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00:00ESPBS
00:06Thirty-six years ago, there were people who took a break from school and work in front of a convenience store or a toy store and lined up in a long line.
00:13Their goal was a certain game software.
00:16After that, the game software sold explosively and became a social phenomenon.
00:21Dragon Quest III and the Legend.
00:25Dragon Quest, the forbidden island of role-playing games with sales of more than 90 million units in the series.
00:33In Japan, where action games were the mainstream, a new game genre called RPG was established.
00:40The third game was a social phenomenon, such as a long line at a convenience store.
00:47Since then, more than 100 games have been released, including 11 numbered titles and spin-offs.
00:54It has become a big hit series that is loved and enjoyed all over the world.
01:01This time, the creator of Dragon Quest, game designer Yuji Horii.
01:08At the age of 20 at the time, he was the main programmer and director of Dragon Quest.
01:15Koichi Nakamura.
01:18How were the two core members of the production team and the national RPG, the world-famous hit game, born?
01:25We will tell you an unknown story.
01:29I also play the Dragon Quest series.
01:34Mr. Horii talks about Dragon Quest in various places.
01:39Mr. Nakamura, I don't think you have many opportunities like this.
01:43I've been away from Dragon Quest for a long time.
01:46What kind of position is the director?
01:49I was in charge of how to express the story composition, the scenario that comes up from Mr. Horii, the map, and the events.
02:04When did you meet?
02:07I met him at the Game Club Contest.
02:10He was about 18 and I was about 28.
02:13I was a high school student at first.
02:17The first memorable work, Dragon Quest, was released in 1986.
02:24First of all, the story of the legendary work.
02:30At that time, the Famicom was popular and I was asked to make something on the Famicom.
02:36At first, I made my original Dora Dora.
02:41I was thinking about what to make next.
02:44At that time, the Famicom was all action games, including shooting games and Mario.
02:49There was an adventure game on the PC.
02:55I thought it would be good to release something like that, including freshness.
03:02However, there was not enough capacity on the Famicom.
03:07At that time, Chida, the producer, told me that Portopia had about 20 screens.
03:17That was 32KB.
03:20I was told that I might be able to work on Portopia.
03:25I decided to talk to Mr. Horii.
03:28That's how I started working with him.
03:32The Portopia serial killer incident, which was a hot topic in the PC game, was relocated to the Famicom and sold.
03:40Then, as expected, the number of fans increased rapidly.
03:45With that, the development of a new game centered on Horii Nakamura began.
03:52Mr. Toriyama Akira, the big hit maker of Shonen Banga, joined him.
03:57Mr. Sugiyama Koichi, the composer who represents Japan.
04:01How did the two of them join the team?
04:07Mr. Toriyama and I used to be jump writers.
04:11Mr. Torishima, who was in charge of the project, was in charge of the project.
04:17I heard that Mr. Toriyama wanted to be involved in the game, so I asked him.
04:24When I asked him later, Mr. Toriyama didn't say that.
04:27He said he was going to give a new stimulus, so he quit his game job.
04:31Of course. He was so busy that he didn't have time to play games.
04:34Mr. Sugiyama bought a long-term game from Enix.
04:40He wrote a questionnaire and published it.
04:45The person in charge of Enix who saw it contacted him because he was famous.
04:53Dragon Quest was just about to finish, and there was no music yet.
05:02It wasn't from the beginning?
05:04Music is the last part of the game.
05:08Mr. Sugiyama told me that he wanted to ask Mr. Koichi Sugiyama.
05:14I was a little surprised at first.
05:19I didn't expect Mr. Sugiyama to make a game for me.
05:25I didn't expect him to make a game for me.
05:28I didn't expect him to make a game for me.
05:32I thought it would be impossible.
05:34It's hard to ask him to make a game for me.
05:38I was against it.
05:40It's a strange story.
05:42I asked a completely different person.
05:46I thought he would listen to my request.
05:49I told Mr. Chida about it.
05:52He said, let's give it a try.
05:54At that time, Chunsoft was a one-room mansion in Chofu.
05:59He came to me.
06:01We talked a lot.
06:03I could see that he was a big fan of games.
06:08He told me that he played the game I was addicted to when I was young.
06:13I could trust that he was playing that game.
06:17That's why I asked him to make a game for me.
06:20Speaking of the songs that Mr. Sugiyama created,
06:24this is the opening song of the Dragon Quest.
06:28How did you come up with this masterpiece?
06:47I didn't have much time left.
06:50When I met Mr. Sugiyama for the last time,
06:53I asked him to make a game for me.
06:55I didn't have time.
06:57I think it was about a week or two.
07:00It's a legendary story, but you came up with it right away.
07:03I made the opening song in 5 minutes.
07:05I don't know what kind of season it is to come up with a song that takes more than 5 minutes.
07:09It's been 50 years and 5 minutes.
07:11It's been 55 years and 5 minutes.
07:14At first, I was surprised because the song I made was classic.
07:19At that time, there was a phenomenon called Pico-Pico.
07:23I thought it was a classic.
07:25I asked Mr. Sugiyama to make about 10 songs.
07:28He made 10 songs and they were all very good.
07:32I thought he was a great teacher.
07:35For example, in the work of a composer,
07:38there are a lot of commercials where you get a phone call at night and say,
07:42I'll see you tomorrow morning.
07:44I've been doing that all the time.
07:46I was told that it would be easy if I waited a week.
07:49It was a slow job.
07:50I was shocked.
07:53The Dragon Quest, which was made with these four people in mind,
07:56had a great impact on the world.
07:59For example, the recognition of the game style of RPG.
08:03It's a style of moving characters, solving riddles,
08:07and fighting by selecting commands.
08:13At the time when action and shooting were popular,
08:16how did you make the RPG, which was not yet familiar in Japan,
08:19become so popular?
08:22Mr. Foley was really into a game called Ultima.
08:25Wizardry.
08:27At my company, a game called Wizardry was very popular.
08:30He said he wanted to make a role-playing game next.
08:34After the domestic role-playing game.
08:35That's right.
08:36That's how the Famicom was made.
08:37I thought that if I made a role-playing game on the Famicom, I would definitely get it.
08:40How famous was it in Japan?
08:42It wasn't that famous yet.
08:44It was just a little bit on the PC.
08:46I thought it was impossible on the Famicom,
08:48but I really wanted to do it on the Famicom.
08:51It's a pretty maniacal game, but I thought I would definitely get it.
08:54But basically, not everyone knows what an RPG is.
08:58Before that, you had to play a game where you had to select commands and read characters on the Famicom.
09:04Is Portopia the one in between?
09:06That's right.
09:07I think it was great that a game where you could read characters on Portopia was recognized.
09:15At the time, adventure games didn't have command input.
09:18It was more like typing in characters.
09:21It was on the PC, so it had a keyboard.
09:24Yes, that's right.
09:25That's right.
09:26And that's exactly what Horii-san...
09:28I think it was Horts.
09:30Yes, it was Hortopia.
09:31It was typing in characters, but when I saw it in the store,
09:33everyone was typing in different words and I couldn't understand it.
09:36I thought it would be boring to look for characters,
09:38so I thought that if I made it command-based,
09:40I could simply enjoy solving puzzles.
09:43I see.
09:44So I made the next game, Ohotsukuji-Q,
09:46and I made the command-based version on the PC.
09:48I thought that I could do this on the Famicom,
09:50so I adopted the command-based version when I ported it to the Famicom.
09:54I see.
09:55As both of you said,
09:56even people who have never experienced this
10:00would be able to enjoy the game with characters.
10:03And he came up with the Windows system.
10:06That was revolutionary.
10:08It's like Dragon Quest.
10:10In Ohotsukuji-Q, you had to select a command,
10:14but in Dragon Quest, you had to select a command
10:17and the system allowed you to add more items.
10:22How did Mr. Nakamura come up with this revolutionary system?
10:29Oh, I remember this.
10:30Stairs and doors.
10:32That's right.
10:33Characters can't turn right or left.
10:37You have to search for them.
10:39You have to talk to them.
10:41On the Famicom, there are only up, down, left, right, and A, B buttons.
10:46So you have to use magic and tools to do complicated things.
10:51But on the PC, the map is always displayed,
10:54so you can't lose your sense of position.
11:01At the time, the Windows system was just starting to become popular
11:04in the advanced PC world.
11:06So I thought to myself,
11:08maybe I can do something about this.
11:11When you get used to the Windows system,
11:18you learn how to use it.
11:20So you input complicated commands,
11:24but in an instant, you can chant a spell or use tools.
11:30I think that's the first step to Dragon Quest's success.
11:35That's what I think.
11:37In the PC world,
11:39when you switch from MS-DOS-like command input prompt
11:42to a graphical user interface,
11:44it was really difficult.
11:46Programming became difficult.
11:48Isn't it difficult to always have a base like this?
11:52I think it was difficult to do Windows on the Famicom.
11:58You can only express 16 dots.
12:05So the programming was difficult.
12:10So, how should I put it?
12:13You can't always have a base like this.
12:20There's a limit.
12:22How about you, Horii?
12:24I think it's good.
12:26You don't have to put in a lot of text.
12:29When you press a button, a command pops up.
12:32There's a list of commands.
12:34You can see them by looking at them.
12:36You can change tools.
12:38If you change tools, you won't be able to see them.
12:41You can see what you're trying to do.
12:43It's easy to choose.
12:46Horii and Nakamura,
12:48including the Windows system,
12:50were careful to prevent the RPG novice from falling behind.
12:57I wanted people to know that if you level up, you get stronger.
13:00At first, you get level 2 with level 7.
13:02When you level up in Dragon Quest,
13:04you get really strong with the ability to calculate, right?
13:07There was one thing where you had to go back after you died.
13:12That's pretty common in old games.
13:14But if you do that, you can't do it again.
13:17I didn't want to lose my experience just for the money.
13:20The more you die, the stronger you get.
13:22I thought I'd be able to solve it one day.
13:24I didn't know about that when I was playing.
13:27I was wondering what it was like to die and get money.
13:31I was wondering why the monsters were collecting so much money.
13:34I was wondering who was getting half of it.
13:37That's what it was like.
13:38Kindness.
13:39On the contrary, that was the only penalty.
13:41The other thing I did was...
13:43I didn't know what to do at first.
13:46I locked myself in the king's room for the time being.
13:49If I pressed a button, he'd come in and talk to me.
13:52Then I took the treasure chest and the torch.
13:55I listened to what the king was saying and opened the door.
13:58If I went out there, I was able to understand all the adventure manuals.
14:02What's really exciting about Dragon Quest is that
14:06even if you don't know anything,
14:08they teach you everything in order.
14:11You can accept the fact that the world is expanding.
14:15I'm a person who doesn't read the manuals,
14:17so I wanted to understand it even if I didn't read it.
14:20I used to read a lot of Dragon Quest manuals.
14:24I remember reading a lot of Dragon Quest manuals.
14:28I used to bring a lot of manuals to school and read them on my day off.
14:32I used to read a lot of them.
14:34But I don't read them when I start.
14:36It's a strange thing.
14:37You read them, expand your imagination, and look forward to it.
14:40Even though there are invisible rails,
14:43I think it's interesting that you can feel freedom.
14:46Did you have any specific orders from Horii?
14:49When we were making Dragon Quest,
14:53we didn't have a meeting,
14:56but I think we were able to share the shape of Dragon Quest III between the two of us.
15:03For us, the meeting was more about how to make it easier to understand
15:08and how to make it easier to understand.
15:11There were a lot of discussions about that.
15:14So we were aiming for a system of changing jobs in Dragon Quest III
15:18or a system of changing parties.
15:21But if we did this all of a sudden,
15:24no one would know what to do.
15:28So we decided to go on an adventure by ourselves.
15:31We reduced the number of magic spells
15:34and only used simple spells.
15:37That's what we were talking about.
15:39So it was like a tutorial for Dragon Quest III.
15:42Yes, that's what I thought.
15:45For the scenario, there was no rough draft.
15:48What I did was to draw a map,
15:50put people there,
15:52and ask them to say this line.
15:54I asked for instructions from him every time.
15:57It was a map, a person, a location, and a line.
16:00For Monsters, it was like that.
16:02I asked what kind of parameters they would have.
16:04I wanted that kind of structure.
16:07So we actually made it.
16:10We actually tried it.
16:13We thought it was a little lacking,
16:15so we added magic in the middle.
16:18We added a system.
16:20That's what we were doing at the time.
16:23The two of them were working hard on the game
16:26to show the fun of RPGs.
16:29However, a big wall stood in their way.
16:33Compared to action games,
16:35there's a lot of text information.
16:38The scene changes completely,
16:42so there's a lot of data.
16:44You've done a lot of research.
16:46It's not just research.
16:48It's using all kinds of technology
16:51to generate memories.
16:54When we were making Dragon Quest,
16:56it was a battle against memory.
17:00The Famicom didn't have the capacity
17:04to store all kinds of ideas.
17:07How did you put together such a grand story?
17:11First of all, the capacity of 1 was 64 kilobytes.
17:16That's right.
17:17Isn't that the amount of data
17:19you can send in one second with ISDN?
17:21If you take a picture with your smartphone,
17:25it's about 2 megabytes.
17:28It's about 1 in 32 megabytes.
17:32If you take a picture,
17:34there are 32 Dragon Quest games in it.
17:37If you had the technology at the time,
17:39you could play up to 32 Dragon Quest games.
17:41And the music, the monsters,
17:43all the programs, all the maps.
17:46It's really packed.
17:49How to store it in a small amount.
17:52The two of them worked on the puzzle
17:55one after another.
17:59I asked him how many sentences there were,
18:01and he said there were 1,000.
18:03I asked Mr. Toriyama
18:05to make the number of colors 3 or 4.
18:16Mr. Mori, why do you make women look older?
18:21It's because of the spots on their faces.
18:24But not just on their faces.
18:27It's on their decollete, back, arms, and wrists.
18:32It's all over the place.
18:35There's a drug that helps you get rid of
18:38the dark spots all over your body.
18:41Here it is.
18:43It's Himie White.
18:45Is it a supplement?
18:47No.
18:48It's a drug that helps you get rid of
18:51the dark spots all over your body.
18:55So you don't apply it from the outside,
18:57but just drink it to get rid of the dark spots?
19:00That's right.
19:02Can you really just drink it to get rid of the dark spots?
19:05Yes.
19:06Himie White is a pharmaceutical company
19:09with a 300-year history.
19:12They sell 14 million of these drugs.
19:18The four effective ingredients
19:20help you get rid of the dark spots
19:23all over your body.
19:26All four of them?
19:28Yes.
19:29Not all of them,
19:31but they help you get rid of the dark spots
19:33all over your body.
19:35Not just on your face,
19:37but on your neck, back, arms, and wrists.
19:40That's right.
19:41Himie White is sold for 4,620 yen
19:44for about a month.
19:47But?
19:48This time, it's sold for 1,980 yen
19:50for less than half the price.
19:52That's a bargain!
19:54To apply, call 0120-430-331.
20:000120-430-331.
20:03It's a drug that helps you get rid of
20:06the dark spots all over your body.
20:09To get rid of the dark spots on your teeth,
20:11use Himie White.
20:12Apply Himie White to your teeth.
20:15Speaking of dark spots...
20:17I can't get rid of the chives and enoki mushrooms
20:20that I just ate.
20:22Do you feel like you have dark spots on your teeth?
20:25I have a good toothbrush.
20:27Himie White is a premium toothbrush.
20:30One of the reasons you get dark spots
20:32on your teeth is because of Himie White.
20:35If you use Himie White,
20:37you can get rid of the yellow spots.
20:39It's like brushing your teeth with a dental brush.
20:43Look!
20:45If you use a premium toothbrush,
20:47you can get rid of the dark spots
20:49that you can't get rid of with a regular toothbrush.
20:51Isn't it amazing?
20:52I realized that I can get rid of dark spots.
20:55I'm going to get a habit of using it.
20:57It's like brushing your teeth with a dental brush.
21:00You can get rid of dark spots
21:02with Himie White.
21:03If you want to get rid of dark spots on your teeth,
21:05you can get rid of dark spots
21:07with Himie White.
21:10Every time you meet beautiful Japan,
21:12it airs at 9 p.m. on Wednesday.
21:15The capacity of Dragon Quest I is 64 kilobytes.
21:19The amount of data is about one-third of the photos
21:22taken on a smartphone.
21:24With a limited amount of data,
21:26you can make a grand story.
21:28For this reason,
21:29the two of them came up with innovative ways
21:31one after another.
21:33When I made Portopia with Mr. Horii,
21:36I had a lot of know-how in compressing text.
21:39How many characters did you use for the katakana?
21:42About 20 characters.
21:44There are only about 20 characters in katakana.
21:46For example, he and ri are shared with hiragana.
21:50There are a lot of things that don't exist in katakana.
21:54And at the end,
21:55I was told that two characters were not enough.
21:58When I asked him how many sentences there were,
22:00he said there were 1,000.
22:01So I had to cut them one by one.
22:03I looked it up myself.
22:04In track A1 and track A2,
22:06there is no word monster in the story.
22:09When I found it,
22:11I was surprised that the word monster came out later.
22:15At first, it was all monsters, right?
22:18At first, it was because there were a lot of monsters.
22:21Monsters are in three letters,
22:23but monsters are in five letters.
22:25Did you really cut them
22:28to make it easier to understand?
22:30Yes, I cut them.
22:31Of course, if you use a lot of words,
22:33you can add more characters.
22:35You can add characters by speaking.
22:37I don't think you can do that anymore.
22:39Originally, I was working on a manga.
22:41I was worried about how interesting it would be
22:43to speak with as few characters as possible.
22:46In Dragon Quest, there is no word monster.
22:48I'm just talking in lines.
22:51I think the lines are easier to read.
22:53I see.
22:54The monster design is also simple, right?
22:57I think there are 15 types of monsters.
22:59Is that all?
23:00Yes, I changed the color of the monster.
23:03Is that so?
23:04Yes, I changed the color of the monster.
23:06There were about 15 types of monsters.
23:08Isn't that too few?
23:10I changed the wand I had.
23:12You changed a lot of things.
23:14In Dragon Quest 1,
23:16there were basically 15 types of monsters.
23:19You could have a wand,
23:21change the color,
23:23and create variations.
23:25It's like a demon knight.
23:27The left and right sides are fixed.
23:29Yes, I changed it.
23:30There is also a shadow knight.
23:32It's like a black stone knight.
23:34I added more types.
23:36When I played Dragon Quest 1,
23:38I thought the monster was big.
23:40It was only one monster,
23:42but it came out from the center.
23:44I was surprised that the background was colored.
23:47It's a big impression,
23:49but the number of dots is very small.
23:52The game is based on 16 dots.
23:55It's a start from there.
23:57When I asked Toriyama-sensei,
23:59I asked him to make the number of colors
24:01three or four.
24:03I asked him to make it
24:05as easy as possible
24:07to create such dots.
24:09That's what I did.
24:11There are only 10 magic weapons in the first episode.
24:14There are only 10!
24:16Girabe, Girama, Hoimi,
24:18Remira!
24:20Remira!
24:22It's a torch.
24:24Was the torch system
24:26not very good?
24:28I thought about it later,
24:30but I didn't need it.
24:34It's getting dark,
24:36and it's inconvenient.
24:38It's a waste of time.
24:40I thought it was good.
24:42In a small amount of time,
24:44I enjoyed it.
24:46At first,
24:48I wanted to experience it once.
24:50I see.
24:52It increases the amount of time to play.
24:54While working on the number of characters
24:56and how to draw characters,
24:58they came up with another idea
25:00to save data.
25:04They adopted
25:06a way to restore data
25:08using a 20-character password.
25:10It's called the Resurrection Spell.
25:12Why this method?
25:15The biggest problem was
25:17that we couldn't save data.
25:19We were wondering what to do with it.
25:21So I came up with the password.
25:23I didn't know much about passwords,
25:25so I came up with the Resurrection Spell
25:27and left it as a character.
25:29It's difficult to save data every time,
25:31so we made it a password
25:33and put HP or level in it.
25:35That's right.
25:37It was 52 characters in 2.
25:39It was quite difficult.
25:41At the time,
25:43it was very difficult
25:45to take a memo of 10 characters.
25:47That's true.
25:49My brother used to write
25:51on a paper
25:53with a black mark
25:55so that it wouldn't be misaligned.
25:57But he made a mistake.
25:59What did he write?
26:01I couldn't understand.
26:03I was like,
26:05what is this?
26:07Now, you can take a screenshot
26:09on your smartphone.
26:11It was the time when
26:13home-made videos started to come out.
26:15You recorded it?
26:17Yes.
26:19It's amazing.
26:21It was such an era.
26:23On the other hand,
26:25did you want to save it
26:27even if you cut out the rest?
26:29Is there an episode
26:31where you forcibly put it in?
26:33I had a lot of luxuries
26:35while I didn't have much.
26:37Even if you don't have much capacity,
26:39you can save it.
27:01If you look at the history of Japan,
27:03you'd think it's a lie.
27:05Even if you talk about the ninja...
27:07I had an image of the European sword and magic, so I thought it would be a good idea to use it.
27:13The slime is from Japan, isn't it?
27:15I think the Japanese were the first to use this slime.
27:19Did you have such an order in the design stage?
27:22No, I drew it like this, but I drew it roughly, gave it to him, and he finished it.
27:28I drew a lot of slime, but it ended up in this shape.
27:31So it's an image of that slime from Izardly.
27:35It's all about affection and cuteness, isn't it?
27:38It's the taste of Toriyama.
27:40It's a very warm monster.
27:42I think I can understand the story of Dragon Quest.
27:45Everyone is looking this way.
27:47If you look at Golem and Kiramashi, you'll think,
27:49These guys are dangerous.
27:51When you first put in the spell, which one did you put in first?
27:55The first one is Boimi.
27:57Recovery spell.
27:59The name and the unique five senses are Mori's Hiramiki, right?
28:03I always think it's amazing.
28:06Ruler looks like a ruler.
28:08It looks like a ruler.
28:10I don't know if I'm saying weird things,
28:12It's a real ruler.
28:14I thought it was amazing in my name.
28:18It's Palpunte.
28:20Wow, Palpunte is really Palpunte.
28:22This is the masterpiece of Hori.
28:27Palpunte is a ruler.
28:29It's a concept that doesn't exist at all.
28:31That's what it is.
28:33It's very similar.
28:36Consideration for RPG beginners.
28:38Saving capacity.
28:40Creating a fantasy world view.
28:42Dragon Quest, which has done all it can,
28:44It's a hot topic right after it's released.
28:49Next year, the sequel will be released.
28:55Dragon Quest II is also a hot topic as an interesting game.
28:59The balance was too hard in Dragon Quest II.
29:04It's still hard to talk about.
29:07There was no time.
29:09There was really no time.
29:11When you say you've completed it on Nintendo,
29:14You're going to ship it, right?
29:16At that stage, there was no one investing.
29:19I've cleared it separately.
29:21This part is about this level.
29:23Based on the setting, Hori is balancing it.
29:25In the real sense, there was no one investing in everything.
29:29When everyone was challenging there,
29:31Was the level a little lower than expected?
29:33I tried my best.
29:35I didn't have time, so I skipped the middle part.
29:37I balanced the end.
29:39There's a level in the middle.
29:41I thought the players would do their best.
29:46There are a few monsters that are traumatic.
29:50There's a lot of scary monsters.
29:52Even when Rondalkia was released.
29:54Rondalkia is...
29:56There's a pitfall.
30:08It's a four-dimensional calculation.
30:10You have to go there.
30:12If you notice it there, it's easy.
30:14I'll tell you if you notice it.
30:16We thought we'd figure it out soon.
30:18It was surprisingly difficult.
30:20It was very difficult.
30:22At that time, the maximum number was 255.
30:24One enemy and one here.
30:26It's 255.
30:28The firepower in the second half is amazing.
30:30If you get two consecutive shots,
30:32Everyone will die right away.
30:34In the real sense, it was completed.
30:36I was calm for the first time.
30:38I did it from the beginning.
30:40It's too difficult.
30:43I'm desperate.
30:45I'm optimistic.
30:47I thought I could do it.
30:49I didn't want to waste time adjusting the difficulty.
30:51There are still some regrets.
30:53The second series.
30:55However, all the lessons learned in 1 and 2.
30:57Let's win it all.
30:59Finally, a masterpiece that involves social phenomena.
31:02Finally, a masterpiece that involves social phenomena.
31:12Do you know how to choose a paper diaper for your family?
31:14If you choose, this is it.
31:16Kao relief
31:18Ups and downs
31:20Easy pants
31:22It's the only adult diaper.
31:24It's the only one recommended by the Japanese Home Helper Association.
31:26It's the only one recommended by the Japanese Home Helper Association.
31:28It's the only one recommended by the Japanese Home Helper Association.
31:31I like this choice.
31:33This pocket has hundreds of objects.
31:35Adults are vulnerable and unable to raise their pants easily.
31:37People with that jewelry pocket can reach their pants for everyone.
31:39People with that jewelry pocket can reach their pants.
31:41It's easy for one person to wear diaper.
31:43As the name implies, it's easy to raise and lower.
31:45It's easy to wear.
31:47It's easy to wear for your wife.
31:49It's easy to wear.
31:51I want my first wife to wear the diaper.
31:54Come on, it's easy to wear.
31:56Kao relief
31:58This is a recommendation from the Japan Home Helper Association.
32:03You can be at ease with the relief of your sleeping face.
32:08If you have a sharp pain in your lower body, such as a tingling sensation from the sciatic nerve,
32:13please leave it to Kongurukon-1, a medicine that does not numb the sciatic nerve, such as buttocks, thighs, and lower body numbness.
32:22A special price for the first limited time for 30 days.
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32:35It is a special price.
32:38Do you have any audio that has been left behind for many years?
32:41It's okay if it's broken.
32:43You can get your favorite audio at a reasonable price at a professional price.
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32:51You can go anywhere in the country for free, and you can go on a business trip for 30 minutes on the shortest day.
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33:03If you want to buy audio, please leave it to us.
33:08My favorite croquette is ready.
33:10I'll just eat it all.
33:13The second game, which was released with the success of the first game in the series,
33:18is said to be too difficult to balance the game.
33:24However, in 1988, while trying to win it,
33:29a masterpiece remains in the history of the game.
33:34That is Dragon Quest III and the Legend.
33:39In this title, Holly and the others introduced a new save data function called Adventure Book.
33:47And the other one is character making.
33:51This is a function in which the main character becomes a party of four,
33:55and you can choose your favorite occupation and give it a role.
34:00What was the best choice?
34:03What did you want to do the most?
34:06Party play, job change, character making.
34:11I think it's really interesting to combine various people and fight.
34:18I think I was able to realize that.
34:21It's amazing. The occupation of a hero.
34:25It's an occupation.
34:27It's an occupation.
34:28It's an occupation to play with that.
34:30In the real sense, the occupation is a monk and a monk.
34:34That's right.
34:36I don't know if you remember, but Horii-san,
34:39he is very familiar with RPGs.
34:45He bought a lot of manuals for table talk and studied them.
34:52Of course, there was no concept of a playboy in that world.
34:58The minimum required.
35:00You can't help it even if you take a guy who gets in the way.
35:03I thought that a playboy would break the world view.
35:07I was discussing it with Horii-san, and I thought,
35:10well, I don't care which one.
35:13I was in a lot of trouble.
35:15A playboy eats a lot of food.
35:18He eats a lot of food.
35:21He has a lot of lines.
35:23He does a lot of things.
35:24He says, I can't see Sakura Fubuki.
35:27Even with that capacity, it's a necessary element.
35:30I wanted to put it in.
35:32I'm a Kansai person, so I want to put it in.
35:35There are various types of playboys.
35:37For example, the name of Five's pet is Geregere.
35:41I wanted to put it in.
35:43It took a lot of effort to put it in.
35:45For a playboy.
35:47But when it comes to 3, it's similar to the modern world.
35:52Did you know that from the beginning?
35:54That's right.
35:55I thought it would be easier to imagine.
35:57After 2, we all went on a trip as a reward.
36:01We went on a trip to Egypt and Greece.
36:06The experience at that time was used in 3.
36:11There are pyramids, right?
36:13If you go shopping in that town,
36:16The price is very high.
36:18It's getting more and more half-price.
36:20Actually, we really experienced it.
36:22I went to buy a turban with Hori and the others.
36:26It's a strange story.
36:28I was suddenly told that it was $100.
36:30I don't think it's $100.
36:32I don't need it.
36:33Wait a minute.
36:34It's $50.
36:35It's going down more and more.
36:37That's the system as it is.
36:40There are quite a few things like that.
36:43Mr. Hori and Mr. Nakamura did what they wanted to do in 3.
36:47Did you solve the problem of capacity and game balance that you struggled with in 1 and 2?
36:542 was so hard.
36:57I took care of the balance in 3.
37:00The intense thing is that the title logo is not included.
37:04Oh, I see.
37:06There is only a small font called Dragon Quest 3.
37:101 and 2 are so beautiful.
37:12Did you scrape this off without crying?
37:14I scraped it off without crying.
37:15It doesn't fit in a little.
37:17There's a lot of capacity.
37:19When the logo was gone, a lot of memory came out.
37:24I happened to talk to the staff at the time.
37:28What he remembered was that he scraped off a whole town, including the title logo.
37:35There was a murder in that town.
37:38There was a town where he was talking about it and solving it.
37:43He said that one whole town was gone.
37:45There was a mystery element.
37:47Mr. Moshi also scraped it off a lot.
37:49I remember Mr. Sugiyama scraping off a song without crying.
37:54He stopped a whole song.
37:573 introduced a new system that will be the basis of the series.
38:02The shocking fact in the story is that the story of 3 is the prelude to 1.
38:10With this, 1, 2, and 3 are also called three-part works.
38:15Was there a time when this time period was reversed from the beginning?
38:18I don't know if I asked Mr. Horii at the time.
38:22I'd like to ask him formally this time.
38:24I didn't think about anything when I had 1.
38:26I didn't think about 2.
38:28When I was talking about making 3 after receiving 1 and 2,
38:31I thought it would be boring a few hundred years later, so I thought I'd put it back.
38:35When did you think about 3?
38:39I thought about it in my head.
38:42But you didn't say that.
38:45As usual, I changed the map.
38:48Everyone was surprised at the same time.
38:51When I was making it, I was surprised.
38:56Why didn't you say that?
38:58I just gave it to him like I always do.
39:01You didn't say anything, did you?
39:03That's right.
39:05Mr. Ikeda may have liked it.
39:07It's a beautiful story of the series 1, 2, 3.
39:12It's a story of the Loto Legend.
39:15You're doing it before Star Wars.
39:18I was really worried when I received it.
39:22Dragon Quest III, which caused a social phenomenon that people lined up in line to buy games.
39:30Since then, we have released new works in response to the expectations of fans all over the world.
39:35First of all, Omnibus, which changes the main character every chapter in 4.
39:41It's an Omnibus that has a life of its own.
39:46As I said before, I really like 4.
39:50I think it's amazing that all the main characters are standing.
39:55I especially like Ryan, but I don't think he's particularly popular.
39:59He's not popular at all.
40:01He's surprisingly popular.
40:03Ryan is also popular.
40:05I want Ryan to be more popular.
40:07And if it's chapter 5, it's AI, right?
40:10It's an automatic battle.
40:12There are eight people, so I thought it would be hard.
40:15Was that decided from the beginning?
40:17Or did you just play it normally?
40:19You said you were going to use AI from the beginning.
40:21AI from the beginning.
40:23It was one of the themes that we introduced new things to the battle system.
40:28It's like the characters grow on their own.
40:31I really want to do that.
40:33I really think so.
40:35Japanese people have an image that AI doesn't listen to them.
40:41I think it's because of Dragon Fall.
40:43It doesn't listen to me.
40:46And in chapter 5, the protagonist introduces a novel event where the two candidates choose a bride.
40:53I wanted them to say that they were really worried about the game.
40:57I'm really worried.
40:59But Bianca tends to go around us.
41:02But the female player is Flora.
41:05There are three people on the adventure, so I thought it would be okay.
41:08Oh, I see.
41:10I think it's the easiest way to get married.
41:12I think it's the easiest way to get married.
41:16Then, in chapter 8, full 3D graphics were adopted.
41:21In chapter 10, you can play with other users online.
41:26Dragon Quest has been implementing advanced technology.
41:31And this time, on November 14th, the HD 2D version of Dragon Quest III, which is a remake of the masterpiece Dragon Quest III, will be released.
41:42How long have we been waiting for this day?
41:57Dragon Quest III
42:01Dragon Quest III
42:05Dragon Quest III
42:08Dragon Quest III
42:11Dragon Quest III
42:14Dragon Quest III
42:17Dragon Quest III
42:20Dragon Quest III
42:23Dragon Quest III
42:26Dragon Quest III
42:29Dragon Quest III
42:32Dragon Quest III
42:35Dragon Quest III
42:38Dragon Quest III
42:41Dragon Quest III
42:44Dragon Quest III
42:48I think there were a lot of remakes for this game.
42:54I think there were a lot of remakes for this game.
42:58What do you mean by the remake of 2D based on old graphics?
43:04I think everyone has memories of playing 3D.
43:09I think everyone has memories of playing 3D.
43:14I think a clean 2D version of the game will give you a better taste of 3D.
43:20I think everyone has memories of playing 3D.
43:25I think a clean 2D version of the game will give you a better taste of 3D.
43:29So you're saying we made something beautiful.
43:32So you're saying we made something beautiful.
43:36This time, it's from 3, so 3, 1, 2, and so on.
43:41We're preparing for that.
43:45So there's a development?
43:46Yes, there is.
43:47I was curious about that earlier.
43:49There's a drop in 1, 2, right?
43:51Yes, there is a drop.
43:53If I say too much, it's...
43:54It's just a remake.
43:55If I say too much, it's...
43:56I was curious about that.
43:58HD2D also has a lot of new elements, right?
44:00That's right.
44:01We've added a lot.
44:02We've added monsters,
44:05and there's also a battle road.
44:08What kind of position is a monster user in?
44:11You scout the monsters.
44:14I see.
44:15So you're a comrade monster?
44:16It's called a battle road.
44:17I see.
44:18You find a monster and make it fight.
44:20I see.
44:21Originally, there was a monster fighting game.
44:25I used to play that, but I thought about it a lot.
44:29The fighting game.
44:30The fighting game where the monsters fight.
44:32Mr. Horii said that, didn't he?
44:34Yes, yes, yes.
44:35The program wasn't that difficult.
44:38It was more about the data.
44:40What was difficult was OZ.
44:43There were four Omedama, and they were all 100 times.
44:46I couldn't decide why I won.
44:48There are a few patterns, right?
44:51OZ actually had a lot of data that made you fight 100 times.
44:55The Dragon Quest series has sold more than 90 million copies of the series in Japan.
45:06What is the future of the Dragon Quest series that Mr. Horii and Mr. Nakamura look forward to?
45:11This year is the 38th anniversary.
45:14I'd like to buy it again.
45:18Have you been able to exercise recently?
45:21I only go for a walk.
45:23I'd like to go to the gym, but I can't.
45:26I'm a beginner, so I'm nervous.
45:29What do you recommend for beginners?
45:32More than 1,770 stores all over Japan.
45:35Over 1.3 million customers.
45:38The current hot gym, Choco the Babe.
45:41Let's find out why.
45:45Wow, it's beautiful.
45:48There are a lot of people who don't exercise.
45:51That's right.
45:52You don't have to change your clothes or change your shoes.
45:55Anyone can start easily.
45:5994% of Choco the Babe customers are beginners.
46:04But is it easy to use?
46:07Don't worry.
46:09The machine is easy to operate, such as pushing, pulling, and lifting.
46:14Even beginners can start easily.
46:17Even I, a beginner, could do it easily.
46:19I hope I can continue to do it.
46:22You can use Choco the Babe 24 hours a day.
46:27You can exercise in a short period of time.
46:32But are you worried that you can only exercise?
46:36Choco the Babe is not only about exercise.
46:39Self-rest, golf, karaoke, and massage chairs are also available.
46:45You can use Choco the Babe for 2,980 yen a month.
46:53Let's start Choco the Babe now.
46:57You don't have to pay for the gym fee.
47:01You don't have to pay for the gym fee.
47:04You can start Choco the Babe for 2,980 yen a month.
47:09We support your exercise habits.
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47:19As a representative of Japan, everything is booming every time.
47:25Do you feel pressure every time?
47:28Yes, I do.
47:29However, the capacity of E2SQE has increased every time.
47:34There are more things I can do.
47:36I can do more and more.
47:38There is also a hard evolution.
47:40The graphics will be cleaner.
47:42You can still use 3D.
47:44You can do new things.
47:46I think that's what makes a player a game developer.
47:50But every time, there is a new alpha version.
47:53I think it's surprising that new game developers can expand.
47:59I think it's surprising that new game developers can expand.
48:05There are a lot of games that are free now.
48:09There are a lot of games that are free now.
48:12Is there anything you haven't done with Dragon Quest yet?
48:14I think there are a lot of things I haven't done with Dragon Quest yet.
48:20However, the time to make it has increased.
48:23The graphics have evolved a lot.
48:25It's been hundreds of years.
48:28It's been a long time.
48:31You are currently away from Dragon Quest.
48:35After you left Dragon Quest, you made a lot of games, didn't you?
48:39I made a lot of games, such as the Sound Novel series and the Mysterious Dungeon series.
48:47I also played a lot of Sound Novel Kamaitachi no Yoru.
48:52It's coming out again recently, isn't it?
48:54I'm going to advertise it.
48:57It will be released on September 19th on the Switch version of Kamaitachi no Yoru.
49:04I've played a lot of Mysterious Dungeon.
49:07I've played a lot of Fragmentum and the Justice Solo version.
49:11I've played a lot of Dragon Killer.
49:15I've been playing it for a long time.
49:17I've been playing it for a long time.
49:20I think it's the exact opposite of Dragon Quest.
49:24If you die and become zero, Dragon Quest is half.
49:29If you die, you'll be kicked out of the dungeon.
49:33I'm sure you'll continue to follow Dragon Quest.
49:36Is there a final destination for Dragon Quest?
49:41I don't know. I haven't thought about it much.
49:44It's my 38th anniversary this year.
49:50I'd like to celebrate my 50th anniversary.
49:53Half a century?
49:54Half a century.
49:55It's your 50th anniversary?
49:56It's 12 years from now.
49:58I'd like to celebrate that.
49:59As I said earlier, I'm in my 30s this year, and Mr. Furii is in his late 30s.
50:04You're still a high school student?
50:06If you were a high school student, you'd be over 30 years old.
50:10I made Dragon Quest 3 36 years ago, so I'm still in my early 30s.
50:18It's 12 years from now.
50:2150th anniversary.
50:22I'd like to celebrate my 50th anniversary.
50:25I'd like to celebrate my 50th anniversary.
50:28I don't know.
50:30We still have a long way to go, but it's about time.
50:35I'm looking forward to the next time we meet.
50:40Thank you for your time today.
50:44Finally, for the future that Kazurazer marks.
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52:49I'm still in the middle of playing Dragon Quest III.
52:53It's a new game.
52:54Why did you play it?
52:56I played it on the Famicom.
52:59I completely forgot that I was going to be the king.
53:03I said, yes.
53:05I was like, am I really going to be the king?
53:08It was so much fun.
53:10This game will be remade in HD and 2D.
53:15This time, I won't forgive you.
53:20I'm going to choose a house all the time.
53:23I think I can do it.
53:24I think it would be nice if I could change it after choosing it about eight times.
53:40Next time, it's foreign talent.
53:42The first show was about 30 foreigners.
53:47It was a rough show.
53:49I've seen it a few times with a woman.
53:51It was really rough.
53:53Next week, at 9 p.m.

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