X年後の関係者たち 2024年6月10日

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X年後の関係者たち 2024年6月10日

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Transcript
00:00 If you want to be a fan, go to T-Bar.
00:02 Nations League - All Games, Men and Women, Japan.
00:07 In 1934, the game was released in the pre-war era of fighting games.
00:13 It was a so-called "falling puzzle game", but it attracted over 10,000 spectators to the event,
00:18 and enthused gamers.
00:20 Puyo Puyo
00:24 It is a masterpiece of a falling puzzle game by the game production company Compile.
00:30 It is a game in which you have to eliminate the slime-like characters,
00:35 which fall one after another, by putting together more than four Puyo.
00:41 The rules are simple,
00:45 but there are many counter-measures to the hand-held system that was at the top of this genre at the time.
00:54 It has made the new axis of the puzzle game that has never been seen before.
00:59 So, why did Puyo Puyo become a historical masterpiece,
01:06 which is linked to Tetris and recent watermelon games?
01:10 Tonight's event is a running meeting of Puyo Puyo officials.
01:14 Now, the door to space and time opens.
01:20 The backstage of the movement revealed by the officials.
01:25 The first guest is Kazunari Yonemitsu, the father of Puyo Puyo, a former member of Compile.
01:34 Nice to meet you.
01:37 And three officials from SEGA, which is involved in the production of the arcade version, also participated.
01:50 Furthermore, the former president of Compile, a game production company that is essential for talking about Puyo Puyo,
01:56 Masamichi Nitani, also participated in the VTR.
02:01 Of course, we play Puyo Puyo, but it's like a game that you play when people gather.
02:09 I have an extreme image of it.
02:11 I remember the pattern of the game, and I like it.
02:19 Did you think that it would be a big title?
02:25 I'm making a game that will be a big title.
02:30 What was Compile doing?
02:36 It was a game company in Hiroshima.
02:41 When I joined, there were only about 10 people, and everyone was working in the president's apartment.
02:51 When I went to the interview, the president's mother was drying his pants.
02:56 That's a very similar sense.
02:59 I was going through the work area.
03:03 Compile, a local game production company that quietly rose up in Hiroshima.
03:08 Why did you start making puzzle games instead of action, shooting, and RPG?
03:15 There's a Tetris Shock.
03:18 The scale of game production is gradually increasing with the Super Famicom.
03:24 There are many games that sell hundreds of enemies, wide maps, etc.
03:31 At that time, there were many games that sold big numbers.
03:37 Tetris was so simple, but it was interesting.
03:42 Is Tetris a Game Boy version?
03:47 Our Tetris Shock was released at the Sega arcade.
03:53 We wanted to make a game that had a lot of enemies, a beautiful color, and an animation pattern.
04:03 I think it was a game that was not the essence of the game.
04:09 The manager said, "If it's this, it's easy to make it with a small number of people."
04:15 If you have an idea.
04:17 Tetris, a small-scale puzzle game that hit the world with low budget and small production.
04:25 The president, Mr. Nitori, was inspired by the success and started developing a game that should be called "Post Tetris".
04:34 We teamed up with Tokuma Shoten and made a water pipe game that was in the Tokuma Shoten book.
04:46 The game was a prototype of the Golby pipeline.
04:49 When it failed, we thought about what to do.
04:53 We decided to make a domino game called "Tenkyu-Pi" by Studio Panzer.
05:03 What kind of game is "Dominos"?
05:06 It's a game that I asked the team to make a game.
05:12 Dominoes is a game where the dice falls and the version I saw disappears when it becomes a "Tasuto 7".
05:20 It wasn't fun at all.
05:22 I just thought about it, but it looks pretty interesting.
05:26 I made it at the company, but it wasn't fun, so I had to do something.
05:32 The previous pipeline also fell, and it's not good to fall again.
05:36 The Golby pipeline fell.
05:38 I don't know why, but when I go to my friend's house, I'm the representative of a game that's left behind.
05:42 It's more fun than I thought.
05:44 The goal version comes out in the package, but it doesn't come out at all inside.
05:49 Mr. Yonemitsu had to do something about the Dominoes, which was not well-received in the company.
05:56 However, it was almost completed, so he came up with a bold strategy without thinking about such an improvement plan.
06:09 The president said, "Let's release it right away."
06:14 You have to put out a lot of it, right?
06:17 It was too tight, so I was going to put it out.
06:22 I'm so strong in Tetris, I'm going to put out something like this when I'm involved.
06:27 I thought I'd be scolded by the god of Tetris.
06:29 I thought I'd be scolded by Alexey Pajitonov.
06:32 So I decided to make it completely different.
06:39 I decided to take a three-day break from work.
06:42 I've been thinking about it for three days.
06:46 I'm going to take a three-day break when I'm going to change it.
06:49 I have some ideas in stock on the first day, so I'm going to combine them.
06:54 Or is it really zero-based?
06:56 I thought about how to combine the first day.
07:00 Tetris is a great game, so I'm going to be the second warrior of Tetris.
07:06 I took it to the programmer, and the programmer kept making boring things, so I didn't like it.
07:13 You're making a reason again.
07:16 I thought the programmer wouldn't be convinced, so I did some research on Tetris.
07:22 I wrote down my favorite parts of Tetris on paper for the second day.
07:28 I realized that the best part of Tetris was the hard part.
07:33 It's hard.
07:35 There wasn't a game where the player blocks.
07:38 It's a character that's fluffy, but it's a block.
07:43 There's no personality at all.
07:45 It disappears in a straight line.
07:47 I thought the hard part was the most attractive part, like the mathematical fun.
07:53 I decided to stop the hard part and make it soft with just the frame of the game.
07:58 You went the other way around.
08:00 Yonemichi gave up improving Domino's and started developing a new game with the exact opposite elements of Tetris.
08:10 I added three elements to the pillar to represent the software that was the theme.
08:18 The first is a rich character.
08:22 Puyo Puyo, who fights against Tetris, moves a hard block, and turns a soft slime into the main character.
08:30 How did he get there?
08:35 I can't order a new character to the designer.
08:41 It's because it'll be exposed.
08:42 Domino's, why are you adding slime?
08:44 So, I made a magic story a long time ago.
08:48 It starts with 2, right?
08:49 Yes, it's like Star Wars.
08:53 I made it like Star Wars, but it's a nightmare.
08:55 I was told, "Why is it from 2?"
08:59 I've already made it.
09:01 I brought the most weak character that anyone can draw.
09:11 You make a lot of characters other than that.
09:13 And you make a lot of things that are not related to the game.
09:17 That's because there was a magic story.
09:20 Magic stories are RPGs, so there are various characters and enemies.
09:25 I made it in this world, so I can bring as many characters as I want.
09:30 And I made it from hard to soft, so it's a lively festival-like image.
09:40 If I can, I'll do it.
09:42 Tetris is a tough game, but it's also manly.
09:47 It's a cute girl.
09:49 It's the opposite of that.
09:51 There are only monkeys in Tetris.
09:53 There are monkeys all the time, and there are chameleons in the background.
09:57 There are lines in Puyo Puyo.
10:01 I took it from the magic story, but if I didn't know that, I'd say, "Why is it fire?"
10:10 Why is it an ice storm?
10:12 Magic stories are RPGs where you can talk.
10:18 At that time, computers couldn't speak.
10:21 I made an RPG that could speak with the technology of sampling.
10:26 So, of course, I want to talk while selling.
10:30 I can see it.
10:33 It's a game for the hand, but it also has the elements of a character game.
10:38 It's one of the charms of Puyo Puyo, which has been answered by many cosplay requests.
10:45 Not only the characters, but the play part also needs innovative elements.
10:50 So Yonemitsu introduced the chain.
10:54 It's a good idea to be able to erase it only when Tetris is lined up in a row.
10:59 Puyo Puyo introduces a system called a chain that can be erased by connecting more than four Puyos in a row.
11:07 How was this system, which is also a great example of a game, born?
11:13 One is that Tetris was straight, so it was connected and disappeared instead of straight.
11:19 I thought I'd make it connect in a rattling way, and I connected it with color.
11:24 The other one is that there are many columns of Sega, and there are places where the chain comes out and disappears.
11:30 I really liked the columns there.
11:34 I thought it would be nice to have something like a puzzle-like puzzle with a different feeling of exhilaration from Tetris.
11:46 I made a chain with the influence of columns to make it soft.
11:51 Was there any difficulty in the program?
11:53 At first, I was thinking of making the feeling of operation soft.
11:58 The feeling of operation is soft?
12:00 It's like a Gladius option.
12:02 I made it so that two Puyos would follow, and I thought I could do various tricks.
12:12 It was very interesting when I made it.
12:15 It looks a little difficult to operate.
12:17 It's difficult to operate.
12:18 I tried several soft feelings of operation, and I realized that it was difficult to operate.
12:24 I made the operation hard.
12:27 The Puyo looks soft, but I realized that a firm operation would suit this Ochige.
12:37 It's a more intuitive operation.
12:39 I think I repeated that for about a month.
12:44 I was very grateful to the programmer.
12:48 I might have said, "I don't want to do this anymore."
12:53 How many chains did you expect to make?
12:56 I didn't put in the details.
12:59 If you make 8 or 9 chains, you'll lose in one shot.
13:04 I've done a lot of Super Puyo Puyo in 2FAMI, but I didn't have the details yet.
13:11 I think there was an option to reduce the number of Ochawa Puyo because it ended soon.
13:16 I think I was doing it with a function that could be adjusted.
13:19 I think everyone was saying various things about the way to assemble it, such as patterns and formats.
13:25 How many were there at first?
13:27 I think the players really discovered it.
13:33 I think the players created the Puyo Puyo by just making the rules of the ball, glove, bat, and baseball.
13:44 I don't think anyone would make such a move.
13:50 We've picked up some of the most representative moves.
13:54 First, the "Kaidanzumi".
13:57 "Kaidanzumi" is also known as the basic form of the chain, and it's a simple and bold way to assemble it.
14:05 The characteristic is that it disappears on the stairs like this.
14:09 Next is the "GTR", a representative of the technique known as "Orikaeshi".
14:22 "Orikaeshi" is a part of the shoulder that is the starting point for generating a downward flow from top to bottom in a horizontal direction.
14:30 This shape is called "GTR".
14:40 By assembling the "GTR", you can create a large chain that uses a wide field.
14:48 If you combine the techniques, you can create a system like this.
15:15 Oh, it's a full cut.
15:18 But in real life, it doesn't go that far, does it?
15:22 No, there are already professional players, and they're pretty much out.
15:27 Elementary school students can play 15 consecutive games.
15:31 At that time, the place that Mr. Yanamichi created was not a place to communicate information.
15:39 It was a place where you could learn by watching the play of the people in the game center.
15:45 There was a special feature in the game magazine, and it was said that it would be good to do this kind of assembly.
15:52 The only place where you could really do 15 consecutive games was the Internet.
15:56 It seems that there was a place where you could learn by watching videos.
16:01 Puyo Puyo, which implemented a completely different element from the character chain and Tetris.
16:08 But Mr. Yanamichi, didn't you get angry at the company for changing it so much?
16:14 In the end, I had to play the test.
16:17 At that time, it was said that the Dominos was like this and was about to be completed.
16:23 I had to play it, so I said, "Please play it."
16:27 What happened when you played it?
16:31 "It seems that the Dominos has been completed. Then, let's check the last one."
16:34 Puyo Puyo?
16:36 I was not stupid, so I was a little angry.
16:40 If you suddenly play it, you'll get angry.
16:44 I said, "The Dominos has been changed a little."
16:49 I said, "Let's change the title to Puyo Puyo."
16:52 "Puyo Puyo, the previous character, is the title."
16:54 You added characters?
16:56 I changed it little by little.
16:58 At that time, there was no test player.
17:00 A new designer, Mr. Morita, was playing the test.
17:06 "It's the last year, so let's change the test player."
17:12 "No, I'll still play the test."
17:15 "It's not a test player anymore."
17:18 At that time, I was very convinced that it would sell.
17:21 He didn't get angry at the company for changing it.
17:24 The reaction of the test player was also good.
17:27 The first game sold well and was sent to the world.
17:30 However, Mr. Yonemitsu missed a significant drawback.
17:37 At the time of release, it was released on NES and MSX.
17:42 But there were already several NES games.
17:45 So it was a late game.
17:47 NES games were like the end of the world.
17:51 I couldn't afford to buy an original late game.
17:59 I see.
18:00 Did the user who bought it like it?
18:03 I don't know at that time.
18:05 There was no internet at that time.
18:08 I want to think that the user liked it.
18:11 There was no way to convey the reaction.
18:13 I couldn't go to the house of the person who bought it.
18:17 There was also a review of the game.
18:21 It was also a low score.
18:24 It didn't sell as much as I thought.
18:27 It was released on a hard drive.
18:31 The review of the game magazine was also low.
18:34 The first game didn't reach the big hit that was ideal.
18:39 After that, Mr. Yonemitsu left the company without working on the sequel.
18:45 However, the game that was a big hit was "Puyo Puyo".
18:50 The key to the reversal is the battle mode.
18:53 The way to play a puzzle game is to battle.
18:57 It leads to a big hit from a certain point.
19:01 It's hard to buy a late game for thousands of yen.
19:05 If you put it in a game center, you can play it.
19:08 If you play it, it's interesting.
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21:12 What will happen to Hiroshi Sekiguchi? Sunday at 12 noon.
21:17 Puyo Puyo, which was a game console, became a big hit.
21:23 Puyo Puyo has a function that allows you to play with people and computers.
21:33 Compile was looking for a new way to make use of this function.
21:40 I had a feeling that it would hit if I did something.
21:44 I talked to the president at that time.
21:47 He said he would play with a mobile game console or a game center for 100 yen.
21:55 It's hard to buy a game console for a few thousand yen.
21:59 But if you put it in a game center, it's fun to play.
22:03 I think there's a trend.
22:08 Did the person in charge come to you and say, "Let's play arcade"?
22:14 I was the one who came to the consumer department.
22:17 I told the director of the console department that I would play 3, 4, 5 times.
22:21 But he said no.
22:23 Mr. Nitani, who was selling to Sega to make an arcade version of Puyo Puyo,
22:28 was not agreed to the development.
22:33 And then, an unexpected savior came.
22:38 Suzuki Hisashi had Tetris and Columbus at home.
22:44 In other words, he loved arcade games.
22:46 Tetris broke in 1988 and Columbus broke in 1990.
22:52 As the sales director, I wanted the next one.
22:56 We both agreed on that.
22:59 Compile wanted to sell, Sega wanted to sell, and I wanted the next one.
23:04 We worked hard to get that agreement.
23:08 And to make the game more attractive,
23:13 the reference was Street Fighter II, the key to the arcade boom.
23:19 I told the development staff to put in a few interesting elements in Puyo Puyo.
23:26 So, of course, the arcade elements are in Puyo Puyo.
23:29 I told them to put in elements that would make the game look interesting.
23:33 For example, the car bank in the middle.
23:37 You can buy it.
23:39 It's boring to play normally, but it's like a battle game.
23:44 Did you start with the arcade controls?
23:46 Did you focus on the battle?
23:48 Street Fighter was focused on the battle.
23:51 The people in charge of the game at the time, and the developers,
23:54 probably noticed that the battle was interesting.
23:58 I think it was better to have a battle in the game,
24:01 where Tetris is a single player game.
24:06 So, the arcade became popular?
24:09 Yes, the arcade was popular with Street Fighter.
24:13 Takahashi was the most famous at the time.
24:16 The arcade boom was really amazing.
24:20 Yes, the arcade was close to the entrance of a popular video game.
24:27 Oh, I see.
24:29 Fighting games, action games, shooting games,
24:34 and puzzle games were the next big thing.
24:38 Of course, we didn't know anything about Madomonogatari,
24:41 or Puyo Puyo 1, so we just played the usual puzzle games.
24:45 After the arcade was over, we played it with the staff.
24:50 We thought it was interesting.
24:53 After the arcade was closed, we were going to play a few more times,
24:57 but we missed the last train because it was so interesting.
25:01 It was the same phenomenon as Morita.
25:03 Yes, we were in the same situation as Morita.
25:07 We thought it was a waste to put it in the back of the video game corner,
25:12 so we decided to put it next to the entrance where fighting games were placed.
25:22 At the time, there was a huge box called the Mega 50.
25:27 Oh, there was. It was huge.
25:31 The reason why the screen was so big was because it was a gallery of fighting games.
25:37 So basically, the Mega 50 was a box made for fighting games.
25:43 I had about five of these Mega 50s in my store,
25:47 and of course they were all fighting games,
25:49 but I made one of them Puyo Puyo.
25:51 That was a bold decision.
25:53 Yes, and the next day, it became a huge line of fighting games,
25:59 and it even had a gallery.
26:01 At that time, video games were about 100 yen per play,
26:05 so if you sold them for 2,000 to 3,000 yen, it was a decent game.
26:09 In the S2 class, you could earn about 10,000 yen,
26:13 but Puyo Puyo was the best, and I earned 20,000 yen in one day.
26:18 It was a record for a puzzle game.
26:22 Yonemitsu, how popular were arcade games?
26:25 I loved games, so I went to the arcade and saw them.
26:30 I was like, "They're put in here."
26:32 I saw two of them.
26:36 "They're selling!"
26:38 You didn't make a mistake?
26:40 No, I didn't.
26:43 I just quit a little too early.
26:47 Puyo Puyo, an arcade version that pushed forward the fighting game,
26:52 was a huge hit, mainly at arcades.
26:56 It was a huge hit, and it was a mix of popular fighting games and puzzles.
27:02 To speed up this hit,
27:05 Mr. Nitani came up with two new ideas.
27:09 First, the establishment of the All Japan Puyo Association.
27:13 What kind of association was it?
27:16 It was the same as the Evo Shogi Association.
27:19 There was the Japanese Association, and there was the Shogi Association.
27:24 It was the same.
27:25 I wanted to make something like that.
27:27 I wanted to make a professional game.
27:29 I wanted to make an e-sports game.
27:32 That's how I feel now.
27:34 And the All Japan Puyo Masters.
27:39 The first event was the Ariake Coliseum, with 10,000 people a week.
27:45 Was it okay to hold such a big event?
27:50 We had six buses ready to go to Tokyo Station for the event.
27:55 But we didn't make it in time, and there were so many people at Tokyo Station.
28:00 I think it was the post office.
28:02 They were angry, saying, "There's so many people, do something!"
28:05 They were angry.
28:07 Here's a video of the excitement of the tournament.
28:12 It's a fire.
28:34 Everyone's burning up.
28:36 Will he turn it?
28:38 He said he wasn't good at turning the Shizuoka City.
28:43 It's a piece of paper.
28:45 It's a piece of paper.
28:47 Kenta Takahashi wins!
28:50 The All Japan Puyo Masters are decided.
28:53 Now, let's go to the stomach.
28:56 I'm not a big player, but I used to sell commercials.
28:59 You sold commercials?
29:00 I remember it as a word.
29:03 Masahiro entered the compile at this time.
29:06 What was the situation at the time of the Puyo Puyo?
29:10 I just got a new job.
29:13 It was December.
29:17 I said, "I'm going to the tournament when I come to see you."
29:22 I liked games, but I didn't know much about them.
29:25 I was very interested in the game tournament, so I went to Ariake-horoshima.
29:32 There were about 4,000 to 5,000 people.
29:36 I was surprised at that.
29:38 What is this? There are so many people.
29:41 The tournament was over.
29:44 Then I heard a sign.
29:46 "The president's sign?"
29:49 I don't know what this is.
29:52 Honestly, after the tournament, I was worried.
29:57 I was worried if I could work here.
30:00 You still hold events after this, right?
30:02 Yes.
30:03 After that, I've been involved in Puyo Puyo events for two years.
30:14 You were well-cosplayed.
30:16 At this time, I didn't have any questions.
30:21 After that, Puyo Puyo held tournaments all over the country.
30:31 There was a sudden Puyo Puyo bubble in Compile.
30:37 I was an idol star at the time.
30:40 Oh, really?
30:41 Yes.
30:42 After the tournament, I started to follow the idol star.
30:49 At first, there were only a few people.
30:51 In a few decades, it grew to 400 people.
30:53 Before the IT bubble, it was Nii-Tani.
30:57 If I was alive, I might have been on the IT bubble.
31:01 Nii-Tani, who became a legend of the era.
31:05 But the following year, there was a big change.
31:09 He took over the production rights of Puyo Puyo to Sega.
31:14 What's in Compile?
31:19 I get tired as soon as I walk.
31:23 It's harder than climbing stairs.
31:27 Before the muscles get weak,
31:31 I've reached a million subscribers.
31:34 I've renewed my health.
31:37 I'm healthy.
31:40 The effect of exercise is the same.
31:44 The size is 30% smaller.
31:48 Meet the great actress, Mitsuko Kusabue.
31:53 If you don't want to fall,
31:55 Nice day.
31:57 Nice day is just stepping on the pedal.
32:00 You can train your muscles around your thighs.
32:05 The effect is 2.5 times the walking.
32:10 Nice day can be used indoors.
32:13 It doesn't matter the weather or temperature.
32:16 You can exercise anytime.
32:19 If you don't have confidence in your legs or stamina,
32:23 You can use it while sitting on a chair.
32:26 My muscles are stronger and better.
32:29 It's a big change.
32:31 I want to teach you how to build muscles.
32:36 Let's enjoy a healthy life with Nice day.
32:44 [Commercial Break]
33:13 [Next Episode]
33:19 I'll eat up my favorite croquettes.
33:24 The arcade business was booming.
33:29 The compilers were in a bubble.
33:32 But the next year,
33:37 Sega got the right to produce Puyo Puyo.
33:42 Why did this happen?
33:46 I wanted to build a Puyo Puyo Land in 2000.
33:50 It's a Korean Rottweiler.
33:54 There's a roller coaster in the room.
33:59 The hotel is around the building.
34:01 I wanted to put a roller coaster in the room.
34:04 It cost 10 million yen.
34:06 It cost 20 million yen for marketing.
34:09 I told the sales department to expand the room.
34:14 The bigger the room, the more likely it would be a big success.
34:19 Mr. Nidani was spending a lot of money to make this Puyo Puyo Land.
34:25 But he had a big hole in his pocket.
34:27 At the end of 1997,
34:30 I had a chance to run out of cash.
34:33 I was wondering if I could borrow some money.
34:37 I called Mr. Irimai of Sega.
34:41 I asked him to lend me 10 million yen.
34:43 He said, "Sure."
34:45 I got a call.
34:47 I said, "Let's make a deal."
34:52 "Let's make a deal that you can buy Puyo Puyo Land from the compilers."
34:54 "Let's make a deal that you can buy Puyo Puyo Land from the compilers."
34:59 "Let's make a deal that you can buy Puyo Puyo Land from the compilers."
35:05 "When Sega releases Puyo Puyo Land on mobile phones,"
35:09 "will you make it for the compilers?"
35:11 "No, I won't."
35:13 "Then Sega will make it."
35:15 That's when Sega started making it on their own.
35:19 But the number of people coming to the Bayou En Tour was increasing, right?
35:24 Yes, it was increasing.
35:26 The first year was 16 people, and the second year was 24 people.
35:29 It's increasing every year.
35:31 It's a Puyo Masters tournament.
35:33 So the second year was 10,000 people.
35:37 The third year was almost 20,000 people.
35:44 I think it was around that time.
35:46 I heard later that it wasn't enough for 10 million people.
35:50 I was like, "What's going on?"
35:55 What do you think, Yonemitsu-san?
35:59 I think I'm the only person in Japan who thinks it's bad when it's a Puyo Puyo Land.
36:07 President Nii-tani was a bit reckless.
36:12 He said he would double the number of employees every year.
36:17 He said he would double the number of employees every year.
36:22 But if you calculate it, it's more than the population of Japan in 24 years.
36:26 It's easy to understand.
36:29 He's an aggressive type.
36:35 I think it's because of his aggressiveness that Puyo Puyo Land was able to sell.
36:42 I thought it would be good if I could do it well while saying, "Well, well."
36:48 But I bought raw lemon, so I'm really doubling it.
36:54 How many employees did you have?
36:57 As you just said, I joined in 1995.
37:03 The number of employees was 93.
37:06 He said it was 10.
37:08 So it was probably double, triple, quadruple, triple, quadruple.
37:12 When we joined, the average age was 23 or 24.
37:20 Almost new employees.
37:22 I quit Puyo Puyo Land when I was in my same age.
37:27 There were only the top members and young people.
37:32 People who move at an angle are out of the way.
37:35 Of course, it's good to go around with events and Puyo Puyo Land.
37:40 But it seems that the structure of the next work is becoming impossible.
37:45 It's not a game company, is it?
37:47 I think there was a way to survive.
37:50 If you could shift to a company that runs Puyo Puyo Land with IP content,
37:55 maybe it was a possible way.
37:58 That's right.
38:00 We were expanding it because we joined when Puyo Puyo Land hit.
38:06 That was our mission.
38:10 So if it was just Masahiro's department, it might have worked.
38:14 But we were also making other games and business software.
38:20 We were also trying to make Puyo Puyo Land.
38:23 I think it was a success because I was the president of Ike Ike.
38:30 I think it would have been possible if we had just launched it in a pure way.
38:40 But at the end, it was delayed.
38:44 "When will you release it?" "It's on the first day."
38:47 It was a huge delay.
38:49 The rate of delay was getting higher and higher.
38:56 Business software was mentioned earlier.
39:00 This is a chat system that we used in the event.
39:04 It's an extremely popular channel now.
39:08 Is it like Instant Messenger?
39:10 Yes, it's like that.
39:13 It's like James.
39:16 When we released it, Naomi Kawashima was in the commercial.
39:20 I thought, "This is bad."
39:22 Why?
39:23 The smell of bubbles.
39:25 Kawashima Naomi is very popular.
39:28 Although it was good until the Oboro Ceremony, such as the new business development and Puyo Puyo Land plan,
39:35 the Puyo Puyo bubble broke down without a good gear.
39:40 As a result, the right to Puyo Puyo was taken over by Sega.
39:44 It went bankrupt in 1998.
39:47 After that, it closed the curtain in the form of bankruptcy.
39:53 Time passed from there, and the Puyo Puyo, which became the subject of Sega, began to evolve.
40:01 KITOKITO KOYAMA NO KOYAMA JOUBIYAKU
40:05 Oni ni kanabou! Ryoushin ni KONDOROICHIN!
40:10 The Ryoushin series is a pain-killer for the lower back.
40:14 And we have the Kondoroichin!
40:17 Ryoushin JV Kondoroijo!
40:19 Oni ni kanabou! Ryoushin ni KONDOROICHIN!
40:24 The maximum amount of five active ingredients for pain is included in the prescription.
40:30 In addition, the only active ingredient recognized as a medicine is the cartilage ingredient, Kondoroichin.
40:36 It is said to cause pain from the inside.
40:39 Oni ni kanabou! Ryoushin ni KONDOROICHIN!
40:44 Now, the first limited edition is 2475 yen for half price.
40:48 2475 yen.
40:50 Please order your dial 0120-752-444.
40:55 To 752-444.
40:58 Ryoushin JV Kondoroijo!
41:00 Pan & Health New Japan Prescription
41:04 Hey, I'm worried about my stomach lately.
41:08 Then it seems that double health juice is good.
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41:16 Even in the previous health diagnosis, the result was that there was a lot of fat in the body.
41:21 Then it seems that double health juice is good.
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41:29 Look, look.
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41:39 The first person for about two weeks is limited.
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42:01 The production rights of the Puyo Puyo Bubble were transferred to Sega.
42:06 Compile closed the curtain in the form of bankruptcy.
42:11 How did Sega, which was entrusted with the big title, manage to operate Puyo Puyo?
42:17 In order to make a new one at Sega, we decided to rebrand it.
42:24 It's a completed game system, but the number of games sold there was booming.
42:30 I think I said earlier that it takes a long time to come up with an idea.
42:35 It's hard to make. It's a large-scale project, and the hardware is getting better and better.
42:41 There's a lot of work to do.
42:43 While we're taking a step back on the interesting parts of Puyo Puyo,
42:46 we're going to make a new game with a new game machine.
42:50 We're going to make a new game and do it at Sega.
42:54 The base system created by Yonemitsu and his team did not move.
42:59 By combining new elements, new games were created.
43:05 First, in 2004, Puyo Puyo Fever created a new character.
43:11 We created Puyo Puyo with everyone at Game Boy Advance.
43:16 It was a character from the old game, Puyo Puyo, which was still in development.
43:20 It was a character from Puyo Puyo that Compile had created.
43:23 When we rebranded it, we thought it would be better to make it properly
43:29 than to make it a carbon car.
43:33 It says "Amity" on the back, but we're going to make a lot of new characters with a new world view.
43:40 When we released it at the time, the fans of the old game were criticized.
43:47 Some of the characters in the game are already out, but there was a lot of criticism about rebranding.
43:55 But we were able to get new fans.
44:00 The next thing we did was to develop a collaboration.
44:04 Among them, the one that caught the attention was Puyo Puyo Tetris.
44:08 How did this forbidden collaboration come to be?
44:13 When we were asked what we should do to make Puyo Puyo new,
44:17 we thought it would be a good idea to have Puyo Puyo Tetris play.
44:21 It's a crazy idea.
44:24 Tetris is a big IP, so we had negotiations.
44:30 But Sega had a big Tetris called Dekaris.
44:34 I was actually making it at the game center.
44:37 My colleague was making it, and I got information from him.
44:42 I think it was a big coincidence that we had a lot in common.
44:46 This game balance is really difficult.
44:49 If a beginner does it, it's too difficult.
44:52 It's hard to break it down.
44:55 But it's fun. You can fight with Puyo Puyo.
44:59 I don't know how to balance playing Puyo Puyo Tetris.
45:03 I've been updating it many times.
45:07 It's okay for everyone to play, but it's hard for a beginner to play.
45:12 Tetris is a little faster, so I tried to adjust the attack power.
45:19 I'm still working on the latest Puyo Puyo Tetris 2.
45:22 It's not finished yet, but I'm providing the best I can do now.
45:28 How did you feel when you heard about the collaboration?
45:31 It's a big deal.
45:34 I felt like Puyo Puyo's father was Tetris.
45:38 It's almost like Star Wars.
45:43 I thought I'd finally be able to play against my father.
45:48 I thought it would be better to sell only Puyo Puyo.
45:53 But I thought it would be nice to have a wide range of players.
45:57 It's amazing that you did it.
46:00 It's a great idea, but I don't think it's going to come true.
46:06 I think it was a big deal that Sega made Tetris.
46:11 In addition, an e-sports special edition with only a battle mode was also released.
46:17 Pro players can participate in prizes and international events.
46:22 It's a great way to get involved in the competition.
46:26 In addition, on April 4 this year, the first sub-script will be released.
46:33 Puyo Puyo is still evolving.
46:37 It's been more than 30 years since it was released.
46:40 Puyo Puyo is a forbidden island in the puzzle game that has a wall of Tetris.
46:45 What do people in the related field think about the Tetris game?
46:50 Tetris games are a sudden break.
46:54 For example, the watermelon game is suddenly popular.
46:56 I think it's a good thing that Tetris games suddenly appear.
46:59 One idea is very interesting.
47:01 What do you think about that?
47:05 I'm going to do it.
47:07 I'm going to make a new type of Tetris game.
47:10 The more you get better at Tetris games, the more you suffer.
47:15 It's a very interesting system that you can't get better at it.
47:20 Puyo Puyo is being completed in the future.
47:22 I'm going to add something.
47:24 I think so, too.
47:26 The Puyo Puyo that Yonemitsu made didn't fit in.
47:30 It was released in the arcade and Mega Drive versions.
47:33 I think it's a form of breaking with Super Famicom.
47:37 I think it's a good idea to think about the basics.
47:40 I'm on the growing side, but I think it's a good idea to think about how to grow.
47:45 I think there's a lot of thinking about that in the team.
47:50 The watermelon game didn't hit that much when it first came out.
47:53 It was an app for projectors.
47:56 I think we were aiming for an arrangement, but I don't think it hit that much.
48:04 I think the projectors are interested in how to evolve it.
48:08 For example, if you ask Yonemitsu, he'll come up with his own idea.
48:12 I think that's the logic that comes from thinking against Tetris.
48:17 What did Yonemitsu do after the compilation was over?
48:20 He made analog games, card games, and so on.
48:26 It's selling a lot, isn't it?
48:28 It's selling a lot.
48:30 I'm getting a lot of money from this.
48:35 I don't get any more than I get.
48:38 I've made a game from here.
48:41 I've made a video game.
48:44 How about Sega?
48:48 There are a lot of people.
48:50 Kazurazer is on the screen and playing a game.
48:55 I think it would be nice if I could put it on a TV screen.
49:02 I can't just put it on a screen and say, "Ha!"
49:06 I can add information other than the text.
49:08 Let's do it!
49:12 I launched a company called CompileMath and released 3DS on Nintendo.
49:16 I released it on the download version.
49:19 There are various meanings in the circle.
49:21 You can start with a simple word.
49:23 Or you can put something in the circle.
49:25 Compile is great. Compile, good luck!
49:28 The office is here.
49:30 Yes, the office is here.
49:32 When Compile started, it was here.
49:35 It's the same.
49:40 We don't have time to talk, but it's about time.
49:44 Thank you for your precious story today.
49:50 The first story is the story of the last.
49:53 It's all about the last.
49:56 At the end, Kazurazer's signature, "Mirai no Same."
50:01 I can't sleep well.
50:04 I can't get up well.
50:06 The cause may be in your sleeping quality.
50:12 So,
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50:23 It's 1 coin, 500 yen.
50:28 What kind of sleep is a good quality sleep?
50:32 I'll explain it to Mihashi, who is familiar with sleep.
50:36 This is a graph of good quality sleep and bad quality sleep.
50:42 Good quality sleep is added to deep sleep quickly at the beginning of sleep.
50:47 This is the point.
50:49 I see.
50:50 The beginning of sleep determines the quality of sleep.
50:55 The beginning of sleep is important.
50:58 I didn't know that.
51:00 So, the sleeping supplement that brings you a deep sleep quickly is
51:04 Ajinomoto's sleeping supplement, Guri-na.
51:08 The secret of Guri-na's greatness.
51:11 It's in sleeping powder, Guri-shin.
51:16 Ajinomoto's research shows that
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51:21 allows you to get a deep sleep at twice the speed.
51:26 That's amazing.
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51:37 Yes.
51:39 I've been taking Guri-na for 4 years.
51:44 I didn't know that.
51:46 Yes.
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51:51 Are you kidding?
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51:54 I can sleep soundly.
51:57 This man also.
51:59 Sleeping changes your life.
52:01 I'll continue taking Guri-na for a good sleep.
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52:37 I feel like I slept soundly.
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52:54 Ajinomoto Guri-na.
53:01 The first thing you talked about in the story was the sign.
53:04 It's all about the sign.
53:07 The CM system is also about the sign.
53:09 The arcade host was the sign.
53:12 I was the host of the CM event.
53:16 There was something interesting about it.
53:18 It's like we can do everything.
53:21 The feature of the sign is similar to SEGA.
53:24 It's very similar.
53:26 It's very similar to the user.
53:32 Next time, we'll have a look at the Heisei Pro-Wrestling.
53:46 I'm not trying to waste my life.
53:51 I want to fight with Chomo in the retirement match.
53:54 The next episode will be broadcast at 11 p.m. every Monday.
53:58 If you want to watch the program again, please use the T-bar.
54:02 Today, farmers and households all over Japan...

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