McFarlane Toys Batman End Game Justice Buster Batsuit Megafig
Transcript
00:00 Oh, don't worry. The Caped Crusader always has a contingency.
00:04 Here's your look at the McFarlane Toys DC Multiverse Batman Endgame Justice Buster.
00:29 During the events of Endgame, the Joker infected Gotham City with a virus that
00:33 turned the populace against Batman. The Justice League were among those
00:36 infected. The codename Fenrir Batman activated the Justice Buster to
00:40 neutralize each member of the Justice League. The Justice Buster is designed
00:44 for war with the most powerful heroes on the planet and equipped with the bind of
00:48 veils, hyper fast servers, frictionless fluid cannons, powdered magnesium
00:53 carbonate foam, electromagnetic nerve tree, sentry neutralizer, red giant
00:58 knuckles, and plasma shields. While he may not always have a plan A, you can bet
01:03 that Bats has a plan B. Before we get a closer look at the Batman Endgame
01:07 Justice Buster, I'd like to first thank the folks over at McFarlane Toys that
01:11 were kind enough to provide the sample that we could have a look at this review.
01:14 I'll be also bringing in a couple of figures for comparison's sake in a
01:16 second. First though, let's grab the tape measure and see how tall the Justice
01:20 Buster stands. Now if you look at the way that the head is sculpted, it's only
01:24 about nine and a half inches in height or it's
01:31 gonna be about 23 centimeters tall. As for a couple of figure comparisons,
01:36 here's what it looks like with the Nightfall Batman, here's what it looks
01:38 like with the Gold Label Edition Boy Wonder Robin. Slightly bigger figures, I
01:42 did also want to bring in Doomsday, so you guys probably already have
01:45 Doomsday in your collection. That may also help to show you guys how big it
01:47 stands. Another big figure is the mega sized Bane and also as well brings some
01:52 space to the side. I did also want to bring in, sticking with Batman, I should
01:55 have really brought in some League members, but I thought as well considering
01:58 this is Batman's gear, after all we bring in some bat villains. Here's also what it
02:02 looks like with the mega sized Clayface. The accessory list for Justice Buster
02:08 remains quite small, sadly. Figure only comes included first of all with a
02:11 trading card and a display stand and that's it. First the trading card, happy
02:15 to report once again we're getting source material and not figure
02:18 photography. I would imagine that this is pulled from the pages of Batman Endgame
02:22 where Justice Buster is charging towards us. By the way it looks at least, it
02:26 kind of looks like a mechanized version of Rhino, a different comic
02:30 company I know. Flip it around though to the back, the project code name is Fenrir
02:33 and then there is a paragraph read you can read for yourself if you want. You
02:37 can pretend like I'm reading it for you. I have in fact already read it for you.
02:41 It's the same thing I read at the beginning of the review. Let's slide the
02:44 card to the side that will be going in my card sheet shortly after this review
02:47 and then the figure comes also included with a display stand. Normally I would
02:50 have looked at a figure this size and then I would have looked at a trading
02:54 card display stand this size and I would have just written off that this is
02:58 clearly a too small of a stand to fit a figure this big. But then looking at it
03:03 and the way that you can actually get this guy posed in running poses for
03:06 example, the display stand actually does come rather in handy. If you look on the
03:10 bottom of the figures feet he has eight of them, four and four. On the bottoms and
03:14 the corners you can see that there's peg holes. Just take yourself your display
03:17 stand and attach it onto one of the provided two pegs. And then of course
03:21 well it may look a little lost in the shuffles just by the sizing of that when
03:25 you compare with the overall size how big this beast is of the Justice Buster.
03:29 You almost think for a second well why would I even need to use a display stand?
03:33 Well the display stand I found it's been helpful if you did want to for example
03:36 get the figure in a running pose. The display stand sort of just gives it a
03:40 little bit of stabilization especially if you want to have like the figure in a
03:43 running pose. Now you have to kind of move it around and get getting just the
03:47 right pose in place and if you get it right on the right on the sweet spot you
03:52 can get the figure to be in a running pose. Now I've done this a couple of
03:54 times it's not the easiest granted to do. I honestly think it would have worked
03:58 better if they had used a larger like mega size stand that we've gotten say
04:01 with the likes of the Spawn stuff just to help really give some proper stability
04:05 to this figure. I will say though it is doable but obviously while everybody's
04:10 looking at me right now I'm not be able to pull it off but you can get this
04:12 somewhat in a running pose just not the easiest to do. So we're gonna move the
04:16 stand to the side for right now. I'm gonna get of course a closer look now at
04:20 the Justice Buster. I will say like now I have him already now in hand. I've
04:23 already had this guy in hand for a while now but I will say like the plastic that
04:27 they've used for this is good but it's quite hollow. Like it's hollow in the
04:31 body. Knock knock who's there? It's hollow in the legs. It's hollow in the lower
04:35 legs and it's hollow in the arms. Don't expect necessarily that you can be
04:38 picking this guy up and he's gonna have the sheer weight that the Clayface had
04:41 for example. Clayface was big and heavy plastic. This is kind of a little bit
04:45 more of a hollow plastic. The plastic is good but it definitely has a little bit
04:49 more of a lighter feel to it. Head sculpt wise I think it looks quite good to the
04:52 Justice Buster. I will say though like these little top fins that it has a sort
04:57 of mimics that at the bat. I wish that they were a little bit higher than what
05:00 they were. First removing this from its plastic prison I had really like the
05:04 ears really low down to the face. I might just after this review heat the head a
05:08 little bit with either hot water. I might even think it's an easier thing to
05:12 probably run a few passes with the hairdryer just to soften up the plastic
05:15 a little bit and then what I might just do is put a few little things underneath
05:18 it while the plastic is cooling. I don't really want the ears to be this high up
05:22 but maybe just a little bit of a space because like I said when I first got it
05:25 out the ears were really close to the head and I think even in the comics it
05:29 varies a little bit. I would much rather have just a little bit of space so I
05:32 might just end up doing that. Heating this just a little bit with a hairdryer
05:35 putting like a little thing underneath it just to hold it up while the plastic
05:39 cools and maybe just have the ears just a little higher than what they are right
05:42 now. Sculpting for the head sculpt as flat as it may be. I mean to look at it
05:46 from the top it kind of looks like an old-school logic tech mouse where I'd
05:50 just be able to move it around. Meta crawler? Was that the thing I think that
05:53 was one of the search places I went to when I was a kid. How many of those are
05:56 even still around? I know obviously everybody goes to Google now as their
05:59 go-to search site but how many other search sites are still around? That's
06:03 kind of look a little bit like I guess would probably be more like this. This
06:06 would be the logic tech mouse. I don't know I thought it looked a little bit
06:09 like the mouse. The thing about the plastic though not only just being
06:12 hollow is if you look at it the colors are a little bit off and I think it's
06:16 supposed to be like that in the comics. Like if you were to say look at this and
06:19 only gauge it solely from the way it looks here in the card clearly there
06:23 seems to be cases where like like the head for example is a darker gray and
06:27 then like the fins or the little ears have clearly been painted or washed a
06:31 little bit with a lighter coloring of gray so that they look a little bit
06:34 different from the plastic around them. The same can really be said as well for
06:37 the shoulders. If you look at the shoulders the shoulders the top ears
06:41 the arms for example are top areas of the arms and the lower legs are all sort
06:45 of that same color scheme while what's left behind though is sort of kind of
06:49 more this matte medium gray. The legs actually are one area that doesn't quite
06:53 gel with anything else on the figure's body. Like there are like interior areas
06:56 of the plastic that I guess are close enough but like there is definitely a
07:00 bit of a different departure when the grays that they've used here. The details
07:03 are really good on it though. On the front it clearly shows you who it
07:07 belongs to as there's the big bat giant symbol stretched across the front of
07:11 its torso. The little touches of detail like the little notches, little
07:14 indentations that they've added there, scratches, wear and tear, not to mention
07:18 these little riveted points that they've also added there as well. If you look at
07:21 it it almost looks like it's a face or a bird face with a little beak down below
07:25 here. If you look inside what I would guess that then best described as the
07:28 eyes there's some really nice little circuitry sculpting, try
07:33 to say that five times fast, on the inside area of the body. I wish there was
07:37 a little bit of paint though because all the places that have some really
07:40 interesting details are only kind of really left behind to the gray to kind
07:43 of get the job done. Like for example you've got these bat symbols there on
07:46 the forearms for example. If they had only added a wash of dark or black for
07:50 example it would really help to bring those details to the forefront. Same can
07:54 also be said for the back here. It's got these two thrusters there on the back of
07:57 the figure's body but along the top here too if they had only just gone in there
08:01 and washed a little bit over it with the black I think some of the details
08:05 really would shine a lot more than what they do right now. The figure like I said
08:09 does have some good size to him but not a whole lot of weight. It feels really
08:12 about the same sort of weight to it maybe just as a little bit bigger of a
08:16 DC multiverse figure. Not to the likes of say Batman like the DC Nightfall
08:19 Batman probably would not be as heavy as this one but I would say like maybe the
08:23 Hush Batman would be about that same way. It's just it's a lot more bigger than
08:27 what it actually is. It's misleadingly light that's what I wanted to say. Now the
08:31 detailing on the figure of course it does have the shoulders area the
08:34 shoulder areas that stretch across the top of the torso. It does of course limit
08:38 a little bit of the pose ability so when it comes to bringing the arms out for
08:41 example you can't quite pull off 90 degrees. That's what we are on the topic of
08:45 articulation. Actually one thing I did also want to say about the figure on
08:48 mine at least is that the top of the torso is a little on the looser side. I
08:52 can't really gauge as to whether that's gonna be the case with everybody that's
08:55 picking up the Justice Buster for themselves but I will say on mine at
08:58 least the torso is a little on the looser side. I wonder if I could probably
09:01 just take this off. I don't even want to force this off in case I have a harder
09:04 time to put this back in place but I wonder if I could pop it off what I'm
09:07 guessing to be a ball joint on the inside. Take some floor polish, take
09:10 something to thicken up the ball joint so I could actually put this back on and
09:13 have a slightly tighter joint. I might just end up trying to do that but though
09:17 going back to the figures articulation starting first with the head sculpt it's
09:20 actually on a two post system. I'm gonna move this up as best as I can get it. If
09:23 you look at the inside of the mouse Logitech mouse you can see like there's
09:27 a ball joint right here on the inside that attaches to the in cavity of the
09:31 head but then at the bottom of it it actually attaches in a secondary ball
09:35 joint so it's essentially like a dumbbell ball joint. There's a dumbbell
09:37 there's a dumbbell and there's a post in the middle that allows a little bit more
09:40 wiggle space when it comes to moving the head so if you didn't want to like the
09:43 idea of maybe having the head so close to the body you can bring up just only
09:47 by a little bit because again like there's a ball joint and a ball joint. We
09:50 covered that I know. Head rotates though all the way around. Of course you know
09:55 it's pretty tight quarters when still doing that. Head looks up or head looks
09:59 up head looks down and also rocks back and forth as well. Now when it comes to
10:04 the upper torso again it's a little on the looser side but it got full rotation
10:08 full ball joint happening there. The arms can move forward and they can also move
10:12 back if you're thinking for a second I'm snapping the plastic here it seems to be
10:16 like the shoulders are on ratcheted joints so they hinge out again like not
10:20 quite 90 degrees but also when you bring them forward is really where you hear
10:23 that ratcheted joint they move back also as well. There is a swivel at the bicep
10:28 which is also on a ratcheted joint and there's a single rotation yet a very
10:32 fluent rotation where the elbow can actually bend. Not quite I would say at
10:37 90 degrees but a little less than that. The only downside unfortunately though
10:40 is the hands. The hands on one side is a closed fist the other hand at least has
10:45 more reaching fist or reaching hand but none of the hands are independently
10:48 articulated. Of course to add and request that having ball joints here here and
10:53 here but of course increase the cost of the figure so unfortunately one of those
10:57 trade-offs is the fact that the figure doesn't have any individual
11:00 articulation on the on the on the fingers. I had a tough time getting that
11:03 out. I really wish it could have been the case that they had articulated fingers
11:06 but again for this being a retail release figure I think we're still
11:09 getting it pretty good in the sizing of him but yeah there's no articulation
11:13 here there's only like articulation point in the shoulder in the bicep
11:17 single hinged elbow and that's it for the hands. Legs do split out and get about
11:22 that far if it splits on the buster. You can take the legs of course and you move
11:25 them forward you can also move them back. There is like the arms a swivel at the
11:30 top of the thigh there is a hinge. Now the really interesting thing about the
11:34 hinge here I'm going to kind of move the arm out of the way here. The way the
11:36 hinge system works is there's a hinge right here for the knee so already it
11:40 moves back and forth this way but then there's this section right here that if
11:44 you bring it down for example you can see that there's a secondary hinge so
11:48 right here there's a hinge so there's one here and there's one here that
11:52 allows the foot to move this way right but then on the back there's a secondary
11:57 hinge that allows it to also hinge if you bring this up you can hinge it this
12:01 way. Does that make any sense? I hope it does. So there's one here one here and like the
12:07 one on the front seems to be a different hinge than the one that's on the back
12:10 and again like you can move these back and forth as well. It sort of does I
12:14 guess in a way lock everything in place and you just bring that up and locks it.
12:18 There's a very mild swivel back and forth for the ankles and like the hands
12:22 there's no articulation for the feet you can't move them around but all in all
12:25 it's a good-looking figure. I had tried so badly in the beginning of this review
12:30 to try to get this guy to stand but I promise I did get this guy to stand.
12:33 There we go. You can get him in a balancing pose I suppose it probably
12:37 would help even even more if you got yourself a display stand. It is possible
12:41 to get it in a running pose. Now obviously you may want to even have
12:45 something further from this you may want to even have it balancing and resting
12:48 against something because I don't know if you'd really want to have it in a
12:51 running pose like this all the time simply just because again like without
12:55 anything really holding it underneath here the likelihood of it falling over
12:59 would be still pretty quite high. The figure though as a whole I really do
13:03 like the way that this one turned out. I like the design of the Justice Buster in
13:07 the in the cartoon or in the in the comics. It kind of in a way reminds me
13:11 it really is like it's a bad version of the Hulkbuster essentially but it really
13:14 is an interesting looking design. Now we did get one of these before I think it
13:18 was also part of the DC universe wave the DC one that we got from Mattel from
13:22 before I don't actually have that figure anymore but I'm really liking the one
13:25 that we got here from from McFarlane's team. The colors again are a little off
13:29 again when you're kind of looking at the colors of the thighs for example they
13:32 jive okay with the waist and they jive okay with them with the shoulders but
13:36 like the colors seem a little on the off side and of course I think from a color
13:40 standpoint really what would have enriched the overall sculpting of what
13:44 already is a great-looking figure had they only had they only added a little
13:47 bit of a wash to the figure. It has on its forearms just only a little bit it
13:51 has on its legs just only by a little bit it's kind of more of a lighter gray
13:54 that they've added in there but I would add I would have done even further than
13:58 that if they had only added just a darker wash I think they could have
14:01 really done a great job of showcasing all the work and all the sculpting and
14:05 all the time that they put in the figure in the first place. Having this guy in
14:08 this pose like this good idea having this guy in this pose like this spinning
14:12 around on a rotisserie though probably a bad idea. So we're gonna make things
14:16 quick before of course the Justice Buster takes a tumble over all I do like
14:20 to look at this figure and I like the way he does actually have the means to
14:23 balance on his own probably by using that smaller display stand I thought I
14:27 would have just written off altogether why we even gonna use a display stand
14:29 this small but yet sure enough it was good and really was the right size to
14:33 allow this guy just to get a little bit of additional balancing that he wouldn't
14:36 be able to have already. The figure has some really cool details not the
14:40 heaviest of figures around but more than makes up for it with the details and
14:44 again the articulation that they pack into such a cool looking bot like this.
14:47 What do you guys think of the Justice Buster? Let me know down below in the
14:50 comment section could you guys see yourselves picking this figure up for
14:53 yourself? Let me know in the comment section. Big thank you once again to the
14:56 folks over at McFarland toys that did provide the sample of the Batman Endgame
14:59 Justice Buster that we can have a look at this review. If you guys enjoyed this
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15:12 notification. Of course as always guys thanks for watching see you guys next
15:16 time.
15:18 you
15:21 you
15:23 (explosion)