains an Aura, exposing their weaknesses and causing them to take more damage (10%) from all sources for 5 seconds. Any other enemies that come near the afflicted target are weakened as well.
Max Auras Possible: 3.
Divine Presence
Amaterasu harnesses the power of her jewel, healing herself every second for 4 seconds and providing a Buffing Aura to allies nearby. Her Auras are always active and every time this ability is activated the Aura alternates between Valor and Benevolence. Cost: 50/55/60/65/70. Cooldown: 9s.
Heal Per Tick: 20/30/40/50/60 (+5% of your Physical Power).
Valor Aura : 15/20/25/30/35 Bonus Magical and Physical Power.
Benevolence Aura : 5/10/15/20/25% Movement Speed.
Heavenly Reflection
Amaterasu charges her mirror for 5 seconds. While the mirror is charging she takes decreased damage. By activating the ability again or at the end of the 5 seconds she will fire her mirror straight ahead. The mirror will charge up from successfully attacking enemies or from taking damage, and can deal up to double the base damage when fully charged. Cost: 70/75/80/85/90. Cooldown: 14s.
Self Damage Mitigation: 3/6/9/12/15%.
Mirror Damage: 50/100/150/200/250 (+60% of your physical power).
Full Charge Damage: 50/100/150/200/250.
Glorious Charge
Amaterasu shines light off her sacred blade, Silencing all enemies in front of her. She then dashes forward dealing damage, piercing through minions or stopping at the first god hit. Cost: 70/75/80/85/90. Cooldown: 18s.
Silence Duration: 1s.
Dash Damage: 70/130/190/250/310 (+60% of your Physical Power)
Ultimate : Dazzling Offensive
Amaterasu focuses the power of the heavens into an impressive three strike combination attack. The second hit will do 20% more base damage and Slow enemies. The third hit will do 40% more base damage and Stun enemies. She must hit an enemy target with each hit to progress the combo. Cost: 100. Cooldown: 75s.
First Strike Damage: 75/125/175/225/275 (+50% of your Physical Power).
Slow Duration: 2s.
Stun Duration: 2s.